IDE :: Make Objects Move In A Specific Path?
Dec 1, 2010
i want to make 3 objects move in a square pathi tried to use guide layers but it didn't work good for both three objectsonly the first object followed the exact pathis there some other way to do it??
View 6 Replies
Similar Posts:
May 29, 2011
I'm working on a game right now where I'm going to have paths dynamically built by the user for multiple AI objects to "walk" along. I'll be detecting/redrawing the path only on user input but I'm still debating over the fastest possible method to update the movement of many AI objects "walking" along/up/down the given path. Think for example of pac man, but the level is dynamic. Right now I'm leaning toward building the enemies in a linked list of final classes and looping through the linked list calling a function in each of the AI objects to plot the next move along the path.
View 1 Replies
Mar 31, 2012
After read a lot about ball physics, watch some examples and few days of trying making pinball with bitmaps, I use simple (easy to work with) and fast performance Physics AS3 engine for bitmaps [URL] but still cant fix problem: if ball is moving too fast and object on path is too small, there will be no collision detection (code works perfect only with bigger objects or if ball is moving slower). I am not good at physics and maths. Here is function code which make physics for ball on every frame rate (but maybe its better to change it to setTimeout):
function showFrame(e:Event) // onEnterFrame{
var collisions:Array = collisionlist.checkCollisions();
if(collisions.length) // if collision{
var collision:Object = collisions[0]; // get collision information
var angle:Number = collision.angle; // get collision angle
[Code] .....
View 2 Replies
May 2, 2010
make my hero go back to his shelter when he finds some food or when he approaches an enemy. It looks like this:
1. The hero is in the shelter.
2. The hero is hungry.
3. The hero leaves the base to hunt some animals down.
4. The hero is full and is headed back to the shelter.
5. He moves in the direction of where the base is.
So, once again, how do I make my hero go back to where he came from? How do I make my hero's x and y position to fit the way back home?
View 3 Replies
Jun 25, 2005
How can I make a Movie Clip move dynamically following a path given by a line?? Like.... the user can draw a line and the movlieclip moves following it ? how ?
View 1 Replies
Sep 7, 2010
I can't seem to figure out how to accomplish a fairly simple task: I have a simple graphic and I'd like to apply an "orbiting" effect to it - so that the graphic moves in a circle around an arbitrary point (without rotating around its own center).[code]...
View 1 Replies
Mar 17, 2012
Right, so here's the scenario: I have 4 objects, A, B, C and D. What I want is that C obscures A, but not B. Similarly, I want D to obscure B, but not A. A and B can overlap each other in any order, it doesn't matter.In other words, what I want is an object (C) to be able to cover one object (A) but not another (B), even if it comes into contact with it.Same with D, which can cover B but not A, even if it comes into contact with it. The problem is that I can't think of a layer configuration that allows this: D will always be higher than both A and B, and thus will obscure both.I'm not expecting anyone to come up with some unfathomably clever configuration, but I'm wondering if there's some kind of ActionScript that can do this. In particular, I would like A and B to be dynamic TextFields, and C and D to be MovieClips of any shape (i.e. not a rectangle).
View 3 Replies
Nov 10, 2003
How to make the objects in your flash move without tweening? example, I have 2 retangles and I want the 1st rectangle to move left and bounce at the edge of the scene. And the 2nd rectangle move to the same direction but not the same speed.
Rectangles are: rectangle1 and rectangle2
View 3 Replies
Dec 16, 2010
how i can make objects move with random speed.i have 3 objects but their speed is handeled by the timeline how i can make them move with random speed
View 4 Replies
Nov 10, 2003
how to make the objects in your flash move without tweening? example, I have 2 retangles and I want the 1st rectangle to move left and bounce at the edge of the scene. and the 2nd rectangle move to the same direction but not the same speed.
rectangles are: rectangle1 and rectangle2
View 3 Replies
Jan 30, 2009
This is what i have to do:
-Place 10 buttons on the screen
-Make 10 objects randomly move as i press each of the buttons.
eg: press button 1, object 1 moves to a random position press button 2, object 2 moves to a random position...
View 5 Replies
Jan 17, 2006
What I want is a hint how to make a specific thing happen while clicking a specific button. Like "if I click button 1, do this". Would like to use this script though I'm gonna add buttons over time and this is an easy way to have the functionality working.
Here's the code:
Attach Code
function hitButton(btn) {
btn.onRollOver = function() {
this.colorTo (0xC4006A);
[Code]....
View 4 Replies
Oct 20, 2003
How can I make an object following my cursor ( but not directly) through a specific path (something like a city plan) and every time my cursor change location the object would change path so it will stop where my cursor is?
View 7 Replies
May 1, 2009
anyone know how to move objects slower then other objects in flash cs3?
View 3 Replies
Mar 10, 2009
I am working on making a picture move along a path but for some reason I can't get it to work. I have followed the instructions in my text book but the image just goes down at an angle to the bottom right of the stage instead of following the path I created in the motion guide.
View 3 Replies
May 3, 2009
I am working on making a picture move along a path but for some reason I can't get it to work. I have followed the instructions in my text book but the image just goes down at an angle to the bottom right of the stage instead of following the path I created in the motion guide.
View 1 Replies
May 19, 2010
I'm having a bit of trouble getting a platform to move between a certain path with AS3.
My code looks like this -
Code:
if (((_platform.x >= 300) && (_sp >0)) || ((_platform.x <= 50) && (_sp <0)))
{
_sp *= -1;
}
_platform.x += _sp;
where _sp is the speed at which the platform moves (currently at 7) and _platform is the instance name of the platform.
I want it to move between the coordinates 50 and 300 along the x axis. What it does is, moves along the x axis and as soon as _platform.x hits 300 I get this weird movement where the platform moves back and forth at this point.
View 3 Replies
Mar 23, 2010
I need to implement a drag and drop functionality, where I can define and constraint the route of the draggable object.[URL].. only that i have the paths designed and not calculated by a math function. So, in fact, as mouse moves I need to tell the object to follow the custom path/movieclip.
View 1 Replies
May 17, 2009
I have finished a little game called "math match". The idea of the game comes from "math mountain", a game is for the player who must caculate some kind of mathmatic questions, if the answer is correct, the player will move along a predefined path in several steps. I am newbie for programming games, so I am not sure what I have done in moving the role is the correct one, although it works okay. I know in Flash CS3, I can use motion guid layer to make the role move along a predefined path, but it seems it's not good in the game, or I don't know how to control it in actionscript 3.0. So I used many 'marks'(little movieclip) along the path. That divide a path into small pieces of lines, so I can move the role along the lines. If the 'marks' is enough, the precise is enough, the movement works okay.
But I think it's quite not a good method. I don't know if there is any good algorithm to move the movieclip along a predefined path, and this path is random, is hardly to be described by any math equation. I think in Flash CS3, we can draw a path by author tools, indeed Flash CS3 use some algorithm to do that. If we can get that math equation, we can simulate the movement very precisily, but is it possible? I don't know.
View 7 Replies
Mar 10, 2010
When I click on the button, it should bring me to a specific location which is inside the MovieClip, and that works. However, from inside that MC, I want to click on the same button, it should bring me on the main time line. How to do that? I am making of a variable (boolean) here. Is there something wrong in my code? (see path.fla)
(b) How do I remove a movie clip? (see path2.fla) When I clik on the square_btn, it brings me to a location inside that movie clip where there is an oval button. When I reach that oval button, I want the square_btn to me temporarily removed on that page.
View 2 Replies
Mar 26, 2012
I have a motion tween that I have move forward along a path, is there any way I can make the motion tween then move backward along the same path and then forward again.... like a loop?
View 2 Replies
Aug 10, 2009
I am interested in making an animation that would be the equivalent to watching somebody write with a pen. The line tip would start moving and the path that that tip traces would stay on the screen.
View 1 Replies
Dec 15, 2009
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
[Code]...
View 2 Replies
Jan 27, 2010
Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.
[Code]...
View 2 Replies
Dec 24, 2002
There is an example of what I'm trying to do [URL]. The only difference is that I'd like to use several different objects in my file...and not only one (i.e., ball or whatever) - but different objects with different shapes, colors....circulating on the same "path".
View 1 Replies
Aug 5, 2011
I have a MC with a ball-movement, that I'd like to move in a specific direction, anytime on pressing A. Here's my code so far (the target is the center of the paddle); but it only does the last part and reverses the current direction.
ActionScript Code:
on (keyPress "a") {
endX = _root.pad._x;
[Code]....
View 4 Replies
Mar 30, 2010
is there a way using AS3 to get objects to follow a path (a drawn line) or will i have to set waypoints?
View 3 Replies
Dec 2, 2009
How do you move a child, For example, I use the drawRect command, and have a rectangle, how do I have it move
View 1 Replies
Apr 25, 2011
How to get all child ids of myCanvas1.Also for a specific mxml tag say <mx:Move /> how to get its id from action script
<?xml version="1.0" encoding="utf-8"?>
<mx:Application layout="absolute" xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
<![CDATA[
[code]....
View 2 Replies
Nov 15, 2009
I'm working on this scroll from tweener [URL]. I've made a button that lets me reach the position I want on the scroll
Code:
this.bout.onRelease = function() {
this._parent.gotoPosition(4);
};
Now I'd like to load a movie when I move to this or that position. Maybe with if?
Code:
this.bout.onRelease = function() {
this._parent.gotoPosition(4);
if (_root.Position=4) {
loadMovieNum("test.swf", 1);
}};
but this doesn't work (it loads the movie alright but not because of the position).
View 1 Replies