ActionScript 2.0 :: Move Objects To Certain X,y Points?
Oct 29, 2004
I have a main menu box that contains navigation buttons.This box can be dragged anywhere on the screen. If i want a button to move that box to a certain x and y point, no matter where it is at anytime
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Mar 31, 2012
I'm creating something like a randomly generated maze in flash. For this, I fill the game space with blocks, and then have an algorithm that deletes certain connecting blocks to form a path.When I generate the blocks, flash has no problem with putting them in offscreen points like (-1000, -1000), but then when I try to delete them afterwards to form a path, stage.getObjectsUnderPoint() returns nothing for these points.How do I get objects under a point if they are not on the screen?
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Oct 29, 2004
I have a main menu box that contains navigation buttons. This box can be dragged anywhere on the screen. If i want a button to move that box to a certain x and y point, no matter where it is at anytime, how can i script this?
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May 1, 2009
anyone know how to move objects slower then other objects in flash cs3?
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Dec 26, 2009
I have a set of dots displayed on the canvas (key bits of code pulled out):
// Drop points based on x y coords
for (var i = 0; i < 50; i++) {
itemPoint[i] = new mcDot();[code]....
how to redraw the lines as I move a dot. Also there could be many lines connected to any single dot. Do I need to somehow register which lines are connected to which dot? How do I redrew the lines based on this?
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Mar 7, 2010
for example the rotational points of clock arms that are not in the center or edge of the arms to get aligned to the center of the clock face?
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Oct 19, 2009
I've always struggled with this sort of stuff, dunno why:
I'm making a vertically scrolling menu with a series of thumbnails. The thumbnails are of various widths& heights. They also have registration points in inconsistent places (ie, not always the same). I want to scale and position the thumbs so that they are all central to the containing menu section. It's probably something to do with adding a container sprite/mc and stuff but I've messed about with it and nowt works.
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Feb 13, 2012
I am developing a mini flash game. Player control character and move left and right to collect money coin. There are 5 points that money and bomb release and move from top to bottom. When character collide with money then increase money else hit bomb age increase by 1. Once the age is 99, the game is over and the money is the final scores
Here is my code:
package Class {
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.media.Sound;
[Code] .....
This is my Game:
Currently, the bomb and money random appear X, 100 with 15 money and 10 bombs in a screen.
What I want is, how to amend it become money and bomb appear from specific point, after that the money and bomb when hit the wall will bounce back.
An example similar game play with my game is [URL].
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Oct 26, 2011
we have this game where you control an avatar in the middle of the stage that defends itself from incoming projectiles. If it hits them with its arms or legs you get a +1, but if they hit the head or torso you get a -1. But cant figure out how to spawn them randomly along a given path. See picture below. Want them to come in from the sides but have the same "destination-area" - which would be the head & torso.
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May 18, 2007
Is it possible to link up x y coordinates of two objects so that if there is a startdrag on one, when it is dragged the other will move with it?
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Nov 27, 2011
I have homework for my programming lessons. My task is to create balloon shooter game. I done everything in my way, balloons are spawning, counter works. But i cant make them move upwards, i know how to move = y++. That is my problem, i cant figure out where and how. Code below:
import flash.events.MouseEvent;
import flash.events.Event;
var c = 0;
circle.addEventListener(MouseEvent.MOUSE_DOWN, handlerMouseDown);
[code]....
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Jul 27, 2009
I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road. What I need to do is have an mc of a car that moves along the road. When the car is at button 1, and you mouseover button 2, the car moves towards button 2, then when you mouseover button 3, the car moves towards button 3 etc., all while the car stays on the road (path) that it sits on - so not like a mouse follow but constrained to the path. I also need the car to go in reverse, so if the car is at button 4, and you mouseover button 3, the car will move towards it.
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Feb 3, 2012
I've seen couple of websites [URL]...in these websites the text & the objects move with the mouse moves. I just wanna know how to move the objects with mouse movement or you can say how to make an object follow the mouse (left-right-up-down)
P.S. In the 2nd website there's a 3d character also which I don't have in my project so there's nothing to worry about 3d in flash. I've just couple of images & text
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Jul 27, 2009
I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road.What I need to do is have an mc of a car that moves along the road.
When the car is at button 1, and you mouseover button 2, the car moves towards button 2, then when you mouseover button 3, the car moves towards button 3 etc... all while the car stays on the road (path) that it sits on - so not like a mouse follow but constrained to the path...I also need the car to go in reverse, so if the car is at button 4, and you mouseover button 3, the car will move towards it.
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Jan 3, 2010
I'm trying to understand Array and For Loops and they started to make sense. I have this code that generates 100 drops and moves them down but I would like to populate more and more move them down and delete them after crossing the stage (Y direction)..
[AS]var rainDropArray = new Array();
for(var i:int=0; i<100; i++) {
var rainDrop:RainDrop = new RainDrop();
rainDrop.x = Math.random() * 550;
[Code].....
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Jun 27, 2010
I wonder if there is away to move all objects currently on the stage at the same time without addressing each of them and regardless what obects which are on the Stage. Something along with Stage.y=-50 I know this wont work but is there a way?
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Sep 16, 2010
my hero moves around the screen but I need to get the "scores" to move with him here is the swf you can actually see how he runs past the "score txt"
[URL]
and here is the fla
[URL]
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Aug 10, 2009
On the main time line I've got movie clip called Z and also n the main timeline I've got another movie clip called B. Inside B I've got a movie clip called C. My problem is - the actionscript written in C makes few objects in the main timeline function (changing colors, displaying notes, input text linked with dynamic text, etc...). I need to move all those objects in to ONE MC in the main timeline (changing colors, displaying notes, input text linked with dynamic text, etc...). But when I move it in to a single MC it wont function! simply the actionscripts won't work!! What should I do to make all those objects in to one mc and still make the actionscript written in C work? p.s. - I've used the _root. command in C.
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Nov 10, 2003
How to make the objects in your flash move without tweening? example, I have 2 retangles and I want the 1st rectangle to move left and bounce at the edge of the scene. And the 2nd rectangle move to the same direction but not the same speed.
Rectangles are: rectangle1 and rectangle2
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May 6, 2009
How do I start to program with 3 objects on my page:
"logo_mc", "menu_mc" and "container_mc".
I'd like to put them on correct order when the stages grow (it depends of wich user's screen).
But how does it work? With 3 objects, I mean resize logo, the container and the menu..
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Dec 1, 2010
i want to make 3 objects move in a square pathi tried to use guide layers but it didn't work good for both three objectsonly the first object followed the exact pathis there some other way to do it??
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Dec 16, 2010
how i can make objects move with random speed.i have 3 objects but their speed is handeled by the timeline how i can make them move with random speed
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May 14, 2004
Alright so... I really don't know the best way to approach this. I had a LOT of code that I thought could be generalized into a function. I don't know how to explian it... here is the code:i attached it...I know it's a lot of code... I just... I don't know what to do with it anymore! When it was in a bunch of small functions, it worked (sort of) just seemed reallly messy and annoyed me.Oh btw its causing the hero to jsut go to 0,0 and then a hit symbol appears there, and then nothing happens, the hit doesnt even dissappear.
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Oct 3, 2011
I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.
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Mar 13, 2009
URL...Not too sure how to name this issue so its hard for me to search for such a tutorial..
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Jun 23, 2010
I am working on a Flash photo project where a small image is shown with a square that follows the mouse. Below will be a larger image that moves with the mouse simulating a larger view of what is under the mouse pointer. Though I am making progress with this, I am having problems getting the two pictures to sync up.I am currently using Flash Pro CS5, but have been saving as a CS4 project in case I have to work in it later. I don't know if that makes a different in actionscript 3.0, but I thought I'd include it anyway.I tried to attach my file, but the 300Kb limit stopped me. Here is the code I am using so far though.
Code:
import flash.events.MouseEvent;
import flash.events.Event;
[code]....
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Dec 19, 2010
As the title says, need best way to move objects in game. Always used x and y increments. Read about tweenlite and use it, very easy. So which do I use taking into account that these games can be ported to mobiles ie: which is more optimized. It's a platform type game. I will have a. A little girl that walks and climbs
b. Little platforms that slide from side to side - you have to jump on them
c. The little girl will jump
d. Little baddies will fly around the screen.
ALSO, as the girl jumps I would like it to look natural Gravity as she falls down The correct increment on x and y as she jumps. Shouldn't their be an actionscript 3 games forum
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