ActionScript 2.0 :: [fmx] Generic Function To Move Objects?

May 14, 2004

Alright so... I really don't know the best way to approach this. I had a LOT of code that I thought could be generalized into a function. I don't know how to explian it... here is the code:i attached it...I know it's a lot of code... I just... I don't know what to do with it anymore! When it was in a bunch of small functions, it worked (sort of) just seemed reallly messy and annoyed me.Oh btw its causing the hero to jsut go to 0,0 and then a hit symbol appears there, and then nothing happens, the hit doesnt even dissappear.

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[Code]...

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ActionScript 3.0 :: Creating Generic Actions For Multiple Objects?

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want to simplify coding and wondered if there was a way to write a script that could be used on multiple objects without having to write it to address each object individually. I am building a simple menu where I want the menu link to rise and scale up when the button for it is rolled over and then return to its original position when the mouse rolls off. I know I can write this per button and per item, but wanted to see if there was a way to write it once and then apply the action to everything. EX. My menu consists of 5 items (and respective buttons) home_mc (home_btn), menu_mc, dining_mc, contact_mc, specials_mc.If I write the code

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ActionScript 3.0 :: Adding Data Into Array Of Generic Objects?

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ActionScript 3.0 :: Array Of Generic Objects - Adding Data Into?

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I seek correction and guidancem from you experts, on the Associative arrays and the arrays of Generic Objects. I created the following working code and I believe it is an Associative array:

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Now, I want to create an array of Generic Objects for the same items, as below:

[Code]...

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[code].....

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I am trying to turn the following code (which works well when applied to a _mc) into a generic function I can use on the first frame of my main timeline:

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Actionscript 3 :: Border Container Create Generic MouseOver Function?

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I try to create a function to change border property of border container.To do that I create a function for each border container on my MXML.But I'd to code better and to do a generic function.Today my function is:

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[code]....

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I have these images that will load when I input a certain string of text but I don't know how to combine functions to make a generic one that will work for all of the images. These are just two and they're basically the same thing except I have to make each function (something)1 and then (something)2 for the next image.

[Code]...

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anyone know how to move objects slower then other objects in flash cs3?

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I have homework for my programming lessons. My task is to create balloon shooter game. I done everything in my way, balloons are spawning, counter works. But i cant make them move upwards, i know how to move = y++. That is my problem, i cant figure out where and how. Code below:

import flash.events.MouseEvent;
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[code]....

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[Code].....

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[URL]

and here is the fla

[URL]

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