ActionScript 2.0 :: Tutorial For Dynamic Text That Follow Mouse

Feb 24, 2009

i want an action script or tutorial for dynamic text that follow the mouse..i seen some but it work only for plash player 5 and action script 1..so if any one can give me action or tutorial for flash cs3.

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I am trying to create a tool tip for my app, that will be a simple text that contain information about the button I am over. I would like the text to start with animation, and after animation follow the mouse. Please enter this site, you can see here an example : [URL]. See that when you enter a country, it starts with a animation from the right, and then follows the user's mouse position until he exits the country. I am quite new to AS, I will be very glad if someone can explain what is the best approach for this. I am able to make the animation with the tween class, but was not able to make it follow the mouse after the animation ends. On the other hand I was also able making it follow my mouse but was not able to make it start with animation.

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[code]......

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ActionScript 2.0 :: How To Use "startDrag" (Text Masking: Follow Mouse)

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I am learning to flash ,and found thing I could not understand it very well.I made a Text masking:following mouse, just two layers totally,in the first layer, I input some words , and then created the second layer ,but I defined the second one as Mask layer,and draw a circle on it.of course I converted it from picture to MC named Mask. at this point, I faced the troubles, when key the codes "startDrag ("mask",ture") into the second layer,it works, but I thought it should work in the MC, I mean I right clicked the MC-mask,and then chose the action and also input the codes ,but I got the warning like this "this code must exsit in the on/onClipEvent ",and ok , I just add the onClipEvent,but still not work.

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Attachment 54101my problem is in bitmap explained:1. after loading external text into dynamic text field,2. how to call/make visible "button over text" on the Scene by pointing a mouse over specific word in loaded external text?3. javascript, html, actionscript (asfunction, variable)

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I am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.

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IDE :: Get An Object To Follow The Mouse?

Feb 24, 2010

...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:

Code:
objectMC.x=mouseX;
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I'm trying to get a little mc to follow my mouse but stop when it gets to the "walls" (borders).

I first tried to test when the mc itself hit that _x value:

Code:
if (this._x <= 88){
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} else {

[Code]....

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[code].....

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Feb 12, 2009

Using this code:

[Code]...

I have a compass that is rotating depending on the position of the mouse, however it rotates it from the top left of the stage not the movie clip, how to get the AS to recognise the centre of the compass.. Also, I thought a nice touch would be if the compass had a slight "wobble"

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I am trying to have a flashlight follow the mouse from it's pivot point. Rotating from its registration point, 180 degree rotation. Also have it move back to place if the mouse is off stage.

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Im trying to make a object follow the Mouse_x while locked on a Guide line for the Y axis, but in the Test the object doesnt follow the guide.

how to make a object do a Half Circle motion?

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I found several tutorials that work great for having movie objects follow the mouse but I haven't been able to find one that restricts it to only a certain area. This is one of the tutorials that I was looking at: http:[url].......What I basically want to do is have this hanging lamp tilt either left or right depending or where the mouse comes from.

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ActionScript 3.0 :: Follow Mouse Until Touching

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I have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position.[code]The problem with this is that during the 0.5 seconds that it takes the graphic to return to the mouse position, the user can still move the mouse, so it actually goes to different co-ordinates and when the user moves the mouse after the 0.5 is over, the cursor just jumps to the new location.How can I make it so that the graphic smoothly follows the mouse, (even if it's being moved and has to update in real time) and then returns to the standard mouse follow code (cursorMC.x = mouseX; etc) once it's met its final destination?I take it this requires some "mouse trail" code that gets removed once it's caught up with the mouse.

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I am trying to make a menu bar that when the mouse moves around from button to button it has a bar that follows under the text.I have found scripts for making a MC follow a mouse around the screen but I cant find anything for what I need.

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I am working on a project that involves having a FollowSpot following the mouse until the user click on a button. Beeing fairly new to Flash, I searched on the Internet and came out with a few ideas but I could not find exactly what I was looking for. I have included the code that I now use as a test bench: Everything is included on one frame and it obviously has to loop until a selection is made.

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ActionScript 3.0 :: Have A Line Follow The Mouse?

Jun 24, 2011

In my latest project I'm trying to have a line follow my mouse, I succeeded doing this with the LineTo and MoveTo functions this is what i have come up with [URL]if you will play with it for a while you will notice that sometimes the line is burned on the screen and just stays there,Another thing i want to achieve is that the line will be created out of a movie clip and will have animations and graphics in it insted of just plain color.
 
btw heres my code
 
package
{
import flash.display.*;
import flash.utils.*;

[code]....

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ActionScript 3.0 :: Follow The Mouse And Don't Stop?

Nov 8, 2011

i have a plane that gonna follow the mouse but i dont want the plane to stop when it reaches the mouse position , instead it needs to continue its wauy then follow the mouse when it moves again this is what i have so far package

{
import flash.display.MovieClip;[code]....

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ActionScript 3.0 :: Having A Dot Follow The Mouse But Not Go Into Walls?

Jul 5, 2009

I really didn't want to have to post this question on any forums because it would be hard to explain, but I have spent far too many hours trying to figure this out so I have no choice.his is what I want to do: I want to have a little ball follow the mouse but not go into any walls at all. Here is a swf of my current attempts at doing this:As you can see, if there is a Y obstruction but not an X one, the ball will still follow mouseX, and vice-versa. However, there are some glitchy limitations as to having the ball follow mouseX when there is a Y obstruction and it must go over some hills to get to mouseX.Also, the code currently only checks to see if the four points around the ball are sinking into the walls, but it would be nice if it used more complex sphere calculations, or maybe 8 points

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Oject Follow Mouse On X Axis

Jan 20, 2009

I'm trying to create a navigation bar similar to that of [url]....I have tried to code a rectangle box to follow the mouse, but with no luck.

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ActionScript 2.0 :: Restricting The Mouse Follow?

Dec 8, 2002

how do I make it so that the an object only follows your mouse between certain points? I have a square with the code startDrag("", true). Then I put an if then statement saying...

if(this._x <=200){
startDrag("", false)
}

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