ActionScript 2.0 :: Check The Number Of Movieclips In A Level?

Oct 18, 2004

Is it possible to check the number of movieclips in a level?

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This may be a simple question, but I'm relatively new to the actionscript side of Flash.I have buttons that each load a different movie clip into, let's say, Level One. I'd to know how to write the AS so that if a specific movie is already loaded into that level, it won't load again when the button is pressed.

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ActionScript 3.0 :: Movieclips To The Highest Level?

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I have 3 different movieclips loaded to the stage. Placed on different layers when I press the button which is associated with the right movieclip I get working only the one that sits above all. The rest is being played in the back of this movieclip.

I have 2 solutions in mind, I hope you guys could help me at leas with one of them.

-I have prepared a fade out inside each movieclip but why I am new to AS3 (I used AS2 before) I can't figure out how to trigger this when another movieclip started to play.

or

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Is there a way to add some code in the first frame of the main movie's timeline that sets certain MC's that I specify into level 1000? I'm going to be using swap depths for a project but I need certain clips to always remain on top no matter what. The swap depth of the other movies will constantly be raising them by 2 levels, so I figure I'll put the ones I need on top on level 1000 as the others should never reach that high. I was thinking I'd have to either add an array with the MC's I need moved to level 1000, or make them _global. and set a property to that somehow.

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I have a movie (back.swf) and this calls into another (menu.swf, level20). I want to control the movie clips to the level0 with the buttons on level20. I do that but I can't control in a random order.
For example:
I press button 1 and play movie clip 1.
I press button 2 and play movie clip 2.
But if I press again button 1 don't play it.
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Every movie clips are in level0.

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So far I have:
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How can I check for a whole number in AS 3?[code]...

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I tried this:

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which give me an error: Illogical statement with NaN. The statement allways evaulates to false.

which isnt true because the trace tells me NaN

how can I check if it is actually a number before trying to add it?

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I have this so far:

for (var i:Number=0; i<string.length; i++){ 
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[Code]....
 
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How can i check if a number is between two other numbers like:

pseudocode:

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I have a slider where I check the current value to see if it's within various number ranges. I'm basically running the same comparison over and over for 14 range sets. Is there a way to not have to hard code each one?The snippet below is hard coded 14 times with incrementing boxes[x] values. boxes[x] is a predefined array:

Code:
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//do 1st code
}[code].....

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check if a negative number is less than another negative number. The if condition logic seems to be in order as far as i can tell but it doesent work for some reason :

Code:
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[code]....

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I'm trying to check wether two MovieClips are of the same kind or not. I have a collection of MovieClips stored in a dictionary, I'm then iterating over the entries and comparing each MovieClip with a MovieClip passed into the function. The problem is, it doesn't work. Neither does (==).

[Code]...

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I'm trying to check if 2 movieclips hit each other. I know you use the command "hitTestObject". That is working good but I use this in combination with a tweenlite.to.

code: TweenLite.to(tvirus,1,{y:stage.stageHeight,ease:Li near.easeInOut,onUpdate:checkHit,onComplete:remove Virus})
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[Code]....

I have 2 problems. First with the hit test it have me 4 times hit instead of one time. The second problem is that he gave me an error on the removeChild. What are my errors ?

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ive got a c++ program that im writing, its a simple calculator, the way it runs is by the user entering a number then another number, then the operand..what i need to know is how to carry out a check on the two integers so that only a number can be input, if anything else is then the program returns to the "insert first integer" code.

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I am working on a game in which i need to compare two movieclips for being identical. What i am doing is creating a complex shape out of some primitive shapes and then I allow the user to drag and drop some primitive shapes to recreate a similar shape. how can I calculate that the user created shape is similar to the original complex shape or not.

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