ActionScript 3.0 :: Cycling Between Movieclips To Check The Frame They're On?
May 4, 2010
I'm having a little trouble thinking this out and would appreciate some insight from more experienced AS3 users:I have 6 instances of a dice movieclip all named "DiceOne", "DiceTwo", etc. that each have multiple frames (with the appropriate graphic) labelled "empty", "disabled", "One", "Two", etc.What I'm trying to achieve is a way to cycle through each dice instance and check what frame it is on. If it is NOT on frame labelled "disabled", do something. If it is, do nothing.
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May 12, 2002
What I'm talking about is that instead of randomly cycling letters (random variable that's being displayed in a dynamic text box), I want to cycle between random Movie Clips, i.e. I have one movieclip in display and it cycles between random other movieclips (replacing itself with a random MC) until it shows a specific MovieClip that I specify.
The reason I need this is because I wanted this special font that uses unique characters but I couldn't find it anywhere... However I found images of it, so I've imported the image into Flash and created vector shapes that correspond to the font in the image. (I'm feeling that I'm sweerling this a bit too much...)
[Code]...
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Feb 10, 2012
I'm trying to check wether two MovieClips are of the same kind or not. I have a collection of MovieClips stored in a dictionary, I'm then iterating over the entries and comparing each MovieClip with a MovieClip passed into the function. The problem is, it doesn't work. Neither does (==).
[Code]...
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Nov 13, 2011
I'm trying to check if 2 movieclips hit each other. I know you use the command "hitTestObject". That is working good but I use this in combination with a tweenlite.to.
code: TweenLite.to(tvirus,1,{y:stage.stageHeight,ease:Li near.easeInOut,onUpdate:checkHit,onComplete:remove Virus})
protected function checkHit():void{
if (zombie.hitTestObject(tvirus))
[Code]....
I have 2 problems. First with the hit test it have me 4 times hit instead of one time. The second problem is that he gave me an error on the removeChild. What are my errors ?
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Nov 14, 2009
I am working on a game in which i need to compare two movieclips for being identical. What i am doing is creating a complex shape out of some primitive shapes and then I allow the user to drag and drop some primitive shapes to recreate a similar shape. how can I calculate that the user created shape is similar to the original complex shape or not.
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Jan 4, 2011
I was having trouble even knowing quite what to search for so I figured asking a question in a forum would be the best way to go. Currently I am making an application where I have multiple movieclips of equal duration on multiple frames. For example, movieclip_1 is on frame 1 and is 40 frames long. There is currently a scrub bar that scrubs through the 40 frames of movieclip_1. On frame 1 of the Scene there are also buttons with the actions to gotoAndStop on frame 2, frame 3, and frame 4. Frame 2 contains movieclip_2, frame 3 contains movieclip_3, and so on. The functionality of this is that it shows medical conditions progressing from different angles and when a button is clicked the display shows a close up of just that one angle. As expected, without any actions on the movieclips navigating from one frame to the next brings up the proper new movieclip but they always begin at frame 1. What I would like to be able to do is somehow have my movieclips know what frame they are on so when a button is clicked the application would go to that frame and open that movie clip to the same frame as the previous one that was just navigated from.
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Nov 19, 2008
I want to check if the stage is loaded with stuff. If it is, remove it and load my new stuff. If it isn't load my stuff.
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Oct 3, 2011
This was something I looked at a while back but couldn't figure it out. Now returning to give it another go.Basically I want to find out how to check if a movieclip is visible under a mask.I've got a row of thumbs in a movieclip under a mask. Some are out with the the masked area so I've got some script to make the movieclip scroll the other thumbs into view of the masked area. Is there any code I can apply to the thumbs to check if they are in or not in view of the masked area?
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Apr 13, 2010
In my "Scene 1" i call a New MovieClip("MC1"), this MC1 have a button named "btn1", I need a code to put in the first frame of the "Scene 1", that check if the button btn1 was pressed in the new movieClip (MC1) How can i check if the button was pressed? This is my code in the first frame of the "Scene 1"
[Code]...
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Mar 8, 2011
How can I check how many movieClips exist in a container and how much space are they taken?
In other words, how can I make this calculation if I have a rectangular movieClip (containerMc) that is 5x1px and five square movieClips (sq1Mc,sq2Mc, sq3Mc, sq4Mc and sq5Mc) that are 1x1px and which can dynamically be placed inside containerMc and I want to know how many and which of these five movieClips already exist in containerMc so I can determine where the next square movieClip needs to be placed?
Can someone be so kind and show me how to do this or direct me where I can find the answer?
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Oct 18, 2004
Is it possible to check the number of movieclips in a level?
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Mar 8, 2011
In other words, how can I make this calculation if I have a rectangular movieClip (containerMc) that is 5x1px and five square movieClips (sq1Mc,sq2Mc, sq3Mc, sq4Mc and sq5Mc) that are 1x1px and which can dynamically be placed inside containerMc and I want to know how many and which of these five movieClips already exist in containerMc so I can determine where the next square movieClip needs to be placed?
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Jul 7, 2009
I am using Flash CS4 and Actionscript 2.0, and I want to be able to run a certain command for a time I am making only on certain frames...
[Code]...
This doesn't work. The reason I am trying to do this, is because every time I complete a level the timer is still going at the 'congratulations screen' and then when I go to level 2 the timer would start up again, and the seconds would go twice as fast.
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Nov 22, 2009
I am trying to create a function that does something depending on what frame label it was coming from.
I have a home, about and contact page.
I want the home and contact page to check if the previous frame label was "about"
something like this:
if(previous Frame.Label = "about"){
do something
}
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Jan 20, 2010
ive got a file with a score set up, however when the counter reaches 7 .. i want to move and stop on the next frame ..
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Feb 3, 2005
Just wondering if theres a quick way to check if there's another frame on the main timeline after the one you are currently on.. or just a command to tell me how many frames total in movie(and if therres a command for # of current frame, or ill just have to make a counter), rest i can do myself
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Dec 26, 2005
is there a way to check using as what frame a movie clip is on?
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Aug 28, 2006
i want to check the current frame of movieclip that it play's after i press a btn!
my script look something like this:
Code:
sub_meniu.sub2.onPress = function () {
this._parent._parent._parent.Mcs.play ();
checkCurrentFrame ();
[Code]....
This is probably an infinite loop. Further execution of actions has been disabled in this movie.
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Apr 29, 2010
I have one button and when I click on it,firstly I want to run a movieclip and then i want the external swf to be loaded.
How can I achieve this? I want to check when the movieclip has finished in order to load the swf.
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Apr 10, 2010
I have a movie clip in frame 1 of a scene. The movie clip continues to cycle. I've tried everything I can think of but I can't get it to stop. where to put the script and what it should say?
Flash CS4, ActionScript 3
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Oct 2, 2011
I have a swf gallery (it's actually part of a larger swf that does other things). I send an array of image url's the swf and it will fade them in and out to display them in turn.The problem I have is that if there is just 1 image it just keeps fading in and out and looks a bit silly. I would just like to have the one image displayed statically if there's only 1 image.The code that is under the 'gallery' heading in the actionscript is:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code]..
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Nov 12, 2009
I am a complete newbie at flash(it took me 10 minutes just to figure out where to put actionscript code lol). Anyway I'm trying to make a flash where you can cycle through images using a slider bar. They are images of a persons face from 13 angles starting from looking 90 degress left, to center, to 90 degrees right. I want to be able to rotate the face using the slider. What I'm trying to do is similar to another thread I was reading(though not exactly the same goal) so I took the code from there just to start myself off. Currently when I test the movie the face is moving back and forth(in loop play) and the slider bar does not interact with the images/frames at all. This is the code I have in Layer 1 Frame 1. I'm aware this code might be completely wrong for what I want to do since I pulled it from someone elses project.
[Code]...
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Oct 29, 2007
Is there a way to parse all the stage, and find all the textFields in it ?
I know it can be done pretty in AS3, but how to accomplish this with AS2.
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Oct 13, 2009
I've got an interesting one for ya. How do I make a random XML auto gallery. The actionscript is for my auto gallery, which loads and changes every 15 seconds. How do I make it so that it loads from the XML file randomly?!See code below...
Code:
// set up variable and constants
var pathToPics = new String();
[code].....
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Aug 10, 2004
May I noe if there is any flash example or anyone noe how to make images cycling very fast,then one of the images will zoom out for a while, then continue the procedure again but now display out another image.... Something like random letter cycling..
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Oct 20, 2004
How do I make a random XML auto gallery. The actionscript is for my auto gallery, which loads and changes every 15 seconds. How do I make it so that it loads from the XML file randomly?!
See code below...
Code:
// set up variable and constants
var pathToPics = new String();
var pArray = new Array();
[Code].....
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Nov 19, 2010
instead of cycling through the images in the array, it jumps right to the last one. import fl.transitions.Tween; import fl.transitions.easing.*; play_btn.addEventListener(MouseEvent.CLICK, goPlay)
[Code]..
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Jun 19, 2009
I have made an array that creates a menu within a sidebar (this is embeded in a MovieClip, so that it can be tweened in and out dynamically). When you click a menu item created by the array, it loads a swf and plays it. This all works fine. My problem is this: I would like to use that same array to have a "fast forward" and "rewind" feature that plays the next or previous .swf in the array. The other kink is that the swfs need to "autoplay", as in, when one swf is done, the next in the array should start. I am stumped on how to do the fast forward, rewind, and autoplay stuff using the array...
Code:
var menu_itemArray:Array = [
{itemName:"When is it used?",itemType:1,itemSwf:"01whenused.swf"},
{itemName:"Why is it used?",itemType:1,itemSwf:"02whyused.swf"},
[code]....
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Jun 29, 2011
I have a sample zip attached so you can see what I am trying to do. Basically I have a banner with 3 slides. Each slide is also a clickable link. Each slide pauses for 5 seconds. All of that works fine when you just let it loop. I also have 3 buttons at the bottom so you can jump around to different slides. Problem is that when those buttons are used the slides no longer pause for 5 seconds. They all become erratic. They may pause for one second each or more. If you open the flash file you can see it cycle 5 sec at first but if you use the 1 2 3 at the bottom it no longer works correctly. I have been trying to get this worked out all day. Here is the code for each slide
Slide 1
ActionScript Code:
stop();
import flash.events.MouseEvent;
this.stop();
var timelinePause:Timer = new Timer(5000);
timelinePause.addEventListener(TimerEvent.TIMER, timerHandler);
timelinePause.start();
function timerHandler(evt:Object):void {
[Code] .....
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May 31, 2004
i got a quick question on the AS in thor's tutorial about random letter cycling on this website.
he has this to create a makeshift kern:
_parent["let"+x]._x += x*15
I'm just curious as to why you don't need a period after parent. I don't understand what "_parent["let"+x] does without it.
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