ActionScript 2.0 :: Resume Movie From Previous Frame Upon Reload?
Sep 26, 2009Im trying to make it so that when the swf is refreshed/reloaded, it resumes on the frame that it left off on, not restart.
View 7 RepliesIm trying to make it so that when the swf is refreshed/reloaded, it resumes on the frame that it left off on, not restart.
View 7 RepliesJust finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
stop();
but1.addEventListener(
MouseEvent.MOUSE_UP,
[code]....
What is the script used to go to previous frame viewed as opposed to (see below) previous frame on timeline?
View 3 RepliesWhat is the script used to go to previous frame viewed as opposed to (see below) previous frame on timeline?
View 3 RepliesI have a flash movie with 11 frames and 5 layers. Each of the frames has AS attached to it and all of them start with:
stop();
Now the frame labeled "play" has a button on it, that onRelease sends the movie to the next frame with: gotoAndStop("spin");
That frame further more send it to one of the other frames at random with another gotoAndStop(), which have a stop() and a sendAndLoad on them.
However once it's reached this point, if you roll your mouse over the movie, it flickers and shows flashes of the "play" frame (the one with the button on it).
I can't figure it out, none of the movie clips or buttons in the movie have any actionscript attached to them.
I've tried to delete four of the layers and only keeping the one with the action script on it (and keyframes on every frame). But still it does it.
In a SWF file, when I am using the following code to move backwards to a previous frame, it is incredibly slow -- Taking around 2 seconds. Where as moving forward to next frame takes 30-40 milli seconds.
[Code]...
I'm using a simple piece of code on a button...
on(press){
_level0.prevFrame();
}
... to go to previous frame but for some reason it causes the main movie clip to flicker. Is this a known problem or am I doing something wrong?
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
ActionScript Code:
movieclip.prototype.playBackwards = function(arg){
if(arguments.length>0) {[code]....
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.
View 14 RepliesI have a Flash GUI...I need to produce a product for delivery on CD/DVD and one of the requirements is for the application to "resume" from the spot where the user quit the application.The fact is, I found a way to do it and it was working perfectly...but once I edited the FLA and republished, the SO only resumed up to a certain point...and the only thing I added to the file was AS to disable the primary navigation buttons at certain locations.[code]
View 16 RepliesI would like to pause a frame for 5 seconds and resume play. My code is just not working out.
View 7 RepliesI'm trying to tween two movie clips and when they are finished, make them resume to the next frame. How do I do this or make it work!?
Here is my current code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
So I have a Flash CS5 presentation which uses ActionScript 3.0, and currently is completely finished except for the addition of background music.
One of the pages has audio files which the user can select and listen to, and another page has video files for the user to select and watch.
As a result, I will need the background music to pause/stop itself before it reaches those frames in the movie, and start itself when leaving those frames.
Alternatively, a button for the user to click and the background music will pause or resume.
I have tried multiple methods, and currently have the background music playing from frame 1 (with the "pause/resume button" event listener) to the end. The pause button will work anywhere in the movie, but the background music will not resume at all - not even from the beginning.
I assume that this is because the song isnt loaded past frame 1?
Where can I find step by step instructions for creating next frame and previous frame buttons with Flash CS4?
View 3 RepliesWhat's the sanest way to achieve something along the lines of this.gotoAndStop(this._currentframe)?
What I want is that Flash re-loads the current frame as if I was using gotoAndStop (which does nothing if it is given the current frame as target frame).
When an animation stops, I need to give the user a way to again view the animation.Is there a way in AS3 to reload (or refresh) the current page I tried gotoAndStop(1), but the variables are not reset.
i m doing a qiuz with several question and each page has a question. My math random() function got some problem so my question maybe can play more than twice
View 5 Repliesim a novice in AS3 it is possible to place 2 next frame button in a single AS3 code/frame this is my code
up1.addEventListener(MouseEvent.CLICK, gotoNextFrame);
function gotoNextFrame(evt:Event){
,leftbody.nextFrame();
}
[code]....
I am making a movie where there are parts where words come up and I want to give the watcher enough time to read the words. I know I can just put in tons of frames- but I was wondering if there is a pause and resume method I might be able to use with action script. Something to holed a movie at a certain frame for a certain amount of seconds and then resume until the next pause.
View 9 RepliesI've set up my flash movie to play and stop at certian frames in the movie. I'd like to add a pause button to pause the movie anywhere in the timeline or animation and then resume from spot it's paused on. This is for a presentation.
View 9 RepliesWhat I am trying to accomplish here is to have my main movie resume playing when an external movie is closed. I.E. How can I make my main know that the external movie is closed and to "re activate certain functions" and to resume playing?
Oh, not too sure if this is needed, but I am loading the external movie with an external preloader that loads the movie. The main movie loads, and external preloader, which actually loads the external movie. Again not sure if this effects anything.
I have a movie which plays for several seconds, then I stop it. I want to resume it playing automatically after 10 secs.
View 3 RepliesI'm making a small site in flash which contains some basic scripting, and I ran into a problem. I'm trying to make 2 buttons (<<< and >>>) to browse through a certain part of this site, and clicking the button would bring you to the previous/next frame in the timeline.My script in these frames is as follows:
stop();
achteruit.onRelease = function() {
_root.gotoAndPlay(prevFrame);
[code].....
Tell me how to reload the movie itself, same like we embed a swf file on a web page, click browser's reload button so the flash movie reset to its original state?
But I want to do this from within the movie, when user click "reset" button, all the previous created instances will be released from memory. I can delete each object manually, but lots of work involved, also not sure if the resources are really free.
I have a gallery of 3-4 pages that I have added nextFrame and prevFrame navigation to successfully but now I'd like to add some simple transitions to make it look more slick- like a fade or a fly (this is for a website, if all I needed was the buttons I could have just made them links in Dreamweaver).[code]
View 0 RepliesSo I have a frame labeled 'init' and a button called _exit. I want _exit on click to keep going back until it reaches 'init'
I'm guessing something like this but it doesn't work:
[AS]_exit.addEventListener(MouseEvent.CLICK , function(e:Event):void
{
if(currentFrame!='init'){
gotoAndPlay(currentFrame-1)
}
});
[/AS]
Currently I have a single movie clip and next/ previous buttons attached to this movie clip. The image changes every 9 frames. Currently I have the code set to change at every frame. How do I get it so it changes at every 9 frames????
[Code]...
1,How reload Movie Clip...?
2,when we remove a Movie Clip,children and all instance object are also removed from stage but it still use memory of server.
I would like to ask a newbie help, How could I reset a movie when it already ended. I am aware it needs to know when the movie finish ,and if it finishes then load the movie again. I know this is very simple but I need help on this .
The code that I use to attach movie is this:
var my_loader:Loader = new Loader();
my_loader.load(new URLRequest("tellyin intro2.swf"));
addChild(my_loader);
I have made a number of Flash banners and I save them and everything is good but when I open them, some of the movie clips have reverted to a previous state. So I need to resize and redo thsoe movieclips. I make one banner and then save as new file and resize it. It is really annoying.. I am on P.C. and have all the current updates installed.
View 5 Replies