ActionScript 2.0 :: Get An Object To Only Move Between Two Points?
Jan 28, 2003How do I get an object to only move between two points if Iam moving it with the key arrows? The object moves right out the screen.
View 1 RepliesHow do I get an object to only move between two points if Iam moving it with the key arrows? The object moves right out the screen.
View 1 RepliesWhen motion tweening is it possible to have an object move from point A to B and also have it rotate at certain points?
View 2 RepliesI have a main menu box that contains navigation buttons.This box can be dragged anywhere on the screen. If i want a button to move that box to a certain x and y point, no matter where it is at anytime
View 13 RepliesI have a set of dots displayed on the canvas (key bits of code pulled out):
// Drop points based on x y coords
for (var i = 0; i < 50; i++) {
itemPoint[i] = new mcDot();[code]....
how to redraw the lines as I move a dot. Also there could be many lines connected to any single dot. Do I need to somehow register which lines are connected to which dot? How do I redrew the lines based on this?
how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
View 2 RepliesI know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
View 3 RepliesI am trying to move a 'Shape' object across the screen. As the object moves, a copy is being left at the initial position. Almost as if only an instance of original object ahs been moved
This is not an issue for moving an image or MXML graphic. Is something wrong in setting to the move object?
The code is as follows
private var arrow:UIComponent;
private function resetAssets():void{
arrow = new UIComponent();
[Code].....
I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.
View 1 RepliesI'm trying to project "collision" points on a car for a racing game I'm making, similar to this image:
The car's registration point is the bottom center, so the bottom point is easy to place. It's also easy to get the top point using simple trigonometry. However, I can't seem to figure out how to project the two side points. I've tried drawing a bunch of different triangles to figure out how to project the points, but I can't get it to work
I want to create motion tween between two points of object.
example:
startingpoint100,100);
destn point200,300);
I am struggling with an issue where I want to create a function that draws an outline of any object and I want to use this outline as curve path so I can animate objects on this path using Tweener. Like that:
Code: Select allvar path = new Array();
path.push({x:300, y:0});
path.push({x:200, y:400});
[code].....
I have a video object inside a flash file. I am using NetStream to attach a video to the video object. How can I add cue points to the video ? Should I add a cue point to the video object or to the NetStream ? (I am using Flash 8.)
View 3 RepliesI am trying to snap 2 vector points together but for some reason its moving the entire object instead of the point. I am trying to follow instructions in a book and the book shows that it is using the solid (filled) selection tool and it has the magnet turned on for snap options. It shows I am suppose to click where the (right triangle) appears beside the mouse arrow and then snap. but it keeps moving the entire Object even with the (right triangle) appear beside the mouse arrow. what could I be doing wrong ??
View 2 RepliesI am having a major problem trying to move an object to another object with a set speed I want object1 to move towards object2 for collision. Right now I control object2 with my keyboard and I want the script to tell object1 to move towards object2.
View 2 RepliesHow can i make a MovieClip object drag able by the mouse? If i have two MovieClip instances, is it possible to make a new shape/MovieClip objects in that looks like a line and which will connect then? I have functions checking if the 'nodes' movie clip instances collide with the 'line' movie clip instances, now these all are different functions and conditional, but is it possible to check if ALL of them are true?
View 2 RepliesI have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.
I'm making a game with a character and wide backdrop. The charcter is spawned and can then move about the stage, and currently the stage only reveals part of the backdrop. I basically want my character to be able to explore the backdrop. I was thinking that maybe I could do some code that tells the backdrop's x-value to change in the same way as the character's.My charcter's code is all kept in a class file, so I'm also not 100% sure if I should create a new class file to relate to my backdrop.
Also I'll need to stop the character before he walks off the edge of the backdrop, so is there any way I could also say "the character cannot travels past these two x points (the two edges of the backdrop).
I'm trying to get used to the new way of doing things in CS4. Once I've created a MC and rotated it in 3D, how can I move it across the screen w/o rotating it further? I have a MC that rotates over several frames, and once it reaches the last one, I want it to stop rotating, then begin to slide in an X direction (while reducing the alpha). But no matter which tool I use or what I do on the timeline, the object is stuck in place and will only rotate and not move. Even the 2D X and Y settings in the properties panel are grayed out.
View 9 RepliesThe following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..[code]...
View 4 RepliesIm struggling with the maths for this...basically if you use this...
Code:
function moveit(e:Event){
BTN.x = this.mouseX
[code].....
I'm trying to create a script that locates the objects location, and moves it smoothly out of location (but not out of stage) when the mouse is close. When the mouse moves away, the object should return to its place. I've really been searching for hours, and I cannot seem to find anything that works.
View 2 RepliesOK, at first this seemed like the easiest thing to do, but I've tried to make it work a number of different ways and nothing seems to work. I have a movie clip that I want to have constantly moving back and forth across the stage, basically "bounce" off the left and right sides. What's the best way to do this using AS2?
View 6 RepliesI have a image of a car that I want to move with this code: _root.car._x+= 15; But I want it to happen after 5 seconds.
View 3 RepliesI'm new to flash and following a tutorial on how to make a small game. I've made some subtle changes, namely I imported .png's and made them into shapes and now am trying to move them. Here is the tutorial:
[Code]...
But the plan is to make a "Drag and drop" Object that we are supposed to move around til the finish line.The problem is basically that I can't seem to find any decent ways of making this happen..When this "object" hits the other "object" (finish line) we move to the next frame.should be a simple/short line of code I think, from own experience.I have on my own exploring found similar problems without beeing able to fix it for my purpose:"One Object Hits Another It Goes To Another Frame."
View 1 Repliesi am following a tutorial from a book, Learning Actionscript 3.0, A Beginners Guide, where it discusses how to move an object in an agle. I have managed to get the app working fine, but i'm tryin to test it out in different angles but everytime i change it seems to go into the same angle.[code]Can somebody tell me why for everytime i changed the value of the degrees, it does not updat the movement of the ball please
View 3 RepliesI have a image of a car that I want to move with this code:
_root.car._x+= 15;
But I want it to happen after 5 seconds.
i'm creating an interactive experience and I need to move a bar on screen reacting to the volume of people sreaming at a microphone. Like a CLAP-O-METER... is this possible with ActionScript?
View 1 RepliesI've gotten this code from another tutorial site but trying to modify it so I can apply it to my other flash movies. Firstly what this does is it moves the object around 300 x 300 document in random coordinates. But what I want it to do is make it transparent as it decelerates or have it's alpha go down to 0 as it nears the destination. And when it gets a new destination it's alpha resets back to 100 again to repeat the process.
Code:
onClipEvent (enterFrame) {
currentlocx = this._x;
currentlocy = this._y;
differencex = newX - currentlocx;
[code]....
What is a good function to simply move an object to X and Y coordinates?I can find is actionscript that does movement plus other animations, like rotate and scale.I just want to let the user drag an object, but when they release it, that object moves back to certain X and Y coordiantes.
View 1 Replies