ActionScript 2.0 :: Buttons And Random Letter Cycling?
Sep 20, 2007is possible to put a random letter cyling mc inside a button? so on rollover, the random cycling will start?
View 2 Repliesis possible to put a random letter cyling mc inside a button? so on rollover, the random cycling will start?
View 2 RepliesWhat I'm talking about is that instead of randomly cycling letters (random variable that's being displayed in a dynamic text box), I want to cycle between random Movie Clips, i.e. I have one movieclip in display and it cycles between random other movieclips (replacing itself with a random MC) until it shows a specific MovieClip that I specify.
The reason I need this is because I wanted this special font that uses unique characters but I couldn't find it anywhere... However I found images of it, so I've imported the image into Flash and created vector shapes that correspond to the font in the image. (I'm feeling that I'm sweerling this a bit too much...)
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i got a quick question on the AS in thor's tutorial about random letter cycling on this website.
he has this to create a makeshift kern:
_parent["let"+x]._x += x*15
I'm just curious as to why you don't need a period after parent. I don't understand what "_parent["let"+x] does without it.
How do I make a paragraph with random text? How can i avoid the whole thing from becoming one endless line and instead fit into a fixed width and height?
View 1 RepliesI'm trying to get the effect of letters cycling randomly until it gets to the correct letter and then stops...so you can have a word cycle randomly until it creates the word you want.how can I achieve that in MX
View 2 RepliesI've got an inputfield.OnChange Event Handler.When someone types a letter, i want the letter to become 0, then 1, then 2, and so on until 9 and then i want the letter to be there.And when they click on another letter, same effect happens.so at the end if i typed, "testing", each letter scrolls 0-9 like a roll dial and settles on the letter typed.What i've managed to do is make it work, but if i type at normal speed and not slow, i end up getting something like: t32t43g
View 3 RepliesI have a sample zip attached so you can see what I am trying to do. Basically I have a banner with 3 slides. Each slide is also a clickable link. Each slide pauses for 5 seconds. All of that works fine when you just let it loop. I also have 3 buttons at the bottom so you can jump around to different slides. Problem is that when those buttons are used the slides no longer pause for 5 seconds. They all become erratic. They may pause for one second each or more. If you open the flash file you can see it cycle 5 sec at first but if you use the 1 2 3 at the bottom it no longer works correctly. I have been trying to get this worked out all day. Here is the code for each slide
Slide 1
ActionScript Code:
stop();
import flash.events.MouseEvent;
this.stop();
var timelinePause:Timer = new Timer(5000);
timelinePause.addEventListener(TimerEvent.TIMER, timerHandler);
timelinePause.start();
function timerHandler(evt:Object):void {
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Is Flash able to generate random letter combinations?something like : xazfjzBut randomly each time
View 1 RepliesI want to modify this movie so that it scrolls randomly through the letters, then when the word is found, the movie pauses briefly then moves to the next frame, where a new word will begin cycling ie. when the word is found, move to the next frame.
View 14 RepliesI want generate random letter on the stage. Look to this letters and enter this letter on my keyboard. How i can generate it? And i try to generate numbers, but i always see wrong message. Why?
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Is it possible to somehow see which letter are coming next from random array.like tetris you see which block are coming next.
Code:
kirjain = new Array("A", "B", "D", "E");
ran = Math.floor(Math.random()*kirjain.length);
q=(kirjain[ran]);
I am trying to write a script that generates a random letter, then sends that letter to random destinations on the stage. I have been unable to get it to work. I think there may be a conflict with my code, something that is incompatible with the as3 changes.
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I have been trying to get 4 random letter generators to work at the same time as they all load on keyframe 60. However only one will work while the other 3 dont ever show up. I have given an example below if someone could let me know how I would get it to work. I've tried changing the variable 'x' to 'a' but for some reason it still won't work.... i want the result to be 4 random generated buttons that will be used for my menu.
View 11 RepliesCan someone tell me why the last letter of text in some of my movie clip buttons is chopped off? Take a look at the URL below and click on the Demos button...you will see "promo" and "narration" are slightly chopped off. When I go into the movie clip there in nothing wrong and the mask I am using is plenty big enough - the whole line of text should be showing.url...
View 4 RepliesWhy the last letter of text in some of my movie clip buttons is chopped off? Take a look at the URL below and click on the Demos button...you will see "promo" and "narration" are slightly chopped off. When I go into the movie clip there in nothing wrong and the mask I am using is plenty big enough - the whole line of text should be showing.[url]...
View 2 RepliesI'm working on an application and I am building a "Keyboard" component for it. There are 30 keys on the keyboard and it doesnt seem to make practical sense to create an event handler for each button. When the button is clicked, its label should be sent out to a function which adds it to a textinput field. Should I just create a "click=SomeFunction(Button.label)" for each button or is there a better/faster/less processor intensive way to do it?
View 1 RepliesI have a combo box that I'm trying to enter a letter for to search values for that particular letter and I keep getting this error. Every other combo box works fine when a key is pressed so I'm not sure why this particular combo box registers an error. The complete error looks like this:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at mx.controls.listClasses::ListBase/findStringLoop()[C:autobuild3.2.0frameworksprojectsframeworks rcmxcontrolslistClassesListBase.as:7715]
at mx.controls.listClasses::ListBase/findString()[C:autobuild3.2.0frameworksprojectsframeworks rcmxcontrolslistClassesListBase.as:7700]
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I'm trying to create an RPG-like game text effect where the text string is displayed letter by letter, like a typewriter.Here's my code:
Actionscript Code:
function doSomething(number){ var errors:Array = new Array(); errors[0] = "The specified file could not be located."; errors[1] = "Another error"; var
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I am trying to write a text, letter by letter. I got with this code:[code]............
View 15 RepliesIn many RPG games, messages appear in textboxes letter by letter (usually accompanied by a repetitive beeping). I've been trying to simulate this in Flash for a game I've been working on in AS2. When it comes to programming, I'm fairly new and so far, the best I've got is this:
var num:Number = 0;
var s:String = "This message will appear.";
function onEnterFrame():Void {
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I have a movie clip in frame 1 of a scene. The movie clip continues to cycle. I've tried everything I can think of but I can't get it to stop. where to put the script and what it should say?
Flash CS4, ActionScript 3
I have a swf gallery (it's actually part of a larger swf that does other things). I send an array of image url's the swf and it will fade them in and out to display them in turn.The problem I have is that if there is just 1 image it just keeps fading in and out and looks a bit silly. I would just like to have the one image displayed statically if there's only 1 image.The code that is under the 'gallery' heading in the actionscript is:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code]..
I am a complete newbie at flash(it took me 10 minutes just to figure out where to put actionscript code lol). Anyway I'm trying to make a flash where you can cycle through images using a slider bar. They are images of a persons face from 13 angles starting from looking 90 degress left, to center, to 90 degrees right. I want to be able to rotate the face using the slider. What I'm trying to do is similar to another thread I was reading(though not exactly the same goal) so I took the code from there just to start myself off. Currently when I test the movie the face is moving back and forth(in loop play) and the slider bar does not interact with the images/frames at all. This is the code I have in Layer 1 Frame 1. I'm aware this code might be completely wrong for what I want to do since I pulled it from someone elses project.
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Is there a way to parse all the stage, and find all the textFields in it ?
I know it can be done pretty in AS3, but how to accomplish this with AS2.
I've got an interesting one for ya. How do I make a random XML auto gallery. The actionscript is for my auto gallery, which loads and changes every 15 seconds. How do I make it so that it loads from the XML file randomly?!See code below...
Code:
// set up variable and constants
var pathToPics = new String();
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May I noe if there is any flash example or anyone noe how to make images cycling very fast,then one of the images will zoom out for a while, then continue the procedure again but now display out another image.... Something like random letter cycling..
View 1 RepliesHow do I make a random XML auto gallery. The actionscript is for my auto gallery, which loads and changes every 15 seconds. How do I make it so that it loads from the XML file randomly?!
See code below...
Code:
// set up variable and constants
var pathToPics = new String();
var pArray = new Array();
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I'm having a little trouble thinking this out and would appreciate some insight from more experienced AS3 users:I have 6 instances of a dice movieclip all named "DiceOne", "DiceTwo", etc. that each have multiple frames (with the appropriate graphic) labelled "empty", "disabled", "One", "Two", etc.What I'm trying to achieve is a way to cycle through each dice instance and check what frame it is on. If it is NOT on frame labelled "disabled", do something. If it is, do nothing.
View 3 Repliesinstead of cycling through the images in the array, it jumps right to the last one. import fl.transitions.Tween; import fl.transitions.easing.*; play_btn.addEventListener(MouseEvent.CLICK, goPlay)
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I have made an array that creates a menu within a sidebar (this is embeded in a MovieClip, so that it can be tweened in and out dynamically). When you click a menu item created by the array, it loads a swf and plays it. This all works fine. My problem is this: I would like to use that same array to have a "fast forward" and "rewind" feature that plays the next or previous .swf in the array. The other kink is that the swfs need to "autoplay", as in, when one swf is done, the next in the array should start. I am stumped on how to do the fast forward, rewind, and autoplay stuff using the array...
Code:
var menu_itemArray:Array = [
{itemName:"When is it used?",itemType:1,itemSwf:"01whenused.swf"},
{itemName:"Why is it used?",itemType:1,itemSwf:"02whyused.swf"},
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