ActionScript 2.0 :: Animated Buttons (leading To The Different Content Scenes)
May 5, 2010
im making a quick flash cd rom for my digital music label and i wanted to have buttons (leading to the different content scenes) that were moving around constantly (kinda flying around the screen) thing is im not sure what im doing wrong ive tried using an animated movieclip as a button but the button functions dont seem to work...the reason ive done this is because ive used a stop action on scene one frame 1 (so the buttons display properly) but i want the buttons to move around constantly the only option i know would work would be to create tweens moving the buttons around on screen one but it would eventually stop unless i can somehow loop back to frame one.
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Dec 19, 2010
how to link the buttons in drop down menu to the content(scenes) within the flash file? The drop down menu has been made using the masks. Those buttons, which are not drop down/masked, work properly. Those which are drop down/masked, do not work. The content appears after clicking on them, then disappears when other (drop down) button is rolled over.
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Mar 2, 2010
I am having a very unique problem: I am creating a simple flash website, and I have a series of buttons that link to a series of frames. There are 27 buttons, and each proceed to a separate labeled frame. Each of the frames is a short animation 13 frames long. The buttons are all versions of this:
[Code]....
Then, 13 frames into the animation I just have a stop(); command. My issue is that if you click on any button in the series, none of the buttons that go to frames before the current one work. If I click button 20 and go to the 20th animation in the set, buttons 1-19 don't work, but 21-27 still do.
What's more, from moving the actions around to see if they needed to be in the same key frame as the button, I found that if the actions are in a single key frame in any of the animations, the animation stops on the frame that the actions are in. I also found that each button will only work once.
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Jul 28, 2011
I am doing a project for work and haven't used scenes in 3 years so I am a little rough around the edges.
What I am have is 3 buttons which should each go to 3 different scenes. The scene names are "home", "twoPortlands" and "portlands" and then each scene has a layer with the Frame Label of "home", "twoPortlands" and "portlands" I want the first button to go to and play "home" I want the second button to go to and play "twoPortlands" and then the third button to go to play "portlands"
I have the following code on the first frame of home (which is the main interface)
[Code]...
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Dec 8, 2009
I am working in CS4 and am trying to use AS3.0 to make buttons that go to different scenes. I am not using "Scene 2" in my AS; instead, I am labeling frame 1 of Scene 2 and am using that frame label in my coding.
Unfortunately I cannot get it to work properly. I am about 8 hours into trying to fix it and cannot seem to get it resolved.
I have attached the .fla file for your reference. I have also pasted my AS coding below in case it is a simple thing (probably not!). The movie needs to stop at a certain frame so the buttons are available for the users.
stop();
btn2_btn.addEventListener(MouseEvent.CLICK, showimage);
function showimage(event:MouseEvent):void {
[Code]....
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Nov 7, 2010
Im making a flash program about pancakes (random I know). I have a "Mainmenu" scene and then a "Recipe" scene. I have a button on my mainmenu which takes me to the recipe page when I click it, the code behind the button is
"stop();btn_recipe.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void { gotoAndStop(1, "Recipe"); }"
Then when I arrive at my recipe page I have a button which will take me back to my MainMenu, the code behind that button is:
"stop();btn_home.addEventListener(MouseEvent.MOUSE_DOWN, mouse5DownHandler);function mouse5DownHandler(event:MouseEvent):void { gotoAndPlay(1, "MainMenu"); }"
So I run my program and the first button works and takes me to recipe page but the button to get to the main menu does nothing, click it and no response or anything
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Dec 2, 2010
I'm currently trying to teach myself how to use flash CS5 and actionscript 3 and apart from doing small amounts of programing here and there I'm a complete novice.
I have 36 photographs taken at 10-degree angles, making an object and i have each image in a different scene, with hidden buttons asigned to different parts of the object so that whenever you hover your mouse over them it provides some more information.
What I want to do is to be able to cycle through these images in the different scenes using the up and down buttons on the keyboard.
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Jan 23, 2012
I have created several scenes that all have the same navigation bar consisting of l buttons which take the user to the various scenes. The code for the buttons (listeners and handlers)is on frame one in the first scene. It works fine as long I am in the first scene, once I have navigated to another scene (scene 2) the buttons do not respond. I thought that the AS3 code on the first scene is available to other scenes as well? Could you suggest examples of code that will power up the same buttons placed on different scenes? (I am using CS4 Pro)
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Sep 3, 2009
- I have a Flash page with 3 buttons that are ALWAYS UP TOP.- I need each button to jump to a different scene.I got it to work on one but when I add the Actionscript for another button I get a 'duplicate function definition error'.Here is my Actionscript (movie and gallery are my button names):
movie.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void {
gotoAndPlay(1, "Scene 5");
[code].....
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Mar 20, 2011
I'm trying to solve this for over a couple hours
Problem #1I have 4 Scenes, namely:
Index
Module 1
Module 2
Module 3
When I go to any modules from Index, the button inside the modules won't work.This is the code I used to go to Module 1:
ActionScript Code:
btn_gotoModule1.addEventListener(MouseEvent.CLICK, gotoModule1);
function gotoModule1(event:MouseEvent):void{
gotoAndStop("mod1_tut", "1_1_tutorial");
}
When I click the btn_gotoModule1, this statement appears at the Output box.
"TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Prototype7_fla::MainTimeline/frame2()
at flash.display::MovieClip/gotoAndStop()
at Prototype7_fla::MainTimeline/gotoModule1()"
And this is the code to get back to index, but it doesn't work... Why?The name of the frame is "Index" and the name of the scene is also "Index"
ActionScript Code:
{
btn_home.addEventListener(MouseEvent.CLICK, btnMod1HomeTut);
[code]....
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Feb 8, 2009
I'm building a point&click application with hundreds of buttons, functions and so on
I've added to the main gamepanel two buttons, one opening a navigation map and the other opening a paper with a long text. There is nothing strange, no interactions with those addings (both loaded with attachMovie or loadMovie, doesn't matter).
Obviously, when the map or the text are opened, the buttons below continue to be clicckable and usable...It exist a way to stop all buttons in all scenes?
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Feb 22, 2011
I am relatively new to Flash development. I have a scene that contains 3 buttons that are movie clips. I am trying to link each button to a seperate scene but no matter what script i use the buttons do not click through to the new scene.
Each scene consists of 20 frames that need to play when each button is clicked on, so rather than using gotoandstop i am trying to use gotoandplay to a specific frame within each of these scenes.
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May 12, 2011
how to navigating with scenes using buttons.
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Aug 26, 2010
I got big problem with my rollover buttons. I had button inside movie clip.Button has code:
on (rollOver) { na = 1;}on (releaseOutside, rollOut) { na = 0;}on (press) { na = 2;}
And movie clip
with button inside) code is:
[code].....
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Mar 21, 2011
Okay, so I've got a website I've been working on. I've finally figured out how to get the buttons to work, BUT, now, they're taking me to the wrong scene.like, say, it should take me to Scene 4, it takes me to Scene 2
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Jul 13, 2011
I have a project that requires building the project using Scenes to chunk up different sections of an Elearning course.
I have created 20 Scenes.
Each Scene uses the same interface design.
On the Interface there are 6 specific buttons that will allow users to visit 6 instructional areas.
All six buttons will be avialable in all 20 Scenes.
My question is: is it possible to replicate the six buttons across all 20 scenes without having to provide unique instance names for each button in all 20 scenes so that the code to go to a scene will work in each Scene?
Or do I just have to code all 180 buttons individually as I go?
What I mean is for example.
The Lesson 1 button is replicated 20 times. the lesson one button has actionscript to go to the Lesson 1 Scene.
If I replicate the button to another Scene, I have to give it a different instance name, and update the code for that button each time and for all buttons.
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Jan 9, 2010
stop();
brain_btn.addEventListener(MouseEvent.CLICK, clickFunction);
function clickFunction(evt:MouseEvent):void {
[code].....
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Oct 22, 2011
I have buttons contained inside a movie clip which is linked to a scrollPane.
I want to click a buttons and change the Scene.
This is what I have implemented for the button's click function[code]...
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Jan 29, 2009
i have buttons inside of my movieclip that link to the different scenes. on the buttons i have the code
on (release) {
_root.gotoAndPlay("bio");
}
"bio" is the frame name of the first frame in the second scene. it works correctly when i click on it the first time. but if i click on that button again in the second scene, it goes to the third scene. and if i click on it again, it goes again to the second scene. also, when i click the button the second time and it goes to what would be a scene ahead of where it is supposed to be, when i click on the button that should bring it to the scene it is currently on, it goes to the next scene when it is supposed to be on the same scene.
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Jan 23, 2009
I made some buttons and I wanted to make them go to the different scenes. I made 5 different scenes and I made the first scene my Main Menu scene and I got the first button to go to the first scene. But when I click on the second button (while im in the Main Menu) it wont go to the next scene,
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May 25, 2010
I'm testing buttons and making them navigate to different scenes for one of my teachers who wants to start building websites in one of his classes.
But anyways,
My problem is this; "1021: Duplicate function definition.
Is it because I used the same code (but different instance names) to navigate from scene to scene?
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Sep 24, 2004
i used this tutorial on smart clips for navigation but it didn't quite finish what i needed.
http:[url].....Its a great tutorial but it doesn't tell you how you can like the buttons independantly to seperate scenes or external swf's.
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Jun 1, 2009
[URL] the above site has small animated buttons that run through a sequence continuously until the user positions their mouse over the button then it launches into a 2nd sequence (all in the same movieclip). inside each movieclip there is the entire sequence and the first half is the bit that runs continuously - the second half is the mouse 'overstate'. the top layer has an invisible button and the action script:
[Code]...
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May 31, 2009
I made some animated buttons, and now I'm trying to assign script to them to link them to their pages, on the script box it says I cannot assign script to them? Is it because they're animated or am I going wrong somewhere else? It's in Flash CS3, I can upload any files as a link if I've not explained myself well enough
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Sep 12, 2009
(tutorials, etc) on how to create a series of buttons animated similar to the ones in the link below.[URL]..
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May 15, 2009
How to create a class from an Animated Buttons in AS3? I learn the video name "Introduction to OOP" with the code AS 2 here:
Code: Select allclass ButtonClass extends MovieClip {
public function ButtonClass() {
this.onRollOver = this.over;
[code]...
I don't know how to write it in AS3.
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Aug 5, 2011
I am trying to control external swf's using uiLoader and animated buttons. I have not done flash in some time so AS3 is new to me.Basically, I want to use uiLoader to call for external swf's to load in inside a flash webpage.
Code:
but1.addEventListener(MouseEvent.CLICK, loadsSWF);
but2.addEventListener(MouseEvent.CLICK, loadsSWF);
[code]......
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Oct 26, 2009
I've been trying to get this to work, and I can't seem to get it right. I want to create something to the effect seen HERE
How is this done? Should I make the images/movie a separate flash file, then import it into the stage and then create all the buttons?
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Nov 26, 2008
I'm using AS3 with Flash CS4. I have three movieclips, all using buttonMode, which animates when the mouse is over the MC (MOUSE_OVER) and when the mouse leaves the MC (MOUSE_OUT), using listeners. Or in fact, when the cursor is over one MC the other two animates. My problem is that when i move the mouse cursor from one MC directly to another one, the MC's aren't done animating the MOUSE_OUT-animation before it starts to do the MOUSE_OVER-animation. Probably a recurring issue with an easy solution.
Is there a way to check what frame the MC's are currently at and then use an IF-statement to check what should happen next? Or how am i suppose to approach this problem you think? I'm sort of a Flash newbie, i've just taken some [URL] courses.
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Sep 6, 2010
I'm updating my website and my menu buttons have an animation on the mouseOver. A simple animated button with the "Up", "Over", "Down" and "Hit" keyframes.
www.brenda-nies.com will show the effect of my menu buttons and the effect I want to keep. Part of my updates are switching to AS3 and that's where my problem comes in. You can't see it on the website I gave you, but in my working file, when I test it (in IE8), everything starts out fine when I first rollover my button, the animation runs through it's cycle and stops. However, if I press down on the mouse button, the animation starts over. The same when I release the mouse button, the animation starts over. I want the animation to run through 1 cycle and stop, then stay stopped until I roll off the button.
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