ActionScript 3.0 :: Move Children To A Specific Coordinate?
Dec 2, 2009How do you move a child, For example, I use the drawRect command, and have a rectangle, how do I have it move
View 1 RepliesHow do you move a child, For example, I use the drawRect command, and have a rectangle, how do I have it move
View 1 RepliesIs there a way to use an loadMovieNum code at the beginning of a frame and make it load at a specific x and y coordinate? When I use this code it doesn't work...
[AS]
loadMovieNum("bodyline.swf", 5);
this._x = 43.3;
this._y=130;
[/AS]
It changes the coordinates of the main background image, not the position of the movie it just loaded. I tried something like this....
[AS]
loadMovieNum("bodyline.swf", 5);
"bodyline.swf"._x = 43.3;
"bodyline.swf"._y=130;
[/AS]
I am working on a project where I have 5 equal sized panels inside of a MC that uses the following code to load the MC: ( it slides into place in the viewer window)
onClipEvent (load) {
targetx = 650.0;
delay = 8;
[Code].....
What I would like to do is ALSO move the panels with left and right arrows that act independently of navigation buttons. So that if you were on panel 2 you could advance to panel 3 or back to 1. Can I assign AS to the arrows to move the MC a specified distance left or right?
I'm working on an mp3 player. It makes use of a custom scrollbar I found here[url]...
I've gotten it to work so far, but there is one bit I would like to add. I would like it to scroll to specific y-coords when a button is clicked. The code for the scrollbar is all in an external AS file, which is referred to by an exported movieclip in the main fla.
i have this code on my instance named "orangecell", i would like this mc to be shown on (350, 250) is it possible?? stage size is
[Code].....
How would i make it so that i can make something move at an x/y coordinate and have it move there with ease?
View 1 RepliesI am extending the Flash DownloadProgressBar component for use as a preloader with Flex. Is it possible to override the x and y coordinate position of the progress bar? (the default is to center the bar)
View 1 RepliesI'm trying to make a game of sorts. I have a button that you need to click that is in the center of the screen. Upon clicking it, it goes to the next scene.What I need here is for the mouse cursor to start in the upper right-hand corner of the stage of the second scene whenever said button is clicked. Not just a movieclip of a cursor, but the actual mouse itself, since it needs to be able to click a button on the other side.Below I've included an example of what needs to be done (not my actual game, but it shows the problem that I'm having. IT IS AN MX2004 FLA FILE.
View 3 RepliesWhen Serching for levalid Sting. How can i get that leval page length;
example1: search String="m0_l0_t1" these leval page length =2,
example2: search String="m0_l0" these leval page length =3,
var myxmlL:XML=
<root>
[code]...
I have 3 square. smallest square s3 is inside s2. s2 is in side s1. each is 10px larger [code]how can I find the coordinate of child in its parent's coordinate system?
View 1 RepliesI have xml files with many children and then further more children.
like
<level1>
<child id=1 > <nodes....> </child1>
<child id=2 > <nodes....> </child1>
<child id=3 > <nodes....> </child1>
<child id=4 > <nodes....> </child1>
</level1>
Is it possible to get the children nodes of child with id = 1 in AS3
I'm using the following array to add children to the stage:
for(var i=0;i<6;i++) {
var aCherry=new cCherry()
aCherry.y=10
aCherry.x=10+100*i
stage.addChild(aCherry)
}
Now I want to modify each cherry based on another array. Something like this:
[Code]...
Clearly stage.getChildByName("aCherry")[i] isn't correct, but coming from JavaScript this makes the most sense to me and should accurately portray what I'm trying to achieve for you guys reading this. So, how would I actually do this? This being getting an array of children added to the stage under a certain name or class (so an array of cCherry would work too, if necessary), then using them in a way similar to the above loop.
How can I hide all children clips except a specific one with actionscript 3 ?
View 2 RepliesI add to a movieclip various Textfields using addchild.How could I get all Textfields in the movieclip to remove (or edit) them?
View 3 RepliesI created a loop that adds the same movie clip 22 times inside of another movie clip and pushed it into an array in order to control it later. But i can't seem to find away to remove those children from the movie clip... is there a way to remove all children of a specific movie clip? I tried to create another loop but i cant remove the children using removeChild(arr[i]);
View 3 RepliesI am converting complex animations from vector to bitmap. It is easy to convert them to bitmap when the animations are in the main timeline. However, when there are animations inside animations it all becomes very messy because I need to move all those playheads recursively.
View 1 RepliesThe code below adds all the childrens of specific movie clip to the array called arrayBox. The next loop SHOULD loop through all the items inside arrayBox and check if any of those items (those items are all movie clips) is colliding with movie clip which isn't in array called avatar. If so, it should pop up the output and change some variable, but the point is that something with second loop is wrong...
[Code]...
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Code:
<root>
<dir name="images">
[code]....
I have a MC with a ball-movement, that I'd like to move in a specific direction, anytime on pressing A. Here's my code so far (the target is the center of the paddle); but it only does the last part and reverses the current direction.
ActionScript Code:
on (keyPress "a") {
endX = _root.pad._x;
[Code]....
i want to make 3 objects move in a square pathi tried to use guide layers but it didn't work good for both three objectsonly the first object followed the exact pathis there some other way to do it??
View 6 RepliesHow to get all child ids of myCanvas1.Also for a specific mxml tag say <mx:Move /> how to get its id from action script
<?xml version="1.0" encoding="utf-8"?>
<mx:Application layout="absolute" xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
<![CDATA[
[code]....
I'm working on this scroll from tweener [URL]. I've made a button that lets me reach the position I want on the scroll
Code:
this.bout.onRelease = function() {
this._parent.gotoPosition(4);
};
Now I'd like to load a movie when I move to this or that position. Maybe with if?
Code:
this.bout.onRelease = function() {
this._parent.gotoPosition(4);
if (_root.Position=4) {
loadMovieNum("test.swf", 1);
}};
but this doesn't work (it loads the movie alright but not because of the position).
how to make one object move to a specific point with animation in Actionscript ( not MXML code ) ? ( Flex 4.5 )
View 4 RepliesI have this code below on this button that is inside of a movieclip. I just want this button to do is move the main timeline to a specific frame thats all.
[Code]...
I didnt put i a object name before the addeventlistener because I'm not sure what to put because if I put "this" the other buttons will bt controlled by this code and if i put "parent" only that button will work.
Can I do this in flash? which is the best way to do it? I have a main mc and I want to duplicate it and then move it in specific area..
View 12 RepliesI have an object that moves around, and once it is pressed, I want it to move to a specific place and then continue to the next frame in the movie clip. This is what I have : a movie clip, the first frame has the stop(); command and contains approx 12 frames. The MC has this script attached to it :
onClipEvent(enterFrame){
if(_x >= 0){
_x = _x - 10
}if(_y >= 0){
_y = _y -10
}if(_x == 0 && _y == 0){
gotoAndPlay("/ball",2) // ball being the instance name of the mc
}}
The first two parts do move the object to where I want it but the third part will not work and I cant get it to move past frame 1. (Note : 0,0 is not the place I want it to move to, it is there because I was experimenting with the code and this was an easy place to assign to the movement).
can i do this in flash?i have a main mc and i want to duplicate it and then move it in specific area.
View 12 Repliesfor a menu i use 3 MCs, when you click one of them, the two others MCs will make place for the 'options' of the clicked menu. What i want to do is give a specific _x and _y coordinates for the menus to move at when the other one is clicked (start and arrival, and have a motion tween between them). see what i mean?
View 4 RepliesSay for example I have a ball and I would like to move it towards a specific angle and a specific magnitude I would use something like:
[Code]...
Now if I wanted to change this force, for example, add a force to it, say, with magnitude 0.5 and angle 20, how would I do that?
In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
View 4 Replies