ActionScript 3.0 :: Check Name Of Previous Frame Label?
Nov 22, 2009
I am trying to create a function that does something depending on what frame label it was coming from.
I have a home, about and contact page.
I want the home and contact page to check if the previous frame label was "about"
something like this:
if(previous Frame.Label = "about"){
do something
}
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Jun 4, 2006
i know there is no function for it, but how could i do this?
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Dec 9, 2007
i have a couple buttons that i want to move the timeline to previous or next Frame Label. i have tried one way that didn't work and i see there is an array that i could use for Frame Labels but i don't know how to work with it to get what i want.here is the class that i made, it currently has the initial try which dind't work and just the basic array set up:[code]btw, the traced array returns (and in the final version, no frame labels will be right next to each other on frames):[code]
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Mar 23, 2010
I am trying to find a way to get my menu bar working. Little info, I am a beginner in Flash just learned the essential DVD from Adobe. My menu bar has the following: (About Us) (Services) (Quality) (Projects) (Contact Us) Each page will have a motion shape tween and slide the page down. I have type in this actions :
[Code]...
This actions only works when I click to the next labels but doesn't work when I want to click back to the previous labels. For example, if I click onto (About Us) to (Services) and (Services) to (Quality) and (Quality) to Projects and (Projects) to (Contact Us)... it all works. If I then click from (Contact Us) back to (Projects) or even any previous buttons.
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May 2, 2005
What is the script used to go to previous frame viewed as opposed to (see below) previous frame on timeline?
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May 2, 2005
What is the script used to go to previous frame viewed as opposed to (see below) previous frame on timeline?
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Mar 2, 2006
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
ActionScript Code:
movieclip.prototype.playBackwards = function(arg){
if(arguments.length>0) {[code]....
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
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Feb 29, 2012
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle.
circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);});
// Change the object into a square.
square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
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Oct 5, 2009
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
stop();
but1.addEventListener(
MouseEvent.MOUSE_UP,
[code]....
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Apr 22, 2011
Where can I find step by step instructions for creating next frame and previous frame buttons with Flash CS4?
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Feb 19, 2012
im a novice in AS3 it is possible to place 2 next frame button in a single AS3 code/frame this is my code
up1.addEventListener(MouseEvent.CLICK, gotoNextFrame);
function gotoNextFrame(evt:Event){
,leftbody.nextFrame();
}
[code]....
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Jun 11, 2006
is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.
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Aug 30, 2007
I'm trying to get this function to target myClip_mc and movethe frame head to another frame label.
var counter:Number = 1;
//textBeGone
invisible_btn.onRelease = function(){
counter++;
if(counter % 2 = true) {
[code].....
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Mar 11, 2011
is it possible automatically name frame label with instance name of item in frame.
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Nov 6, 2006
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK
[code].....
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Jun 5, 2009
Yesterday Kglad gave me the following :
nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10;
thTX.gotoAndPlay("next "+nextFrameLabelNum);
}[code].....
which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?
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Aug 6, 2009
if its possible, via AS3, to create a frame label in a movieclip on a specific frame.
Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?
so for example I would end up with:
myLabelOne on frame 10
myLabelTwo on frame 25
myLabelThree on frame 115
etc
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Jun 30, 2004
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
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Jun 20, 2007
is it possible to find the frame number of frame label with AS if a button is rolled over, the timeline jumps to a label - which plays a set of 3D rendered frames to 'raise' and element, once a user rolls out of the 'button' area the button is meant to 'lower' - which can be done by simply playing backwards to the previous label.
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Jun 30, 2004
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
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Jan 31, 2011
Is there a simple way to get the frame number of a frame label?
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Nov 1, 2004
I am loading a swf into an empty MC with this code:
on(release) {
loadMovie("movie.swf", _root.container);
}
what I want to do is also go to a specific frame or frame label in that loaded movie. I thought I could do it by adding something like this:
_root.containter.gotoAndPlay("frame");
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Jun 3, 2011
Is there a way to get the frame label on a specific frame, without it being the current frame?
I've tried accessing it through:
this.scenes[0].labels but it doesn't allow me to check a specific point on the timeline.
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Jun 10, 2006
I'm making a small site in flash which contains some basic scripting, and I ran into a problem. I'm trying to make 2 buttons (<<< and >>>) to browse through a certain part of this site, and clicking the button would bring you to the previous/next frame in the timeline.My script in these frames is as follows:
stop();
achteruit.onRelease = function() {
_root.gotoAndPlay(prevFrame);
[code].....
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Dec 14, 2009
Trying to go to a frame label - 1 frame -
[Code]...
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Dec 27, 2003
Does anyone know why if I use
on (press) {
_parent._parent.gotoAndPlay(19);
}[code]....
it will work? My labeled frame is two parent mc's previous and it doesnt work when I call to it with the label?I would really like to use the label so if I move my keyframes around I dont have to change a lot of code.....
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Oct 20, 2010
I have a gallery of 3-4 pages that I have added nextFrame and prevFrame navigation to successfully but now I'd like to add some simple transitions to make it look more slick- like a fade or a fly (this is for a website, if all I needed was the buttons I could have just made them links in Dreamweaver).[code]
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Apr 22, 2009
So I have a frame labeled 'init' and a button called _exit. I want _exit on click to keep going back until it reaches 'init'
I'm guessing something like this but it doesn't work:
[AS]_exit.addEventListener(MouseEvent.CLICK , function(e:Event):void
{
if(currentFrame!='init'){
gotoAndPlay(currentFrame-1)
}
});
[/AS]
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Nov 9, 2009
Currently I have a single movie clip and next/ previous buttons attached to this movie clip. The image changes every 9 frames. Currently I have the code set to change at every frame. How do I get it so it changes at every 9 frames????
[Code]...
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Oct 10, 2009
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
[Code]...
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