ActionScript 3.0 :: Next / Previous Frame Transitions
Oct 20, 2010
I have a gallery of 3-4 pages that I have added nextFrame and prevFrame navigation to successfully but now I'd like to add some simple transitions to make it look more slick- like a fade or a fly (this is for a website, if all I needed was the buttons I could have just made them links in Dreamweaver).[code]
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
how do transitions from page to page and from frame to frame all in on site, and i'm lost in the codes this is an exemple that i did in attachment, i want to be able to click in the different buttons bur a lot of thinks do not work. In the portfolio section i create a move clip that works well alone, bur when i integrate it with the home intro it didn't work properly. Hope that someone will be able to help me on that one, cause i think that this will help me a lot to understnad the basic transitions with buttons (frame to frame and page to page).
I'm making a small site in flash which contains some basic scripting, and I ran into a problem. I'm trying to make 2 buttons (<<< and >>>) to browse through a certain part of this site, and clicking the button would bring you to the previous/next frame in the timeline.My script in these frames is as follows:
Currently I have a single movie clip and next/ previous buttons attached to this movie clip. The image changes every 9 frames. Currently I have the code set to change at every frame. How do I get it so it changes at every 9 frames????
I'm tryin to create a button that sort of "rewinds" but it doesn't have to show the rewind- all i want it to do is jump back to the previous frame with a stop action on it. So kind of like a "back" or "previous" button.It's been a while since I have programmed a lot and I forget everything
i am trying to create 2 buttons...a next frame and a previous frame...The next frame works fine...but i just cant figure out how to make my previous frameThe code is on the main timeline and its as followsQuote:
next_btn.onRelease = function() { nextFrame(); // will gotoAndStop on next frame in timeline
I've a problem with this script: import flash.events.MouseEvent;stop(); indietro.addEventListener(MouseEvent.CLICK, vaiIndietro);avanti.addEventListener(MouseEvent.CLICK, vaiAvanti); function vaiAvanti(event:MouseEvent):void { nextFrame();} function vaiIndietro(event:MouseEvent):void { prevFrame();} I just want to create a button to go to the next frame e one to go to the previous frame.
This script return me this error: TypeError: Error #1009:
I'm trying to create a "back" button, but when the user clicks on this button I want the animations to go in reverse and then go to the frame that it is calling. so for example i have 5 notes, what happens first is that "note 1" is on the stage then you click on 'next' and then "note 2" slides in from the bottom and pushes "note 1" up and out of the frame and stops and shows 'back' and 'next' buttons. what i am trying to do is, if the user clicks on 'back' , I want the movie to rewind and have "note 1" slide back down. Or if they click on 'next' 2 will be pushed up and 3 is revealed the same way 2 came in.
I have an image sequence on my timeline in Flash.I also have two buttons: forwards-button and backwards-button.I would like the timeline to play constantly forward, when the mouse is held over the forwards button.And I would like the timeline to play constantly backwards when the mouse is held over the backwards button.My attempts so far have failed: I can get the button to work only for one step at a time (and then I need to bring the mouse on and off the button again for it to move to the next frame).I need to have the sequence play forwards/ backwards the whole time that the mouse is over the button.
I'm making an app in flash as3, but there is a bug in my code. (i guess)
-I can go from frame 1 --> frame 2 -I can go from frame 2 --> frame 3
If i try to go from, let's say frame 3 --> 2, I get this message:TypeError: Error #1009: Cannot access a property or method of a null object reference.Why cant I go to a previous frame on my timeline?
Is there a way to recall a variable from a previous frame? I have a variable that was mathematically calculated in frame 3, that variable was then used in a dynamic text field. The problem I am facing is that the text field then disappears in frame 4. The only solution I can think of is reposting the text field in frame 4 but I am having trouble recalling the variable from the previous frame.
I have a flash movie with 11 frames and 5 layers. Each of the frames has AS attached to it and all of them start with: stop();
Now the frame labeled "play" has a button on it, that onRelease sends the movie to the next frame with: gotoAndStop("spin");
That frame further more send it to one of the other frames at random with another gotoAndStop(), which have a stop() and a sendAndLoad on them.
However once it's reached this point, if you roll your mouse over the movie, it flickers and shows flashes of the "play" frame (the one with the button on it).
I can't figure it out, none of the movie clips or buttons in the movie have any actionscript attached to them.
I've tried to delete four of the layers and only keeping the one with the action script on it (and keyframes on every frame). But still it does it.
This seems pretty basic but for some reason I absolutely can't get it to work. I have a set of buttons which I want to be able to send their parent movie to the next or previous frame. I want to use a NEXT and PREVIOUS button, both combined within a single movieclip, to tell a parent file to go to next and previous frame.
i have a couple buttons that i want to move the timeline to previous or next Frame Label. i have tried one way that didn't work and i see there is an array that i could use for Frame Labels but i don't know how to work with it to get what i want.here is the class that i made, it currently has the initial try which dind't work and just the basic array set up:[code]btw, the traced array returns (and in the final version, no frame labels will be right next to each other on frames):[code]
I have a function with some if and else...if statements in a particular frame. In this assessment program, the user goes to other frames, then evaluates several variables at the end. If the user gets more than 3 wrong, the user goes back to the scenarios that were missed (i.e., a particular frame label). When I have tested this program, I can get back to the right frame/scenario, but a particular button's function won't work. Is there something where I need to "reset" this function the second time the user goes through it because it remembers what was done the first time?
I have created a flash file to serve as an image gallery with several different chapters. Each individual chapter is represented by a different frame on the timeline. On each chapter/frame, there is a thumbnail gallery at the bottom of the screen. When you click on the thumbnail, I have loaders set up to load and display the full size image. Then I have a loaderX.addEventListener set up so that when you click on the loaded image, it disappears. The problem occurs when you leave a full-size picture open, and then you navigate to another frame. Then when you try and click on it, you can't remove it anymore.
Now, I can't remove the loader(s) when the next chapter button is clicked because unless the user has clicked on the thumbnail, the loader has not been added to the stage, so there won't be anything to remove. I tried adding the following 'if' statement into the function that navigates to the next frame,
'if(stage.NumChildren >0){stage.removeChildAt(0)}
but the problem with that is that then it just removes all the children and either doesn't advance to the next frame or is just removing all children on the next frame as well, so i end up with an empty stage.
I've been dealing with this problem for close to two weeks now, and I can't even find a bulky way around it, never mind finding a tight clean fix.
How do I call a function that's located in a previous frame? I tried just referencing it by the function name, but the compiler says it can't locate that function. I also did something like this:
frameName.framesFunctionName();
and I get errors saying that it can't find the "frameName."
What is the command to jump to the last frame of the previous scene.E.g.: I have three scenes: sceneA, sceneB and sceneC. An element of the last frame of each scene links to sceneZ. Now I want a button in sceneZ that links either to sceneA, sceneB or sceneC depending on where I came from. prevScene() or prevFrame() doesn't work. I jump to another Scene and I don't know why.
I have a project that have lots of Scenes (50 or so with lots of buttons that link to movies, in most cases I have several buttons linking to the same movie) So..I created a scene called "movies".I have about 90 movies on each frame (90 blank keyframes) with a stop action , FLV Move Progressive download, and a back Button on each framewhen the user clicks on a that back button I want the program to go back where the user just was, Not the Previous Frame with in the timeline or scene.