ActionScript 2.0 :: [fmx] Generic Function To Move Objects?
May 14, 2004
Alright so... I really don't know the best way to approach this. I had a LOT of code that I thought could be generalized into a function. I don't know how to explian it... here is the code:i attached it...I know it's a lot of code... I just... I don't know what to do with it anymore! When it was in a bunch of small functions, it worked (sort of) just seemed reallly messy and annoyed me.Oh btw its causing the hero to jsut go to 0,0 and then a hit symbol appears there, and then nothing happens, the hit doesnt even dissappear.
I'm using Zend AMF to send my remote objects to Flex. I've defined a Constant class and created getASClassName() method. Then I've created Action script class in flex.
Objects are send successfully, but they are deserialized to generic Objects in Flex instead of specific ones. EDIT: On network monitor in Flex I can see that AMF value is set to com.my.project.valueobjects.Constant. Although array from event.result contains Objects.
I will try to give as much detail as I can. I am creating an CRM application using Flex(Cairngorm 2)/Java/Hibernate. The basic problem I am having is this: I have a Customer class in Java that has an ArrayList of Address classes. I have a Customer class in Flex that has an ArrayCollection of Address classes. When I make the remote object call for a Customer I get back a Customer object in Flex, but the ArrayCollecion objects have a data type of Object instead of Address. If I try to call for a List of Address classes I get the same result. If I try to call for a List of Customer classes I get a list of Customer classes in Flex. Using tomcat 6 with the following jars:
Is there any way, without having the creator of the object implement any special functions (no specific serialization functions) (however, they can use annotations), to have Flash serialize a generic, possibly deep (objects within objects within objects, etc, etc, etc) object?
want to simplify coding and wondered if there was a way to write a script that could be used on multiple objects without having to write it to address each object individually. I am building a simple menu where I want the menu link to rise and scale up when the button for it is rolled over and then return to its original position when the mouse rolls off. I know I can write this per button and per item, but wanted to see if there was a way to write it once and then apply the action to everything. EX. My menu consists of 5 items (and respective buttons) home_mc (home_btn), menu_mc, dining_mc, contact_mc, specials_mc.If I write the code
home_btn.addEventListener(MouseEvent.MOUSE_OVER, homeOver); home_btn.addEventListener(MouseEvent.MOUSE_OUT, homeOff); function homeOver(MouseEvent) {
Is it possible to receive custom generic typed objects through AMF? I'm trying to integrate a flex app with an existing C# service but flex is choking on custom generic typed objects. As far as I can tell Flex doesn't even support generics, but I'd like to be able to even just read in the object and cast its members as necessary. I basically just want flex to ignore the <T>. I'm hopeful that there's a way to do this, since flex doesn't complain about typed collections (a server call returning List works fine and flex converts it to an ArrayCollection just like an un-typed List).
The custom C# typed class public class TypeTest<T> { public T value { get; set; } public TypeTest () { }}
The server method returning the typeTest public TypeTest<String> doTypeTest() { TypeTest<String> theTester = new TypeTest<String>("grrrr"); return theTester; [Code] .....
Irritatingly if I change the result handler to take parameter of type Object it works fine. How to make this work with the value object?
I am able to add key/pair data into the associative arrays, like;
Code: var arrColors: Array = new Array(); arrColors.push({color: "aqua", code: "0x00FFFF"}); arrColors.push({color: "beige", code: "0xF5F5DC"}); arrColors.push({color: "brown", code: "0xA52A2A"}); // and so on
But, if I want to do the same with the array of generic objects, like;
Code: var obj: Object = new Object(); obj["key"] = "value";
How can I add more data into it, because push() function does not seem working with this type of array.
I seek correction and guidancem from you experts, on the Associative arrays and the arrays of Generic Objects. I created the following working code and I believe it is an Associative array:
Code: var arrColors: Array = new Array(); arrColors.push({color: "aqua", code: "0x00FFFF"}); arrColors.push({color: "beige", code: "0xF5F5DC"}); arrColors.push({color: "brown", code: "0xA52A2A"}); // and so on
Now, I want to create an array of Generic Objects for the same items, as below:
I've knocked together a Java/BlazeDS server which creates a generic GridBean object. This GridBean contains:[code]I then created a Flex app that uses a RemoteObjectServiceWrapper to call my java server, grab the GridBean, create some DataGrid columns from the columnDefs and then set the dataProvider as the list of objects. Ok so far, everything renders.Now, what I'd really like to do is: set up some kind of event handler on the flex side so that if my item/object is edited in the datagrid, I fire a message off to java saying 'edited this field on this item'. The end goal is to have a nice generic way to render any list of objects from Java in a flex datagrid.
I have this question regarding vectors. Is there a way where I can make a generic utility method which would for example, subdivide a vector into two vectors and would be able to handle all types of vectors, whether they contain <int> or <string> or <myClass>
for example:
ActionScript Code: public function splitVectorIntoTwo(v:Vector.<T>):Vector.<Vector.<T>> { var result:Vector.<Vector.<T>> = new Vector.<Vector.<T>>(); //Do logic return result; }
I don't know if this is possible but else it hinders our development quite a bit by using vectors since we can't use some generic utility methods as they will not accept generic vector types and you have to create a specific method for every vector type, one for Vector.<int> one for Vector.<string> etc.... With arrays, since they are not type-safe they can be passed within every such method.
My requirement/need is the AS3 code for placing any type of Component(viz., Button, CheckBox, ComboBox, ListBox, radiobutton, Slider, Scrollbar,Label,TextField, etc.,) on the stage with desired width,height, X and Y parameters(values) which we mention in "Properties" tab of Properties Window in flash. Hence, What i need is, (say)a generic ActionScript 3.0 method/function, which places any of the components present in "Components Panel" onto the stage. the function prototype or signature may be like this:
function addComponent(int <width>, int <height>, int <XPos>, int <YPos>)
t is a general query i think so. i.e., A basic programmer's task for defining a function for my requirement.I think,if I want to add a Button onto the stage at 100,100 pixel position and the button component's width and height are 50,50 respectively, (i.e., button.X=button.Y=100 && button.width=button.height=50).So, a button must be placed at 100,100, then, the sample code looks like this:
Button <btn_instance> = new Button(); //creates Button instance <btn_instance>.addComponent(50,50,100,100);// properties of button.
So, I'm a beginning to intermediate Flash and AS guy grappling with some programming concepts.I find that when I create my own functions from scratch, especially to define a generic function to different movie clips, in this case to their onEnterFrame functions, I get unexpected results.The bottom is some code from a new simple website I'm trying to code. My problem is that I can't get the function working in a generic way. I know I may be taking the completely wrong approach and totally missing something, but I am continuously coming up with problems (seems to be a misunderstading of scope at a deeper level, not simple variable timeline scope, but inherant scope within functions, etc..).So, I will just copy paste the code here and try and comment as much as possible. For claritie's sake I will remove button codes except option1 and option2.
//initialization of a few global and one timeline variable. These should //be self explanatory in the code so I wont go into to much detail //my probs arent in the detail but in the overall relationship of the
I am trying to turn the following code (which works well when applied to a _mc) into a generic function I can use on the first frame of my main timeline:
I am new to flash and ActionScript 3.0.I am learning ActionScript 3.0. My requirement/need is the AS3 code for placing any type of Component(viz., Button, CheckBox, ComboBox, ListBox, radiobutton, Slider, Scrollbar,Label,TextField, etc.,) on the stage with desired width,height, X and Y parameters(values) which we mention in "Properties" tab of Properties Window in flash.
Hence, What I need is, (say)a generic ActionScript 3.0 method/function, which places any of the components present in "Components Panel" onto the stage. i.e., As per my idea, the function prototype or signature may be like this: function addComponent(int <width>, int <height>, int <XPos>, int <YPos>)
i.e., A basic programmer's task for defining a function for my requirement. I think,if I want to add a Button onto the stage at 100,100 pixel position and the button component's width and height are 50,50 respectively, (i.e., button.X=button.Y=100 && button.width=button.height=50). So, a button must be placed at 100,100, then, the sample code looks like this: Button <btn_instance> = new Button(); //creates Button instance <btn_instance>.addComponent(50,50,100,100); // properties of button.
I try to create a function to change border property of border container.To do that I create a function for each border container on my MXML.But I'd to code better and to do a generic function.Today my function is:
protected function bcContact_mouseOverHandler(event:MouseEvent):void { // TODO Auto-generated method stub bcContact.setStyle("borderVisible",true);
[code]....
bcContact is one border container Id.I try to replace bcContact by this but it doesn't work.
I have these images that will load when I input a certain string of text but I don't know how to combine functions to make a generic one that will work for all of the images. These are just two and they're basically the same thing except I have to make each function (something)1 and then (something)2 for the next image.
I have homework for my programming lessons. My task is to create balloon shooter game. I done everything in my way, balloons are spawning, counter works. But i cant make them move upwards, i know how to move = y++. That is my problem, i cant figure out where and how. Code below:
import flash.events.MouseEvent; import flash.events.Event; var c = 0; circle.addEventListener(MouseEvent.MOUSE_DOWN, handlerMouseDown);
I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road. What I need to do is have an mc of a car that moves along the road. When the car is at button 1, and you mouseover button 2, the car moves towards button 2, then when you mouseover button 3, the car moves towards button 3 etc., all while the car stays on the road (path) that it sits on - so not like a mouse follow but constrained to the path. I also need the car to go in reverse, so if the car is at button 4, and you mouseover button 3, the car will move towards it.
I've seen couple of websites [URL]...in these websites the text & the objects move with the mouse moves. I just wanna know how to move the objects with mouse movement or you can say how to make an object follow the mouse (left-right-up-down)
P.S. In the 2nd website there's a 3d character also which I don't have in my project so there's nothing to worry about 3d in flash. I've just couple of images & text
I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road.What I need to do is have an mc of a car that moves along the road.
When the car is at button 1, and you mouseover button 2, the car moves towards button 2, then when you mouseover button 3, the car moves towards button 3 etc... all while the car stays on the road (path) that it sits on - so not like a mouse follow but constrained to the path...I also need the car to go in reverse, so if the car is at button 4, and you mouseover button 3, the car will move towards it.
I'm trying to understand Array and For Loops and they started to make sense. I have this code that generates 100 drops and moves them down but I would like to populate more and more move them down and delete them after crossing the stage (Y direction)..
[AS]var rainDropArray = new Array(); for(var i:int=0; i<100; i++) { var rainDrop:RainDrop = new RainDrop(); rainDrop.x = Math.random() * 550;
I wonder if there is away to move all objects currently on the stage at the same time without addressing each of them and regardless what obects which are on the Stage. Something along with Stage.y=-50 I know this wont work but is there a way?
I have a main menu box that contains navigation buttons.This box can be dragged anywhere on the screen. If i want a button to move that box to a certain x and y point, no matter where it is at anytime