ActionScript 3.0 :: Generating Random Letter Which Moves Randomly
Jan 21, 2009
I am trying to write a script that generates a random letter, then sends that letter to random destinations on the stage. I have been unable to get it to work. I think there may be a conflict with my code, something that is incompatible with the as3 changes.
[Code]....
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Jan 25, 2007
I've got an inputfield.OnChange Event Handler.When someone types a letter, i want the letter to become 0, then 1, then 2, and so on until 9 and then i want the letter to be there.And when they click on another letter, same effect happens.so at the end if i typed, "testing", each letter scrolls 0-9 like a roll dial and settles on the letter typed.What i've managed to do is make it work, but if i type at normal speed and not slow, i end up getting something like: t32t43g
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Feb 2, 2011
I Have started to learn AS3 from scratch and have decided to create a simple maths game for small children. The game consists of multiplication and division. I have everything working accept for this one last thing that I'm just not sure how to tell Flash what to do. Basically there are 2 text boxes that randomly generate a number between 0 and 12. The 3 box is where the user enters their answer. They press check and the code checks to see if box 1 divided by box 2 equals box 3.
However what I want to do is ensure that only whole numbers are used and that the number can actually be divided. I told I need to use this method but I don't know how to implement this in Flash AS3. "For division, the trick is to generate the question, but make sure that the product of the two random numbers is actually displayed in the first box (product / rand1 = rand2) otherwise you get difficult sums..."
Here is my current code:
function divSetup(){
displayRandomDivNumber();
}divSetup();
var divQuest1:String;
var divQuest2:String;
[Code] .....
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Oct 5, 2011
I m doing a project and had an idea of doing a math game thing where numbers are randomly generated in two slots. For example one is between 1 and 100 and the other the same, and then adding them together. The player would have to add them together then type them into the the answer box and it would tell if it was correct or not. I need help with the coding as I am new to CS5.I have worked with an older, outdated version of flash a little over a year ago. So I somewhat know general things and some of the things that need to be done. Actionscript though is pretty new and I was trying to use math.Random because thats what it seems like everyone is using in their tutorials. Yet, I couldn't get it to work when playing around with it.
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Oct 5, 2009
for(var a=0; a<counter; a++){
for(var b=0; b<100; b++){
var scanXpositions = (storedXPositions[a] - 50) + b;
[code]........
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Mar 10, 2012
I am trying to call objects from the library for a collection game.
Having major issues with the best way to assign the good objects and the bad objects to later update a score.
how i can first assign the movieClips from the library into a good and bad array and then after randomally fill the stage with them.
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Apr 7, 2011
I'm using gotoAndStop(); for my buttons within flash using the following method:
myButtonInstance.onRelease = function() {
gotoAndStop("frame5");
}
however, I've come accross a problem where in for some reason the application will sometimes move frames when I don't want it to. For example, given the code above it would sometimes go to frame 5, but then instantly move somewhere else from there despite the code saying only to do so when a button is pressed.
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Feb 6, 2003
I'm trying to get the effect of letters cycling randomly until it gets to the correct letter and then stops...so you can have a word cycle randomly until it creates the word you want.how can I achieve that in MX
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Apr 10, 2007
if you look at [URL] and check out the amazing background it has! how to place flash background, i know how color changing works, but how does the flash draw the randomly curved lines with gradient, and moves up and down? here is the link to the background flash [URL] as far i can tell, the lines are done purely in action script, because the whole thing is only 47kb
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Feb 6, 2010
Is Flash able to generate random letter combinations?something like : xazfjzBut randomly each time
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Apr 28, 2008
I want to modify this movie so that it scrolls randomly through the letters, then when the word is found, the movie pauses briefly then moves to the next frame, where a new word will begin cycling ie. when the word is found, move to the next frame.
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Feb 15, 2010
I want generate random letter on the stage. Look to this letters and enter this letter on my keyboard. How i can generate it? And i try to generate numbers, but i always see wrong message. Why?
[Code]...
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Dec 2, 2010
Is it possible to somehow see which letter are coming next from random array.like tetris you see which block are coming next.
Code:
kirjain = new Array("A", "B", "D", "E");
ran = Math.floor(Math.random()*kirjain.length);
q=(kirjain[ran]);
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May 31, 2004
i got a quick question on the AS in thor's tutorial about random letter cycling on this website.
he has this to create a makeshift kern:
_parent["let"+x]._x += x*15
I'm just curious as to why you don't need a period after parent. I don't understand what "_parent["let"+x] does without it.
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Sep 20, 2007
is possible to put a random letter cyling mc inside a button? so on rollover, the random cycling will start?
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Feb 11, 2009
How do I make a paragraph with random text? How can i avoid the whole thing from becoming one endless line and instead fit into a fixed width and height?
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Mar 18, 2009
What I'm looking for is to have a button on the screen. When clicked it will generate a random fact. I'd like to have around 25 facts, although the number doesnt matter at this stage.
I'm only learnigng flash and actionscript at the moment so my thoughts are a bit confused. Would I store all the facts in an array and use the math function to generate a random number that will access the fact stored in the array? not sure how the code would look like.
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May 5, 2011
I have an engine for platformer game and I need to generate random blocks while moving and of course delete old ones, when the hero leave pervious position.Here is the code for generating random platforms when the game starts (costructor):
ActionScript Code:
public function TheGame()
{
bla-bla...
[code]....
As you can see, I create a loop which creates 10 platforms in different positions.My goal is to create a function which will delete blocks from the array which are not in the stage anymore and create new blocks when screen is moving up.
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Sep 28, 2003
I'm having trouble generating a random number between 1 and 4.
My script looks like this;
[Code]...
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Jan 11, 2005
hi, i'm generating two random numbers, between 1 and 4, which must be different to each other each the two numbers are picked. i've tried the following:
var firstRandom = Math.random()*3+1;
var secondRandom = Math.random()*3+1;
var boxA = "box"+(Math.round(firstRandom));
[code]....
and i still get two numbers the same occasionally. why isn't it comparing the numbers?
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Jan 10, 2009
generating random numbers between 50 and 200 but the number that has been generated once should not be displayed again. I am using this code
var num:Number;
on(release){
num = Math.round (Math.random ()*200);
trace(num+50); // +50 because random numbers between 50 and 200 are required
}
Its working fine but sometimes repeat the number that has already been displayed.
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Feb 19, 2009
I need to make a random number series something like " LK208T38". I can make single random number but dont know how to produce a series. May be we can store the characters in array and display them.
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Jan 20, 2010
I am making a game where random letters and words are generated into movieclips, thats the background. I built it using arial as my font, however I then decided to go with a fixed width font to make sizing the movieclips to the words much more straightforward. Yesterday this worked fine, the font i am using (Liberation Mono) is installed on my computer, all the textboxes which use this font have the character embedding on them, and I have not changed any of the movieclips, only non-relevant code. So I run it up again today and none of the words appear. Thinking it might be some code changes I made I go thourhg tracing out everything, only to find the wrds are being generated, and written to the textbox absolutely fine. I switch back to Arial just as a check and bang it works again.
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Jan 21, 2010
I'd like to create a very simple random addition equation.I have: 3 dynamic text boxes (r1_txt, r2_txt, a1_txt)I want the first two to be random numbers and "a1_txt" to display the sum of the first two random numbers.Everything's perfect up to the point of adding the two numbers together and dropping the answer into a1_text. What do I need to do to my last line of code?
//random numbers//1.function randomNumbers(min:Number,max:Number) { var Results:Number=Math.floor(Math.random()*max)+min; return Results;}
//2.new_mc.addEventListener(MouseEvent.CLICK, showRandomnumber);
//3.function showRandomnumber(event:MouseEvent):void{ r1_txt.text = randomNumbers(1,100) r2_txt.text = randomNumbers(1,100) a1_txt.text = Number(r1_txt.text) + Number(r2_txt.text);}
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Oct 2, 2011
I heard of some Math.random() but I'm not sure about using it correctly. Number must be whole, so I suppose I'll need some rounding function.
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Nov 14, 2011
I am using 16(4x4) grid pattern, in that i need to generate a random number which should not come horizantally continuous three , vertically continuous three,and diagonally continuous three.i am using as3 for coding.
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Jun 23, 2007
I'm assigned to do the portfolio section for my company's website and my supervisor has specifically told me what he wanted in terms of navigation and layout. Basically, he wants each portfolio piece to be square and in the form of 7 x 7 square grids. Each square's dimension is 100x100 px. He wants each portfolio piece to load randomly every time the page loads, so that it makes a shape of jigsaw puzzle-like if the piece is less than 49. Each image needs to be imported externally so that when we have more portfolio, we can simply added it to the array. Each portfolio piece should behave like a button that links to a bigger image.I was able to get it to the point where the squares are generated dynamically on 7x7 square grids ( I used script from "Flash Hacks" book by Sham Bingal) Now I'm trying to develop the script to get it to work like my supervisor wanted.
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Jul 1, 2010
How to create a code to generate non repeating random number?
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Jul 30, 2004
We are in the process of builing a statistics simulation for a client. One of the requirements of the simulation is to first generate a set of 1000 random numbers from a Normal (or Guassian) distribution.Does ActionScript have the builty in functionality to generate random numbers from anything other than a Uniform distribution?If this functionality is not built in, does anyone know of a component or pre-built script that can provide this functionality?How hard would it be, if either of the two options above are not possible, to generate random numbers from a Normal(Guassian) distribuion using ActionScript?
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May 4, 2011
I'm trying to write code for webcam tracking + drawing generative lines. Main idea is that person passes the camera and it creates random size and colours lines. After lines fill screen up to 35%, screen become blank (as in the begining). So my questions are: 1. how to create random size and colours lines that appears by person tracked movement? (example could be that person is creating generative art by lines) 2. what functions should I use to count percents of filled screen? (I want that after 35% screen become blank as in the beginning. After that it just continue process from the beginning)
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