ActionScript 3.0 :: Check For Score And Then Change Frame?
Jan 20, 2010ive got a file with a score set up, however when the counter reaches 7 .. i want to move and stop on the next frame ..
View 1 Repliesive got a file with a score set up, however when the counter reaches 7 .. i want to move and stop on the next frame ..
View 1 RepliesIm designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
View 4 Repliesi am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
_root.score +=50
=============
on the first frame of the film i have the code
if (_root.score == 500) {
gotoAndPlay(3);
}
my name is fabo i made a flash game and i need help with this script:
score = 0;
var Seconds = 10;
function timer():Void {
_root.Seconds -= 1;
}
setInterval(timer,1000);
if (_root.time == 0) {
_root.gotoAndPlay(4);
}
stop();
where it say: _root.gotoAndPlay(4) it won't go to the frame after the score counter hits
i'm making a game and i don't know what script to use to change the alpha color of the graphic symbol i used.the game is a shooting game, ex: target points is 50, if the score is 25 the alpha color should be at 50%, if score is 50 alpha is at a 100%i tried this script but it doesn't work
onClipEvent (load) {
if(score<=50){
skeleton_mc._alpha = (score/50*100);
[code].....
I have a result screen that shows bonus points and such. I want each text field to increment one after another and also have it increment by a certain amount each frame. Result Screen pops up. First is the player score check the player score, is it more than the score we want to display if the player score is greater than the player display score by 100 increase the player display score by 100 if the player score is greater than the player display score by 10 increase the player display score by 10 else increase the player display score by 1 when finished move to the next score...and so on. I have thought of using timers to move from one score to the next, but not being in an Event.ENTER_FRAME it only does one if then moves to the next one.
Also the if statement for incrementing the score looks ridiculous and I'm thinking there has to be a better way to do it. I was thinking of making it a separate function but then I wouldn't know what to return, or how to return it so it looks like its increasing and not just showing the total number instantly. I'll try to expand on it a little more.
I'm trying to setup a header / banner to play around with some as3 function and learn more. Really basic the Project checks the Time and Month and thus it changes the time of day and the season. Currently I'm having trouble with my Refresh Class because I need it to keep checking every "15 minutes or so" is it is still (for example) night or the time has just changed to morning in which case the morningSky will get created.
I got the script to refresh but it doesn't seem to change the Time and Season when the computer time and date is changed. I think it has something to do with the return function in the TimeCheck class (I also have SeasonCheck which is build up the same).
PHP Code:
[code]....
I am making a quiz/game, and it works like this, two teams that have to take over the united states, by answering history questions, so right now I have it were when you click on a state, it takes you to a question (on a different frame in the main timeline), then I have a problem, if you get the question right it takes you to the "board" of the United States (that works), but when you are back the color of the state should change its color to red (on frame of the clip) if south got it and blue (another frame of the clip) if north got itBut instead i changes back to grey (default color, all start grey to begin with). I don't and can't seem to figure this out
View 2 RepliesI've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game.
The script involved in the frames are FRAME here:
stop();
btnGoThere.onRelease = function(){ _root.gotoAndStop("there");
} //end event handler
Frame there
btnGoHere.onRelease = function(){ _root.gotoAndStop("here");} // end release
When I test the movie and click the button, the frames don't seem to change.
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
View 6 RepliesI am using Flash CS4 and Actionscript 2.0, and I want to be able to run a certain command for a time I am making only on certain frames...
[Code]...
This doesn't work. The reason I am trying to do this, is because every time I complete a level the timer is still going at the 'congratulations screen' and then when I go to level 2 the timer would start up again, and the seconds would go twice as fast.
I am trying to create a function that does something depending on what frame label it was coming from.
I have a home, about and contact page.
I want the home and contact page to check if the previous frame label was "about"
something like this:
if(previous Frame.Label = "about"){
do something
}
I'm having a little trouble thinking this out and would appreciate some insight from more experienced AS3 users:I have 6 instances of a dice movieclip all named "DiceOne", "DiceTwo", etc. that each have multiple frames (with the appropriate graphic) labelled "empty", "disabled", "One", "Two", etc.What I'm trying to achieve is a way to cycle through each dice instance and check what frame it is on. If it is NOT on frame labelled "disabled", do something. If it is, do nothing.
View 3 RepliesJust wondering if theres a quick way to check if there's another frame on the main timeline after the one you are currently on.. or just a command to tell me how many frames total in movie(and if therres a command for # of current frame, or ill just have to make a counter), rest i can do myself
View 2 Repliesis there a way to check using as what frame a movie clip is on?
View 4 Repliesi want to check the current frame of movieclip that it play's after i press a btn!
my script look something like this:
Code:
sub_meniu.sub2.onPress = function () {
this._parent._parent._parent.Mcs.play ();
checkCurrentFrame ();
[Code]....
This is probably an infinite loop. Further execution of actions has been disabled in this movie.
I have one button and when I click on it,firstly I want to run a movieclip and then i want the external swf to be loaded.
How can I achieve this? I want to check when the movieclip has finished in order to load the swf.
I'm working on creating flash games site and want to make the facebook application version of it. As the site width is bigger than canvas default width I'm trying to find the way to check if the site is loading inside facebook canvas and change the width accordingly.
View 1 RepliesI'm new to AS3 coming over for AS2 and trying to figure out how to code a simple load sequence. I've got two scenes, "Scene 1" and "Scene 2". I've got a MC that is a simple shape tween that loops in the "Scene 1". I'm trying to assign code to this MC that will check to see if frame 40 of Scene 2 is loaded. If it is, gotoAndplay Scene 2 frame 1. If frame 40 of Scene 2 is not loaded, continure to loop the MC unitil it is. Here is the code I've got for the MC in the "Scene 1"
onClipEvent(enterFrame) {
if (i > 40) {
gotoAndPlay("firstframe", "Scene 2");
}
}
"firstframe" is the frame label for the Frame 1 in Scene 1. This seems more difficult in AS3 than AS2.
i want to put a condition on the button event on (release) to check which frame of the movie symbol is stopped. something like if(frame 3 is stoped) gotoAndPlay(14).
View 3 RepliesI have button rollovers, that when at 40fps looks really nice, but when i change the timeline to 24fps, it looks terrible.
What is the best way to change my frame rate of my rollver_MC to fps while leaving the entire fla to 24 fps in AS 3.0
See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?
View 7 RepliesI CAN change the frame rate, like this:
[Code]....
But if I want to change these values I have a problem, I could create a button that says 'on(release){ mc1.framespersec(15);' but all this will do is increase the frame rate by 15, not make it 15.
How do I go about changing my movie height on a certain frame on the timeline?
View 10 RepliesgraphicsSpace.graphicsInnerMenu.selectFolderMenu.imagesButton.addEvent Listener(MouseEvent.MOUSE_UP,imagesPage_change);function imagesPage_change(e:MouseEvent):void{
[code].....
I have the same f() in frame 1 and frame 2, and when I play the movie again, it says f() dupliicated.How can change it in the second frame, not to be the same. Here is the f()
function onEnterFrame(event:Event):void{
domystuff; }
I am trying to change the frame of a movie clip when the date changes to a specific date. For instance, on September 11 I was the movie clip to go to frame 2. I have this code, but not sure how to manipulate it.[code]...
View 1 RepliesMy main frame rate of my flash piece I am working on is set at 30 fps. I want to be able to change the frame rate of another movieclip that is on the timeline. How would I do this? I have seen examples that do it with onclick speed up or slow the clip down. I just want to set it dynamically on the timeline by targeting the movieclip - how I do this?
So in basic premiss mymovieclip fps=20 -- how do I write the code for AS3?
I have a button inside a movieclip inside another movieclip that, when it is released, it changes the frame of the main movieclip. I am using tellTarget like this:
[Code]...
How to change the frame rate in actionscript(actionscript version 2.0).
View 2 Replies