ActionScript 3.0 :: Creating Tooltip - Animated Text That Follow Mouse
Nov 13, 2010
I am trying to create a tool tip for my app, that will be a simple text that contain information about the button I am over. I would like the text to start with animation, and after animation follow the mouse. Please enter this site, you can see here an example : [URL]. See that when you enter a country, it starts with a animation from the right, and then follows the user's mouse position until he exits the country. I am quite new to AS, I will be very glad if someone can explain what is the best approach for this. I am able to make the animation with the tween class, but was not able to make it follow the mouse after the animation ends. On the other hand I was also able making it follow my mouse but was not able to make it start with animation.
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Jul 16, 2009
I'm using the code below to add a follow mouse tooltip effect. The resulting swf is working correctly. However when I load the swf into my main movie the tooltip is placed well away from the mouse???
PHP Code:
function syncCursor(evt:Event):void {
TweenMax.to(toolTip, 0.75,{x:stage.mouseX, y:stage.mouseY, roundProps:["x","y"], ease:Expo.easeOut});
function thumbOverHandler (e:Event):void {
addEventListener(Event.ENTER_FRAME, syncCursor);
}}
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Sep 21, 2006
I try to adapt something i had scripted on AS1 on AS2. Here's the code of my old stuff : PHP Code:
[Code]...
I'm not very very used to AS2 but i could create a tooltip. It works perfectly but now i don't know exactly how to make this tooltip follow my mouse like this code i had with a setProperty. For those who don't want to copy/paste this code, here's a sample fla.
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Jun 14, 2009
i am trying to make the tooltip follow my mouse, i did the motion but i do not know if it is the correct way. the problem is when i rollover the movie or button and after the tooltip appears, the tooltip blinks when i move my mouse around the objects correct the code
[Code]...
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Dec 15, 2009
My problem is that I have made the tutorial named "Creating Animated Buttons" but when I set the text (b1.buttText.buttonText.text = "portfolio";) de sample text is disappeared and the new one doesn't come. I have traced the variable b1.buttText.buttonText.text and it is the "portfolio".
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Feb 24, 2009
i want an action script or tutorial for dynamic text that follow the mouse..i seen some but it work only for plash player 5 and action script 1..so if any one can give me action or tutorial for flash cs3.
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Oct 26, 2009
I found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
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Oct 30, 2010
I am learning to flash ,and found thing I could not understand it very well.I made a Text masking:following mouse, just two layers totally,in the first layer, I input some words , and then created the second layer ,but I defined the second one as Mask layer,and draw a circle on it.of course I converted it from picture to MC named Mask. at this point, I faced the troubles, when key the codes "startDrag ("mask",ture") into the second layer,it works, but I thought it should work in the MC, I mean I right clicked the MC-mask,and then chose the action and also input the codes ,but I got the warning like this "this code must exsit in the on/onClipEvent ",and ok , I just add the onClipEvent,but still not work.
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Jun 23, 2010
I am looking for a quick and simple way of having a movieclip follow the mouse with easing, until it reaches the mouse, at which point I want it to stop. It needs to ease out, so the standard cursorMC.x = mouseX will not do (also because it doesn't update the position of the mouse.
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Oct 12, 2011
I am trying to have a tool-tip in Flex 3, where in when my mouse is over the some value, it should show a tool-tip just like you get it for any classes in Eclipse IDE. Suppose, your mouse is over word "String" in java, you get a tool-tip stating the description of java.lang.String and its syntax. It also allows to copy the contents. Is it possible to create such a tool-tip in Flex 3 ? I want this kind of tool-tip to appear, and when pressed F2, it should have horizontal and vertical scroll bars and we should be able to copy the contents from tool-tip.
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Feb 12, 2010
I am currently working on Flash 8 tool. I wanted to know how to create a text effect on mouse click in Flash 8. I have tried simple text effects like fade in and out and zoom out effects, however these effects are not mouse enabled. How to create text effects in flash 8 on a mouse click i.e. text should appear when the mouse is clicked. I am also attaching the SWF file that I generated from a flash document.
Attachments: dummy14.swf (17.7 K)
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Feb 24, 2011
Within my component, I'm drawing some rectangles as below:
[Code]...
I need to display a custom tooltip for each rectange when the mouse cursor is hovering over it.
How can I do this? I'm using the MouseMove event to track when the cursor moves over these coordinates (that part is working), but when I change the tooltip text it's not refreshing
private function this_MOUSE_MOVE(event:MouseEvent):void
[code]...
EDIT: The problem seems to be with the following line:
ToolTipManager.destroyToolTip(_myToolTip);
If I comment out the preceding line, it will display the new tooltip, but it will keep creating new ones and the old ones never get removed. But if I add that line, it doesn't add any tooltips! Is the code not being executed sequentially, i.e., is the code to remove the tooltip somehow getting executed after the code to add the tooltip?
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Dec 29, 2009
I have create a simple tooltip movieclip that follows the mouse. the tooltip will popup when I hover over another movieclip, but when the tooltip is visible and I move the mouse onto the tooltip it disappears, because I have a mouse out event on the second movieclip to remove the tooltip. Is there a way to make the tooltip visible but not affect anything, such as mouse over and mouse out?
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Sep 6, 2007
I want to display a tooltip whenever the mouse is over the flash movie, when the mouse leaves the movie I want the tooltip to disappear. So how do I tell when the mouse enters and leaves the movie?
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Aug 27, 2009
I have created a small flash movie where the eyes of the character follow the cursor. Its based on this one here Only problem is, it only works while the mouse is actually over the movie. Is there any way to increase the sensitive area to the whole screen without increasing the actual size of the movie?
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Jun 5, 2009
i am trying to create an animated button, using a Movie Clip.
1. I create a Rectangle with a fill.
2. I convert it to a Symbol (Movie)3. Double Click on the graphic to create it's on Timeline.4. Why do i then need to convert to a symbol again?It will not animate unless i convert that timeline button again.
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Dec 26, 2009
I am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.
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Feb 24, 2010
...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
Code:
objectMC.x=mouseX;
objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.
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Jun 1, 2010
I can't find any info on this so I guess I'll just ask. I'm trying to make moveclips that will follow the mouse pointer on MOUSE_OVER but only up to a certain distance then tween back to its original coordinates (preferably with a bounce or elastic ease).I tried startDrag(); on mouse over and that works quit cool but the problem is stopping the drag...
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Jan 4, 2011
I'm trying to get a little mc to follow my mouse but stop when it gets to the "walls" (borders).
I first tried to test when the mc itself hit that _x value:
Code:
if (this._x <= 88){
_root.mc_go = false;
} else {
[Code]....
but when the mouse leaves the area, the mc does not continue to follow it all the way to the border, it just stops immediately.
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Mar 19, 2010
how to create dynamic button tooltip and get tooltip data from XML.
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May 12, 2010
I want to make a background in an animation that looks like stars going by as a spaceship flies forward.I would like to make stars appear in the distance and then zoom by, very much like the windows screensaver that shows a black screen with stars continually moving toward the viewer.
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May 15, 2009
How to create a class from an Animated Buttons in AS3? I learn the video name "Introduction to OOP" with the code AS 2 here:
Code: Select allclass ButtonClass extends MovieClip {
public function ButtonClass() {
this.onRollOver = this.over;
[code]...
I don't know how to write it in AS3.
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Apr 21, 2004
make eyes move and follow a mouse on the _x and _y axis, but the eye needs constrained with in an eye socket.I have used two mc to constrain while mousedown.
// mc_1
onClipEvent (enterFrame) {
bounds = getBounds(this);
[code].....
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Feb 12, 2009
Using this code:
[Code]...
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Jun 8, 2009
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Aug 1, 2009
Im trying to make a object follow the Mouse_x while locked on a Guide line for the Y axis, but in the Test the object doesnt follow the guide.
how to make a object do a Half Circle motion?
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Oct 9, 2009
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Jun 19, 2010
I have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position.[code]The problem with this is that during the 0.5 seconds that it takes the graphic to return to the mouse position, the user can still move the mouse, so it actually goes to different co-ordinates and when the user moves the mouse after the 0.5 is over, the cursor just jumps to the new location.How can I make it so that the graphic smoothly follows the mouse, (even if it's being moved and has to update in real time) and then returns to the standard mouse follow code (cursorMC.x = mouseX; etc) once it's met its final destination?I take it this requires some "mouse trail" code that gets removed once it's caught up with the mouse.
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