Actionscript 3 :: Move Objects By X,y?
Nov 27, 2011
I have homework for my programming lessons. My task is to create balloon shooter game. I done everything in my way, balloons are spawning, counter works. But i cant make them move upwards, i know how to move = y++. That is my problem, i cant figure out where and how. Code below:
import flash.events.MouseEvent;
import flash.events.Event;
var c = 0;
circle.addEventListener(MouseEvent.MOUSE_DOWN, handlerMouseDown);
[code]....
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Jul 27, 2009
I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road. What I need to do is have an mc of a car that moves along the road. When the car is at button 1, and you mouseover button 2, the car moves towards button 2, then when you mouseover button 3, the car moves towards button 3 etc., all while the car stays on the road (path) that it sits on - so not like a mouse follow but constrained to the path. I also need the car to go in reverse, so if the car is at button 4, and you mouseover button 3, the car will move towards it.
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Feb 3, 2012
I've seen couple of websites [URL]...in these websites the text & the objects move with the mouse moves. I just wanna know how to move the objects with mouse movement or you can say how to make an object follow the mouse (left-right-up-down)
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Jul 27, 2009
I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road.What I need to do is have an mc of a car that moves along the road.
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Jan 3, 2010
I'm trying to understand Array and For Loops and they started to make sense. I have this code that generates 100 drops and moves them down but I would like to populate more and more move them down and delete them after crossing the stage (Y direction)..
[AS]var rainDropArray = new Array();
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[Code].....
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Jun 27, 2010
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[URL]
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[URL]
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Aug 10, 2009
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How to make the objects in your flash move without tweening? example, I have 2 retangles and I want the 1st rectangle to move left and bounce at the edge of the scene. And the 2nd rectangle move to the same direction but not the same speed.
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Alright so... I really don't know the best way to approach this. I had a LOT of code that I thought could be generalized into a function. I don't know how to explian it... here is the code:i attached it...I know it's a lot of code... I just... I don't know what to do with it anymore! When it was in a bunch of small functions, it worked (sort of) just seemed reallly messy and annoyed me.Oh btw its causing the hero to jsut go to 0,0 and then a hit symbol appears there, and then nothing happens, the hit doesnt even dissappear.
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URL...Not too sure how to name this issue so its hard for me to search for such a tutorial..
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I am working on a Flash photo project where a small image is shown with a square that follows the mouse. Below will be a larger image that moves with the mouse simulating a larger view of what is under the mouse pointer. Though I am making progress with this, I am having problems getting the two pictures to sync up.I am currently using Flash Pro CS5, but have been saving as a CS4 project in case I have to work in it later. I don't know if that makes a different in actionscript 3.0, but I thought I'd include it anyway.I tried to attach my file, but the 300Kb limit stopped me. Here is the code I am using so far though.
Code:
import flash.events.MouseEvent;
import flash.events.Event;
[code]....
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Dec 19, 2010
As the title says, need best way to move objects in game. Always used x and y increments. Read about tweenlite and use it, very easy. So which do I use taking into account that these games can be ported to mobiles ie: which is more optimized. It's a platform type game. I will have a. A little girl that walks and climbs
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May 18, 2011
Here is my code:
function createEnemy(event:TimerEvent):void {
var enemyAppear = new MovieClip;
enemyAppear = new Enemy();
enemyAppear.x = Math.random()*stage.stageWidth;
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[Code] .....
What I am trying to do is spawn a enemy to stage and when it appears on the stage I would like it to move across the stage a certain distance.
Visual Example:
O = enemy, X = original position, Y = new position
O (Spawns @ Location X) X ---------------------------------------------------------> Y
( Moved from location X to Location Y)
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if there is an option to refer to a layer as a named object. so if I have a layer named 'myLayer' I can to control about the alpha amount, for instance, of all the objects (symbols, movieclips etc.) that inside this layer or to move all those objects together as a one unit by some pixels.
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I'm working on a game right now where I'm going to have paths dynamically built by the user for multiple AI objects to "walk" along. I'll be detecting/redrawing the path only on user input but I'm still debating over the fastest possible method to update the movement of many AI objects "walking" along/up/down the given path. Think for example of pac man, but the level is dynamic. Right now I'm leaning toward building the enemies in a linked list of final classes and looping through the linked list calling a function in each of the AI objects to plot the next move along the path.
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[Code]....
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