ActionScript 3 :: Generating Random Starting Points For Incoming Objects?

Oct 26, 2011

we have this game where you control an avatar in the middle of the stage that defends itself from incoming projectiles. If it hits them with its arms or legs you get a +1, but if they hit the head or torso you get a -1. But cant figure out how to spawn them randomly along a given path. See picture below. Want them to come in from the sides but have the same "destination-area" - which would be the head & torso.

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What I'm looking for is to have a button on the screen. When clicked it will generate a random fact. I'd like to have around 25 facts, although the number doesnt matter at this stage.

I'm only learnigng flash and actionscript at the moment so my thoughts are a bit confused. Would I store all the facts in an array and use the math function to generate a random number that will access the fact stored in the array? not sure how the code would look like.

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ActionScript 3.0 :: Generating The Random Tiles?

May 5, 2011

I have an engine for platformer game and I need to generate random blocks while moving and of course delete old ones, when the hero leave pervious position.Here is the code for generating random platforms when the game starts (costructor):

ActionScript Code:
public function TheGame()
{
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[code]....

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ActionScript 2.0 :: Generating A Random Number Between 1 And 4?

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I'm having trouble generating a random number between 1 and 4.

My script looks like this;

[Code]...

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ActionScript 2.0 :: [FMX] Generating Two Random Numbers?

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hi, i'm generating two random numbers, between 1 and 4, which must be different to each other each the two numbers are picked. i've tried the following:

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[code]....

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Generating Random Letters / Words Into MovieClips

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I am making a game where random letters and words are generated into movieclips, thats the background. I built it using arial as my font, however I then decided to go with a fixed width font to make sizing the movieclips to the words much more straightforward. Yesterday this worked fine, the font i am using (Liberation Mono) is installed on my computer, all the textboxes which use this font have the character embedding on them, and I have not changed any of the movieclips, only non-relevant code. So I run it up again today and none of the words appear. Thinking it might be some code changes I made I go thourhg tracing out everything, only to find the wrds are being generated, and written to the textbox absolutely fine. I switch back to Arial just as a check and bang it works again.

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ActionScript 3.0 :: Random Numbers And Generating Sums?

Jan 21, 2010

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ActionScript 3 :: Generating Random Number From 0 To 10 Including Both

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I heard of some Math.random() but I'm not sure about using it correctly. Number must be whole, so I suppose I'll need some rounding function.

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Actionscript 3 :: Flex - Generating Random Numbers?

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I am using 16(4x4) grid pattern, in that i need to generate a random number which should not come horizantally continuous three , vertically continuous three,and diagonally continuous three.i am using as3 for coding.

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ActionScript 2.0 :: Generating Random Square Grids?

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I'm assigned to do the portfolio section for my company's website and my supervisor has specifically told me what he wanted in terms of navigation and layout. Basically, he wants each portfolio piece to be square and in the form of 7 x 7 square grids. Each square's dimension is 100x100 px. He wants each portfolio piece to load randomly every time the page loads, so that it makes a shape of jigsaw puzzle-like if the piece is less than 49. Each image needs to be imported externally so that when we have more portfolio, we can simply added it to the array. Each portfolio piece should behave like a button that links to a bigger image.I was able to get it to the point where the squares are generated dynamically on 7x7 square grids ( I used script from "Flash Hacks" book by Sham Bingal) Now I'm trying to develop the script to get it to work like my supervisor wanted.

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ActionScript 2.0 :: Generating (Non Repeating) Random Numbers

Jul 1, 2010

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ActionScript 3.0 :: Random Starting Frame?

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I have a simple Flash movie with a series of still pics fading from one to the next.I want to use it in a web page masthead and I would like the movie to start on a random frame.Is there some simple AS3 code I could use in the first frame that directs the movie to immediately jump to a random starting point within the 220 frames contained in the movie?

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ActionScript 2.0 :: Generating Random Numbers From Normal Distribution

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ActionScript 3.0 :: Generating A Random Number With One Decimal Place?

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I looked everywhere on the internet and couldnt find how to generate a random number that had one decimal place.I am trying to generate numbers between 12.0 and 13.0 randomly.Below is my code... I know its wrong because of Math.round and Math.random, but i cant seem to find anything that deals with a decimal place.

addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler_1);
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[code].....

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I am trying to write a script that generates a random letter, then sends that letter to random destinations on the stage. I have been unable to get it to work. I think there may be a conflict with my code, something that is incompatible with the as3 changes.

[Code]....

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ActionScript 2.0 :: Generating A Random Number Between 1-20 And Keeping A Total

Mar 29, 2006

I'm trying to make a kids score board where there are 20 icons all with scores behind them between 1 and 20 and a kid chooses an icon, clicks on it to reveal their score, thenthe score is added to their teams running total at the bottom of the window. (There are 2 teams) The thing i have a problem with is generating the random numbers and also where exactly to drop in the actionscript in the timeline. I've tried different variations of the Math.Floor(Math.Random) but i cant seem to get it to produce the numbers i want!

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ActionScript 2.0 :: Generating A Random Image Into A Movie Clip

Jan 25, 2007

Im going through this method for generating a random image into a movie clip [URL] I was just wondering if theres a way to check if say for example image 4 has loaded into the movieClip previously (just before)...and if so....not load that image and randomly pick one of the other images

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ActionScript 2.0 :: Generating Random Numbers From 1-20 Matching Every Number Once?

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So basically I am making a round robin function, for someone, basically a round robin, matches every player with every player, im having alot of trouble with this, its quite difficult heres an example of the site i've been copying off (his matches are preset though)

[URL]

My current code generates about 10 "undefineds" each launch I do My code gets the input entered (which is the amount of players) It generates how many players based on that input my graph I have is 10 columns long, and 19 rows down I need to match player

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[code].....

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AS3 :: Flash - Generating Multiple Movie Clips (random Locations)?

Oct 13, 2011

I'm trying to generate multiple stars in the stage, but I keep getting an action script error.

stop();
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[Code].....

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ActionScript 2.0 :: Speed - Random Number Generating For Slower CPUs To Keep Up?

Jan 22, 2004

generating a lot of random numbers and running them through movie clips to generate random letters. I've set the frame rate to 21 (which translates to 19 on a Mac... close as you can get it seems) but Mac users see everything in slo-mo. Alas, folks with slower PCs also see stuff in slo-mo so I'm thinking it's the math stuff screwing things up rather than the mac stuff.

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ActionScript 2.0 :: Random Starting Ordered List Of Swfs?

Dec 11, 2009

randomly start an ordered list of SWF's.I have my main SWF calling up external SWF's. I have 2 groups of external SWF's From my main SWF Actionscript, I want to randomly play one SWF in Group A and continue cycling through Group A (in order) until it is finished.Then I want to randomly play one SWF from Group B and continue cycling through that list (in order) until the list is cycled through. Then repeat group A (random start, but staying in order), etc.

My current ActionScript works for Group A to randomly select and play in order, I need it to stop after it gets to the random starting point (so it doesn't repeat) and start up Group B (which isn't in there yet)

ActionScript Code:
var logos:Array = new Array();
logos[0] = "logo1.swf";

[code]...

I need it to completely play through the Group A list before it goes onto Group B

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Actionscript 3 :: Generating A Random Number Within A Certain Range, Based On Cursor Position

Apr 5, 2011

I have an object which I want to rotate between -45 and 45 degrees, but I want that to be based on the mouse position. If the mouse position is at zero, I want the object to be at -45 degrees. If the mouse position is at the stageWidth, I want the object to be at 45 degrees. How would I accomplish this?

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ActionScript 3.0 :: Generating Random Number - Pushing Into The Variable And Displaying It To The User

Jan 24, 2012

I am having a really frustrating problem with creating 2 random numbers. When I run the program, everything works fine, until I hit my object and go to the screen "math". Once there, all it shows is one number in one of the 2 boxes. Below is the code used to generate the numbers. I used the "trace" command to see if it was actually generating the numbers, and it is. The problem seems to be with pushing that number into the variable and displaying it to the user.

[Code]....

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ActionScript 3.0 :: Starting Animations For All Objects In Array

Apr 11, 2011

I've defined an array and want all the objects to start playing their animations when the project opens. Here's the relevant code (with only the first object playing the animation so far):

ActionScript Code:
var coinArray:Array = [coin1, coin2]; //an array which contains all of the coins
var numCoinArray:int = coinArray.length; //how many objects are in the coinArray
function init() //Loads assets to the stage and starts animations
{for(var i:int = 0; i< numCoinArray; i++)//set i to 0; if i is < numLevelArray perform code below; +1 to i {
var o:DisplayObject = coinArray[i]; //gets the object at index i,
o.gotoAndPlay(1); //perform operation on that object
}}

The error I'm getting at the moment is the line "o.gotoAndPlay(1)" where I get this error in the output section:
"Call to a possibly undefined method gotoAndPlay through a reference with static type flash.display: DisplayObject."
I'm presuming that the code line above "var o: DisplayObject = coinArray[i];" is the problem and should be changing DisplayObject to something else, I'm just not sure what?

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ActionScript 2.0 :: Random Key Frame Starting Point In Slide Show?

Jan 13, 2009

I have a image slideshow set up on a time line. Each image is on a different layer and I am looking for a code to make the flash animation start at a random key frame every time the page is loaded. Here is a link to the site I am working on:

[URL]

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ActionScript 2.0 :: Random Starting Frame Everytime The Video Is Loaded

Jan 24, 2009

Im looking to for my flash video to start at a random keyframe everytime the video is loaded.I have about 20 layers with images transitioning into each other.URL...Anyone have any actionscript that could generate such an effect?

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ActionScript 3.0 :: Slide Show Code Generating Random Images With Clickable Links

Oct 26, 2011

i am doing a slideshow with images occuring randomly wch hav clickable links,okay it works but at times the transition is very fast instead of the 8s interval i expect ,when i view the trace() output ,i have noted that at times the timer is triggerd twice or more simultaneously...my code is below...what maybe the cause may u kindly assist i have 21 frames with 21 images

[Code]...

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