I'm building a simple interactive video/animation in Flash. I have a sample from the company that I'm going follow and they use separate scenes for different sections of the video. I've read there are disadvantages to using Scenes but I haven't seen any advantages. In fact I haven't found much about Scenes at all. Most people seem to build their stuff in one scene, just labeling frames so they can jump to them to make scenes that way. I also have been looking up tutorials and I can't find anything about using the Scenes palette and how to connect the scenes together. Is there any reason I should use this Scenes palette and not do my whole video in one scene?
What I need to do is assign 5 separate dynamic text fields to 5 seperate buttons and at the same time to those same five buttons i would like to add 5 images that i would be able to change merely by swapping out the images in the file theyre in on the server.I would also like to get a nice transition between the images...ALSO i want to dynamically load the images for the buttons that will be used for switching from picture to picture(which im thinking i will be able to do after i know the how to do point the aforementioned things.)
Through tutorials I've found around the net I've been able to get most of the parts together... but i get lost because what they show you for AS2 they don't for AS3 and vice versa, at least that ive seen.so... I guess my question is... would i need to set up 5 seperate dynamic text fields on the stage and then set each one of them to one of the corresponding button. If so what AS code would i need to use to do so. And if not what would i need to do?
The other part of the question would be I know about the UILoader... would i be able to use it as my buttons and images, if so would i need 5 seperate ui loaders for both the Thumbnail buttons and the images or is there a way that would be better to do it? and once i do that would i do the transitions using frames and tweens like with AS2?
I am having a very unique problem: I am creating a simple flash website, and I have a series of buttons that link to a series of frames. There are 27 buttons, and each proceed to a separate labeled frame. Each of the frames is a short animation 13 frames long. The buttons are all versions of this:
[Code]....
Then, 13 frames into the animation I just have a stop(); command. My issue is that if you click on any button in the series, none of the buttons that go to frames before the current one work. If I click button 20 and go to the 20th animation in the set, buttons 1-19 don't work, but 21-27 still do.
What's more, from moving the actions around to see if they needed to be in the same key frame as the button, I found that if the actions are in a single key frame in any of the animations, the animation stops on the frame that the actions are in. I also found that each button will only work once.
I am doing a project for work and haven't used scenes in 3 years so I am a little rough around the edges.
What I am have is 3 buttons which should each go to 3 different scenes. The scene names are "home", "twoPortlands" and "portlands" and then each scene has a layer with the Frame Label of "home", "twoPortlands" and "portlands" I want the first button to go to and play "home" I want the second button to go to and play "twoPortlands" and then the third button to go to play "portlands"
I have the following code on the first frame of home (which is the main interface)
I am working in CS4 and am trying to use AS3.0 to make buttons that go to different scenes. I am not using "Scene 2" in my AS; instead, I am labeling frame 1 of Scene 2 and am using that frame label in my coding.
Unfortunately I cannot get it to work properly. I am about 8 hours into trying to fix it and cannot seem to get it resolved.
I have attached the .fla file for your reference. I have also pasted my AS coding below in case it is a simple thing (probably not!). The movie needs to stop at a certain frame so the buttons are available for the users.
stop(); btn2_btn.addEventListener(MouseEvent.CLICK, showimage); function showimage(event:MouseEvent):void {
Im making a flash program about pancakes (random I know). I have a "Mainmenu" scene and then a "Recipe" scene. I have a button on my mainmenu which takes me to the recipe page when I click it, the code behind the button is
So I run my program and the first button works and takes me to recipe page but the button to get to the main menu does nothing, click it and no response or anything
I'm currently trying to teach myself how to use flash CS5 and actionscript 3 and apart from doing small amounts of programing here and there I'm a complete novice.
I have 36 photographs taken at 10-degree angles, making an object and i have each image in a different scene, with hidden buttons asigned to different parts of the object so that whenever you hover your mouse over them it provides some more information.
What I want to do is to be able to cycle through these images in the different scenes using the up and down buttons on the keyboard.
I have created several scenes that all have the same navigation bar consisting of l buttons which take the user to the various scenes. The code for the buttons (listeners and handlers)is on frame one in the first scene. It works fine as long I am in the first scene, once I have navigated to another scene (scene 2) the buttons do not respond. I thought that the AS3 code on the first scene is available to other scenes as well? Could you suggest examples of code that will power up the same buttons placed on different scenes? (I am using CS4 Pro)
- I have a Flash page with 3 buttons that are ALWAYS UP TOP.- I need each button to jump to a different scene.I got it to work on one but when I add the Actionscript for another button I get a 'duplicate function definition error'.Here is my Actionscript (movie and gallery are my button names):
When I go to any modules from Index, the button inside the modules won't work.This is the code I used to go to Module 1:
ActionScript Code: btn_gotoModule1.addEventListener(MouseEvent.CLICK, gotoModule1); function gotoModule1(event:MouseEvent):void{ gotoAndStop("mod1_tut", "1_1_tutorial"); }
When I click the btn_gotoModule1, this statement appears at the Output box.
"TypeError: Error #1009: Cannot access a property or method of a null object reference. at Prototype7_fla::MainTimeline/frame2() at flash.display::MovieClip/gotoAndStop() at Prototype7_fla::MainTimeline/gotoModule1()"
And this is the code to get back to index, but it doesn't work... Why?The name of the frame is "Index" and the name of the scene is also "Index"
I'm building a point&click application with hundreds of buttons, functions and so on I've added to the main gamepanel two buttons, one opening a navigation map and the other opening a paper with a long text. There is nothing strange, no interactions with those addings (both loaded with attachMovie or loadMovie, doesn't matter).
Obviously, when the map or the text are opened, the buttons below continue to be clicckable and usable...It exist a way to stop all buttons in all scenes?
I am relatively new to Flash development. I have a scene that contains 3 buttons that are movie clips. I am trying to link each button to a seperate scene but no matter what script i use the buttons do not click through to the new scene.
Each scene consists of 20 frames that need to play when each button is clicked on, so rather than using gotoandstop i am trying to use gotoandplay to a specific frame within each of these scenes.
Okay, so I've got a website I've been working on. I've finally figured out how to get the buttons to work, BUT, now, they're taking me to the wrong scene.like, say, it should take me to Scene 4, it takes me to Scene 2
I have a project that requires building the project using Scenes to chunk up different sections of an Elearning course.
I have created 20 Scenes.
Each Scene uses the same interface design.
On the Interface there are 6 specific buttons that will allow users to visit 6 instructional areas.
All six buttons will be avialable in all 20 Scenes.
My question is: is it possible to replicate the six buttons across all 20 scenes without having to provide unique instance names for each button in all 20 scenes so that the code to go to a scene will work in each Scene?
Or do I just have to code all 180 buttons individually as I go?
What I mean is for example.
The Lesson 1 button is replicated 20 times. the lesson one button has actionscript to go to the Lesson 1 Scene.
If I replicate the button to another Scene, I have to give it a different instance name, and update the code for that button each time and for all buttons.
i have buttons inside of my movieclip that link to the different scenes. on the buttons i have the code
on (release) { _root.gotoAndPlay("bio"); }
"bio" is the frame name of the first frame in the second scene. it works correctly when i click on it the first time. but if i click on that button again in the second scene, it goes to the third scene. and if i click on it again, it goes again to the second scene. also, when i click the button the second time and it goes to what would be a scene ahead of where it is supposed to be, when i click on the button that should bring it to the scene it is currently on, it goes to the next scene when it is supposed to be on the same scene.
I made some buttons and I wanted to make them go to the different scenes. I made 5 different scenes and I made the first scene my Main Menu scene and I got the first button to go to the first scene. But when I click on the second button (while im in the Main Menu) it wont go to the next scene,
I'm testing buttons and making them navigate to different scenes for one of my teachers who wants to start building websites in one of his classes. But anyways,
My problem is this; "1021: Duplicate function definition.
Is it because I used the same code (but different instance names) to navigate from scene to scene?
im making a quick flash cd rom for my digital music label and i wanted to have buttons (leading to the different content scenes) that were moving around constantly (kinda flying around the screen) thing is im not sure what im doing wrong ive tried using an animated movieclip as a button but the button functions dont seem to work...the reason ive done this is because ive used a stop action on scene one frame 1 (so the buttons display properly) but i want the buttons to move around constantly the only option i know would work would be to create tweens moving the buttons around on screen one but it would eventually stop unless i can somehow loop back to frame one.
so, i am using external swf's to navagate instead of scenes, and so far it's working great, but i have an issue. for some reason, when i click on some other page to load, there is a quick flash of another page that shows right before the other page loads. i'm not sure why it does this, and can't figure out a way to fix it. here's a sample of what i have done so far: [URL] if you click on the buttons home, who we are, and print you'll see what i am saying.
OK on my main timeline i have 2 buttons each one loading 2 seperate SWF's. When I load the first SWF it works perfect. Now when I load the other SWF. on the same level it replaces the 1st SWF. Now comes the problem, when i go to reload the first SWF the error accurs. "256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie."
I understand the concept of the error. I just can not fix it. Is it a matter of having everthing on one SWF. file. Or is there an unloadMovie script I can use.I found this script from Actionscript.org. Posted it there...but didn't get ther help i needed.
I want to display an external swf across multiple scenes.whether it is in the background or whether i put one code on the first scene for the movie clip to load it and a different code for the same movie clip on the other scenes.
I'm currently working on a portfolio site, which, among other things, loads external swf files into the stage. The problem starts when I load a 400x300 swf file into the stage, which is 900x800. The result is that I get all objects which are outside the stage area in the loaded swf, on my main stage. I tried everything from changing the width and the height to loading it into a movieclip. It's always the same, I get all the elements from outside the stage of the loaded swf (if I try to change the width/height, the objects outside the scene still remain) This is the code I'm using to load the external AS2 swf:
how to link the buttons in drop down menu to the content(scenes) within the flash file? The drop down menu has been made using the masks. Those buttons, which are not drop down/masked, work properly. Those which are drop down/masked, do not work. The content appears after clicking on them, then disappears when other (drop down) button is rolled over.