I am having a very unique problem: I am creating a simple flash website, and I have a series of buttons that link to a series of frames. There are 27 buttons, and each proceed to a separate labeled frame. Each of the frames is a short animation 13 frames long. The buttons are all versions of this:
[Code]....
Then, 13 frames into the animation I just have a stop(); command. My issue is that if you click on any button in the series, none of the buttons that go to frames before the current one work. If I click button 20 and go to the 20th animation in the set, buttons 1-19 don't work, but 21-27 still do.
What's more, from moving the actions around to see if they needed to be in the same key frame as the button, I found that if the actions are in a single key frame in any of the animations, the animation stops on the frame that the actions are in. I also found that each button will only work once.
I am doing a project for work and haven't used scenes in 3 years so I am a little rough around the edges.
What I am have is 3 buttons which should each go to 3 different scenes. The scene names are "home", "twoPortlands" and "portlands" and then each scene has a layer with the Frame Label of "home", "twoPortlands" and "portlands" I want the first button to go to and play "home" I want the second button to go to and play "twoPortlands" and then the third button to go to play "portlands"
I have the following code on the first frame of home (which is the main interface)
I am working in CS4 and am trying to use AS3.0 to make buttons that go to different scenes. I am not using "Scene 2" in my AS; instead, I am labeling frame 1 of Scene 2 and am using that frame label in my coding.
Unfortunately I cannot get it to work properly. I am about 8 hours into trying to fix it and cannot seem to get it resolved.
I have attached the .fla file for your reference. I have also pasted my AS coding below in case it is a simple thing (probably not!). The movie needs to stop at a certain frame so the buttons are available for the users.
stop(); btn2_btn.addEventListener(MouseEvent.CLICK, showimage); function showimage(event:MouseEvent):void {
Im making a flash program about pancakes (random I know). I have a "Mainmenu" scene and then a "Recipe" scene. I have a button on my mainmenu which takes me to the recipe page when I click it, the code behind the button is
So I run my program and the first button works and takes me to recipe page but the button to get to the main menu does nothing, click it and no response or anything
I'm currently trying to teach myself how to use flash CS5 and actionscript 3 and apart from doing small amounts of programing here and there I'm a complete novice.
I have 36 photographs taken at 10-degree angles, making an object and i have each image in a different scene, with hidden buttons asigned to different parts of the object so that whenever you hover your mouse over them it provides some more information.
What I want to do is to be able to cycle through these images in the different scenes using the up and down buttons on the keyboard.
I have created several scenes that all have the same navigation bar consisting of l buttons which take the user to the various scenes. The code for the buttons (listeners and handlers)is on frame one in the first scene. It works fine as long I am in the first scene, once I have navigated to another scene (scene 2) the buttons do not respond. I thought that the AS3 code on the first scene is available to other scenes as well? Could you suggest examples of code that will power up the same buttons placed on different scenes? (I am using CS4 Pro)
- I have a Flash page with 3 buttons that are ALWAYS UP TOP.- I need each button to jump to a different scene.I got it to work on one but when I add the Actionscript for another button I get a 'duplicate function definition error'.Here is my Actionscript (movie and gallery are my button names):
When I go to any modules from Index, the button inside the modules won't work.This is the code I used to go to Module 1:
ActionScript Code: btn_gotoModule1.addEventListener(MouseEvent.CLICK, gotoModule1); function gotoModule1(event:MouseEvent):void{ gotoAndStop("mod1_tut", "1_1_tutorial"); }
When I click the btn_gotoModule1, this statement appears at the Output box.
"TypeError: Error #1009: Cannot access a property or method of a null object reference. at Prototype7_fla::MainTimeline/frame2() at flash.display::MovieClip/gotoAndStop() at Prototype7_fla::MainTimeline/gotoModule1()"
And this is the code to get back to index, but it doesn't work... Why?The name of the frame is "Index" and the name of the scene is also "Index"
I'm building a point&click application with hundreds of buttons, functions and so on I've added to the main gamepanel two buttons, one opening a navigation map and the other opening a paper with a long text. There is nothing strange, no interactions with those addings (both loaded with attachMovie or loadMovie, doesn't matter).
Obviously, when the map or the text are opened, the buttons below continue to be clicckable and usable...It exist a way to stop all buttons in all scenes?
I am relatively new to Flash development. I have a scene that contains 3 buttons that are movie clips. I am trying to link each button to a seperate scene but no matter what script i use the buttons do not click through to the new scene.
Each scene consists of 20 frames that need to play when each button is clicked on, so rather than using gotoandstop i am trying to use gotoandplay to a specific frame within each of these scenes.
I have a question regarding Flash CS3 with AS2.My main Scene (Scene1) has a button that uses loadmovie to bring up a nav swf. That nav swf has buttons that I want to open other scenes (i.e. Scene2). Right now my script is:
I'm a bit new to actionscript 3 so be patient! I'm trying to createa button on the stage which links to a different scene (scene 2) when its pressed, and moves the playhead to a different frame for mouseover (shows button summary) the problem I have is that the jump to a different frame (via framelabel) works flawlessly, however when I try to jump to another scene, it doesnt do anything when the mouse is clicked.
I made a movie that has two scenes. It is an intro for a website. I want Scene 1 to play through once, stop for a few seconds, and then transition into Scene 2. Scene 1 is like a cute little "loading" sequence that takes only about 2 seconds to run. I would like Scene 1 to then make a slow-er, smooth transition into Scene 2. I would then like the movie to stay on Scene 2 and continue looping only Scene 2 until the user presses the "Click to Enter" button.
I have a question regarding Flash CS3 with AS2. My main Scene (Scene1) has a button that uses loadmovie to bring up a nav swf. That nav swf has buttons that I want to open other scenes (i.e. Scene2). Right now my script is:
on (release) { gotoAndPlay("Scene1", 1);}
That doesn't seem to do anything. Can anyone tell me how to fix this?
i was wondering whats up with the scrollpane. Ive got it loading my swf files into it but for sum reason u can press the buttons even if theyre not showing. see below
see the button on the top left how it is darkened, this is the over state, but the mouse isnt actualy on the button, its above the scrollpane area, but its still being selected and is able to be clicked.
Okay, so I've got a website I've been working on. I've finally figured out how to get the buttons to work, BUT, now, they're taking me to the wrong scene.like, say, it should take me to Scene 4, it takes me to Scene 2
I have a project that requires building the project using Scenes to chunk up different sections of an Elearning course.
I have created 20 Scenes.
Each Scene uses the same interface design.
On the Interface there are 6 specific buttons that will allow users to visit 6 instructional areas.
All six buttons will be avialable in all 20 Scenes.
My question is: is it possible to replicate the six buttons across all 20 scenes without having to provide unique instance names for each button in all 20 scenes so that the code to go to a scene will work in each Scene?
Or do I just have to code all 180 buttons individually as I go?
What I mean is for example.
The Lesson 1 button is replicated 20 times. the lesson one button has actionscript to go to the Lesson 1 Scene.
If I replicate the button to another Scene, I have to give it a different instance name, and update the code for that button each time and for all buttons.
i have buttons inside of my movieclip that link to the different scenes. on the buttons i have the code
on (release) { _root.gotoAndPlay("bio"); }
"bio" is the frame name of the first frame in the second scene. it works correctly when i click on it the first time. but if i click on that button again in the second scene, it goes to the third scene. and if i click on it again, it goes again to the second scene. also, when i click the button the second time and it goes to what would be a scene ahead of where it is supposed to be, when i click on the button that should bring it to the scene it is currently on, it goes to the next scene when it is supposed to be on the same scene.
I'm writing a simple game with Flash and I need to change the scene from inside a movie clip instance. I know how to change scenes with a button, but I can't seem to get the scene to change when certain criteria are met. For example inside a movie clip object I have this:
I would like to make when I hit a button,It starts playing another scene and frame number. nIm useing gotoAndPlay(100); right now for my script. how do you change the scenes names?
I have a couple buttons that work outside of the ScrollPane but dont work within it. This is my exact code, how do I get them to work? scrollPane.source = myContent; scrollPane.setSize(173,500); K1Button.addEventListener(MouseEvent.CLICK, playVid); function playVid(e:MouseEvent):void{ myVideoPlayer2.myFLV2.source = "video/K.mp4"; myVideoPlayer2.myFLV2.play(); [Code] .....
I have the following code for my buttons (not in a scrollpane), but when I try to add additional (addEventListener) strings to correspond with buttons in a scrollpane I get these error messages (1120: Access of undefined property smith. 1120: Access of undefined property thomas.). I've tried using the script in an actions layer within the MC inside the scrollpane to no avail
I have the following code for my buttons (not in a scrollpane), but when I try to add additional (addEventListener) strings to correspond with buttons in a scrollpane I get these error messages (1120: Access of undefined property smith. 1120: Access of undefined property thomas.). I've tried using the script in an actions layer within the MC inside the scrollpane to no avail.
I made some buttons and I wanted to make them go to the different scenes. I made 5 different scenes and I made the first scene my Main Menu scene and I got the first button to go to the first scene. But when I click on the second button (while im in the Main Menu) it wont go to the next scene,
I'm testing buttons and making them navigate to different scenes for one of my teachers who wants to start building websites in one of his classes. But anyways,
My problem is this; "1021: Duplicate function definition.
Is it because I used the same code (but different instance names) to navigate from scene to scene?