ActionScript 3.0 :: Generate Random Letter On The Stage?
Feb 15, 2010
I want generate random letter on the stage. Look to this letters and enter this letter on my keyboard. How i can generate it? And i try to generate numbers, but i always see wrong message. Why?
I've got an inputfield.OnChange Event Handler.When someone types a letter, i want the letter to become 0, then 1, then 2, and so on until 9 and then i want the letter to be there.And when they click on another letter, same effect happens.so at the end if i typed, "testing", each letter scrolls 0-9 like a roll dial and settles on the letter typed.What i've managed to do is make it work, but if i type at normal speed and not slow, i end up getting something like: t32t43g
I recently posted requesting some code to generate random food pieces onto the stage etc .. I got told to make the pieces of food to fall down and for more than one piece of food to fall down I'd need an onEnterFrame function and setInterval, thing is that I've been trying that for AGES and I can't seem to figure it out.
Code: var goodItems:Array = ["onion", "cheese", "bread", "tomato", "lettuce", "mayo", "pickle"]; var badItems:Array = ["moldyCheese", "moldyBread", "motorOil", "ratPoison"];
Algorithm to generate all possible letter combinations of given string down to 2 letters
Trying to create an Anagram solver in AS3, such as this one found here:
[URL]
I'm having a problem wrapping my brain around generating all possible letter combinations for the various lengths of strings. If I was only generating permutations for a fixed length, it wouldn't be such a problem for me... but I'm looking to reduce the length of the string and obtain all the possible permutations from the original set of letters for a string with a max length smaller than the original string. For example, say I want a string length of 2, yet I have a 3 letter string of "abc", the output would be: ab ac ba bc ca cb.
Ideally the algorithm would produce a complete list of possible combinations starting with the original string length, down to the smallest string length of 2. I have a feeling there is probably a small recursive algorithm to do this, but can't wrap my brain around it. I'm working in AS3.
I want to modify this movie so that it scrolls randomly through the letters, then when the word is found, the movie pauses briefly then moves to the next frame, where a new word will begin cycling ie. when the word is found, move to the next frame.
How do I make a paragraph with random text? How can i avoid the whole thing from becoming one endless line and instead fit into a fixed width and height?
I am trying to write a script that generates a random letter, then sends that letter to random destinations on the stage. I have been unable to get it to work. I think there may be a conflict with my code, something that is incompatible with the as3 changes.
I have been trying to get 4 random letter generators to work at the same time as they all load on keyframe 60. However only one will work while the other 3 dont ever show up. I have given an example below if someone could let me know how I would get it to work. I've tried changing the variable 'x' to 'a' but for some reason it still won't work.... i want the result to be 4 random generated buttons that will be used for my menu.
What I'm talking about is that instead of randomly cycling letters (random variable that's being displayed in a dynamic text box), I want to cycle between random Movie Clips, i.e. I have one movieclip in display and it cycles between random other movieclips (replacing itself with a random MC) until it shows a specific MovieClip that I specify.
The reason I need this is because I wanted this special font that uses unique characters but I couldn't find it anywhere... However I found images of it, so I've imported the image into Flash and created vector shapes that correspond to the font in the image. (I'm feeling that I'm sweerling this a bit too much...)
I simply want to generate a series random characters. Ideally, I'd like to do that for a set of characters ending in a pre-determined word, but I'm sticking to the simple task of generating a series of random characters that can be visually seen changing in time (say for 1 second).
I need to generate random numbers between 1 and 20 with a heavy emphasis on the one between 1 and 5, a light emphasis on 5-10, and a low emphasis on 10-20. I don't understand all the fancy probability words and all the stuff they say in the articles I've come across.
Is it possible to generate random number like: gotoAndPlay(Math.ceil(Math.random() *4)); BUT instead of a range have them like .. 40 OR 55 OR 78. Not 0-10 (range) I've got movie clips on certain frames on my main time line, what I would like is to randomly play these.
I need to generate a random number once every time an MC 'dies'. The only thing I can manage is doing it literally once or having it update with a new random number every frame. How do I generate a random number just when I need it?
Is it possible to generate random number like: gotoAndPlay(Math.ceil(Math.random() *4)); But instead of a range have them like .. 40 OR 55 OR 78. Not 0-10 (range) I've got movie clips on certain frames on my main time line, what I would like is to randomly play these.
I have a combo box that I'm trying to enter a letter for to search values for that particular letter and I keep getting this error. Every other combo box works fine when a key is pressed so I'm not sure why this particular combo box registers an error. The complete error looks like this:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at mx.controls.listClasses::ListBase/findStringLoop()[C:autobuild3.2.0frameworksprojectsframeworks rcmxcontrolslistClassesListBase.as:7715] at mx.controls.listClasses::ListBase/findString()[C:autobuild3.2.0frameworksprojectsframeworks rcmxcontrolslistClassesListBase.as:7700]
creating a fucntion in AS 2.0 to generate random number every time get accessed and can be called in front of the XML link from which i am pulling the data from, the purpose is to call the XML always from server to that we never get cached results in swf.
I have this hyperlink, but I want the program to look through the hyperlinked page and pick out random words within a certain perameter. So like, it has to have a noun, verb, and pretty much end up a normal sentence that is completely out of context. Something like, "The doppler effect enjoys pine needles in the cornfield."
Is it even possible to get that? Can you even generate random string off a hyperlink? Can actionscript even browse through a hyperlinked file?
generate random text with the click of a button. I have followed the kirupa.com tutorial for 'loading random quotes' but I am still getting a few undesirables. Firstly, I am generating an 'undefined' result occasionally. (Even with the example text from the tutorial). I have 5 quotes as per the example, but still get undefined as a result from time to time. Also, how would I go about altering the code so the same quote wasn't generated immediately after itself?
I'm trying to devise a (good) way to choose a random number from a range of possible numbers where each number in the range is given a weight. To put it simply: given the range of numbers (0,1,2) choose a number where 0 has an 80% probability of being selected, 1 has a 10% chance and 2 has a 10% chance.
It's been about 8 years since my college stats class, so you can imagine the proper formula for this escapes me at the moment.
Here's the 'cheap and dirty' method that I came up with. This solution uses ColdFusion. Yours may use whatever language you'd like. I'm a programmer, I think I can handle porting it. Ultimately my solution needs to be in Groovy - I wrote this one in ColdFusion because it's easy to quickly write/test in CF.
public function weightedRandom( Struct options ) { var tempArr = []; for( var o in arguments.options )
I am trying to generate a random number of particles (say between 1 and 4) per second, which would float up the screen from the bottom at a random X value (width is 1280 px). These particles should be a random size (say between 2 and 5 px in diameter) and a random opacity (say between 20 and 50%).
and all of this should be going on in the background while the rest of the flash actions are taking place.
How would I do this, I have been experimenting but have had very little success. It is something that I could easily do in after effects however I would like to keep file size small and allow for continuous uninterupted play.