ActionScript 3.0 :: Creating Simple Animated Analog Meter?
Feb 23, 2011I'm trying to create a simple animated Analog Meter that responds to my input slider control. Is any inbuilt component available for flash pro cs5?
View 5 RepliesI'm trying to create a simple animated Analog Meter that responds to my input slider control. Is any inbuilt component available for flash pro cs5?
View 5 RepliesI'm trying to figure out how to bring in a number from xml into this analog meter so that it will display the number in the meter. I believe I'm supposed to use LoadVars object but not sure where to implement it.
ActionScript Code:
onClipEvent (load) {
_root.stop();[code].....
I've just created a draft animation demonstration of a unique analogue clock [URL]. What I would like to achieve is to also have a digital clock just below it. So when you roll over the analogue clock, the animation starts for both clocks. When you roll off the animation stops leaving the time displayed exactly the same on both clocks. So basically both the clocks run simultaneously (speeded up). How I might achieve this?
View 4 RepliesI am aiming to create a looping array of images so that each fades in and fades out again ... here is the code i have so far ... it works EXCEPT ... it stops at the end of the array and appears to jump or hop a little between images ... want it to be smoother.
Code:
var aImages:Array = new Array("flashcontent.png", "flashcontent2.png", "flashcontent3.png");[/quote][quote]
var imageFolder = "../images/";
var fadeRate:Number = 1;[code]....
im trying to make a simple animated news page for digital flash magazine, I want there to be several boxes on the page that are static until you mouse over them at which point they will start to animate. I have got that far i have created the symbol and i have build the animation inside of the symbol.In my actions layer i have put...
Symbol.stop();
Symbol.addEventListener(MouseEvent.ROLL_OVER, animateMC);
function animateMC(evt:MouseEvent):void{
Symbol.play();
}
and that works the symbol is static until i mouse over and it begins to play the part im having an issue with it making the animation stop when you move your mouse away (MOUSE_OUT)
i am trying to create an animated button, using a Movie Clip.
1. I create a Rectangle with a fill.
2. I convert it to a Symbol (Movie)3. Double Click on the graphic to create it's on Timeline.4. Why do i then need to convert to a symbol again?It will not animate unless i convert that timeline button again.
I want to make a background in an animation that looks like stars going by as a spaceship flies forward.I would like to make stars appear in the distance and then zoom by, very much like the windows screensaver that shows a black screen with stars continually moving toward the viewer.
View 3 RepliesHow to create a class from an Animated Buttons in AS3? I learn the video name "Introduction to OOP" with the code AS 2 here:
Code: Select allclass ButtonClass extends MovieClip {
public function ButtonClass() {
this.onRollOver = this.over;
[code]...
I don't know how to write it in AS3.
I am a very basic user on adobe flash, basically all I use Flash for at this moment is to create animated gif or basic SWF website banners. The problem that I am encountering at this moment is that when I export to an animated GIF the image quality becomes pixelated (see sample image below), where if i export the same work to an SWF it appears normal, I have tried several different combinations on the settings when saving the GIF but everytime I get the same results.
I would only use SWF formats but our website does not support SWF in every section.
Can it be done in flash with some of the glow filters? Or is this probably being created in something like After Effects or Motion and then being pulled in as JPEG StillsI've looked through some tutorial sites, but most of the animation tutorials are pretty basic... and I'm not sure what to really call the effect...making searching for tutorials or forum posts a bit tricky
View 5 RepliesI am currently creating animated buttons that have a movie clip inside them (including tweens). I created a button and copied this six times. I would like to change the colour of each individual button, but when I do this it changes the colours of all the buttons. How can I do this so it changes the individual the colour of a single button.
View 1 Replies[URL]..the animated glowing effect on the buttons. One, I can't get any mouse events to respond in the skin. I can't seem to find others with this problem. In the below code, startAnimation is never getting called when a mouse over occurs, but the event is apparently getting registered. To test this code, simply add skinClass="ButtonSkin" to a button declaration in your main application, the code below being the ButtonSkin.mxml file.
[Code]...
EDIT I found out why mouse events weren't firing. The button apparently has mouseChildren false by default, which specifically prevents events from firing lower than itself. Using parent.mouseChildren = true; in the constructor fixes this issue. On to the next part of the question: continuous animation.
My problem is that I have made the tutorial named "Creating Animated Buttons" but when I set the text (b1.buttText.buttonText.text = "portfolio";) de sample text is disappeared and the new one doesn't come. I have traced the variable b1.buttText.buttonText.text and it is the "portfolio".
View 1 RepliesI am trying to create a tool tip for my app, that will be a simple text that contain information about the button I am over. I would like the text to start with animation, and after animation follow the mouse. Please enter this site, you can see here an example : [URL]. See that when you enter a country, it starts with a animation from the right, and then follows the user's mouse position until he exits the country. I am quite new to AS, I will be very glad if someone can explain what is the best approach for this. I am able to make the animation with the tween class, but was not able to make it follow the mouse after the animation ends. On the other hand I was also able making it follow my mouse but was not able to make it start with animation.
View 6 RepliesI'm creating an animated background/flash animation, in short I have several tweened pieces all moving/swinging around and I want them all to loop at the end of their individual loops. Each piece is on its own layer) I have been using gotoAndPlay(2); (I'm using a preloader so frame 2 is the start). The problem is (If I'm correct here) is the first layer to reach the end runs the "go to and play" resetting everything!. I want each layer to act independantly. Is there a different version of gotoAndPlay(2); that will work or am I looking at things like nested animations/importing individual fla's ect (all of which goes over my head).
View 4 RepliesI've developed a touch screen flash application for a sneakers (shoe) shop. It has a 'find a shoe' section, which isn't causing problems, and an 'about' section, which is.The about section is a heavily animated history of sneaker culture. It's animated via the timeline, not via AS3. The problem is that with prolonged use of the about section, idle CPU usage grows, and memory usage grows, eventually making the app unusably slow.
I've made a 'minified' app that does nothing other than create/delete 50 instances of my 'about' movie clip - it doesn't even add those instances to the stage. I've cut basically all code out of the 'about' class, which is shown below:
[Code]...
Draw a rectangle using the rectangle tool; select the text tool and create a text box inside of the rectangle, and type in BEGIN; make sure it fits inside the rectangle; select entire image by left clicking then dragging over it; convert to symbol button.
Then, I add in the code of going to keyframe 4 when released (which works fine). But when I test it out and mouse over the button, I can still select the text which gives me like barely any space where I can click the button to go to keyframe 4. This is reeaaallly annoying me. How can I fix this?
This used to be so easy to do back in the day, but not any more. I'm trying to create a reeaaally simple button in Flash CS3 that on release goes to and plays the next frame.[code]All the button does is starts an mp3 that's embedded in the file. I've made tons of these in the past, but now with CS3 I'm finding this task very difficult. The code is in the button instance, but I'm getting the following error when I publish.
View 1 RepliesI'm sort of new to Flash, have been using it for ages but just to animate, i haven't done any programming or interactive stuff for years, so i feel new to it again!Creating a very simple platform.Movie clip of the character (instance name z_1)- runs button - when pressed makes z_1 invisible and loads another movieclip of him firing a weapon (z_fire). (also makes ground stop moving- basically game is a static running animation, over a moving ground, if that makes sense)This all works fine, i even figured how to make the score increase!After the firing animation is finished (there is a stop on the movieclip) i want the original running animation to be visible again and for the ground etc to play again. The firing animation is only 12 frames long so i imagine i need to tell the button to resume normal service on the stage after that time period![code]It's probably completely wrong but it works, i just need to know the extra code to make the original animations start back again after z_fire has played.
View 2 Repliesi can use flash a bit. can any one point me in the right direction of making a add like this [URL] the 3 picture one
View 1 RepliesWas just wondering that tool do i need (an open source tool) to create a very simple table with a blinking light on an image and turn that into an .exe?
View 1 RepliesI've been trying to create a simple text animation using XML and AS3 that I would like to run similar to the swf I've attached with this post. I've tried to look for tutorials similar to this that I can follow but I haven't found anything yet.I can get the xml to load up but I haven't been able to get the name to animate separately. The xml is structured like so.[code]
View 2 RepliesI have made a flash site that contains a lot of buttons that loads imported swfs. Now, I want to create a simple back button by using variables.
An example: The visitor clicks on the contact button which loads the contact.swf Then, the visitor clicks on the About us button which loads the aboutus.swf. Now, the visitor wants to go back to to the contact page and hit the back button inside the About us page.
The code for loading the pages looks like this:
on (release) {
_root.section = "nameofthepage.swf";
_root.transition.gotoAndPlay("closing");
}
Now I want this to happen: When the visitor clicks on the contact button a variable is saved named "contact" and then inserts "contact" in the code of the back button. Something like this:
on (release) {
_root.section = "insert the name of the current variable name.swf";
_root.transition.gotoAndPlay("closing");
}
basically i have a mc that i want to use as a button.
frame 1 is the initial state with a stop() action on it. frame 10 is the full rolled over state, also with a stop() action on it, and frame 20 matches frame 1.
so basically i want the button to animate frame 1-10 if they rollover, and animate frame 11-20 when they roll off. i would also like it to detect the current frame, so like if the user rolls off and rolls back on at frame 15, it will play backwards to the mouseover state (frame 10).
I need a meter that shows the current bandwidth rate as a percentage. For example: The maximum bandwidth rate is 4mbps, the current bandwidth is 3mbps, so the bar would be 75% full. This bar would change dynamically as the bandwidth rate changes.
Is there anything out there that already exists like this?
i wanted to make a flash document , that when i try to click my mouse 1 as fast as i can on a button, it will measure how many mouse1 cliks per second,and display the mouseclicks/second in the corner , i was wondering how to do this , i am the noobiest noob at flash programming ever.
View 6 Repliesi got a problem with my rotating meter. it works with key press.
Z= 1/4
X = 1/2
C = 3/4
V = 4/4
R = reset the meter to zero. the problem it tat the meter just go haywire when it goes more than 180 degrees rotation. so i cant get it go to 3/4 and beyond. i dunno where i go wrong.
[Code]...
I'm doing a simple commercial animation for school and it is about raising gas prices.I wanted to animate numbers rising but can't find ANYTHING close to what i need
View 5 RepliesI am having serious problems with creating a simple navigate to URL in Flash CS3. The code I have is:
[Code]...
I have put this in the first timeline in my movie. When I "check syntax" everything seems great. But when I publish as AS3 I recieve the following error:
[Code]...
The documentation for FMIS is in my mind poor. All I want is to display a videostream from my server in an swf. I've manage to display the file using http or local but rtmp seems to be another ballgame. The file play using rtmp using jwplayer. So far I have this code:
[Code]....