ActionScript 3.0 :: Flash - Get All Children Of A Specific Type?
Mar 22, 2011I add to a movieclip various Textfields using addchild.How could I get all Textfields in the movieclip to remove (or edit) them?
View 3 RepliesI add to a movieclip various Textfields using addchild.How could I get all Textfields in the movieclip to remove (or edit) them?
View 3 Repliesis it possible to retrieve all children of a certain type from a parent in actionscript 3?i only see getChildAt,getChildByName, is there a getchild of a certain type like get all childs of object type:Food?!!!
View 3 RepliesI have xml files with many children and then further more children.
like
<level1>
<child id=1 > <nodes....> </child1>
<child id=2 > <nodes....> </child1>
<child id=3 > <nodes....> </child1>
<child id=4 > <nodes....> </child1>
</level1>
Is it possible to get the children nodes of child with id = 1 in AS3
is it possible to retrieve all children of a certain type from a parent in actionscript 3? i only see getChildAt,getChildByName, is there a getchild of a certain type like get all childs of object type:Food?
View 2 RepliesHow can I get all <s:Images/> from an MXML file regardless of where they are in the hierarchy of that file?
So for this:
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I want to get all images from the first Group, regardless if they are contained within the Group itself or the VGroup or HGroup.
When Serching for levalid Sting. How can i get that leval page length;
example1: search String="m0_l0_t1" these leval page length =2,
example2: search String="m0_l0" these leval page length =3,
var myxmlL:XML=
<root>
[code]...
I want to remove all of the textfields for a movieclip, only textfields. Does anyone know how to do this?
Code:
if(this.mcContentOnStage.getChildAt(i) is TextField){
"This must be a textfield! I need to remove it!"
//this.mcContentOnStage.getChildAt(i).text
}
I'm using the following array to add children to the stage:
for(var i=0;i<6;i++) {
var aCherry=new cCherry()
aCherry.y=10
aCherry.x=10+100*i
stage.addChild(aCherry)
}
Now I want to modify each cherry based on another array. Something like this:
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Clearly stage.getChildByName("aCherry")[i] isn't correct, but coming from JavaScript this makes the most sense to me and should accurately portray what I'm trying to achieve for you guys reading this. So, how would I actually do this? This being getting an array of children added to the stage under a certain name or class (so an array of cCherry would work too, if necessary), then using them in a way similar to the above loop.
How can I hide all children clips except a specific one with actionscript 3 ?
View 2 RepliesHow do you move a child, For example, I use the drawRect command, and have a rectangle, how do I have it move
View 1 RepliesI created a loop that adds the same movie clip 22 times inside of another movie clip and pushed it into an array in order to control it later. But i can't seem to find away to remove those children from the movie clip... is there a way to remove all children of a specific movie clip? I tried to create another loop but i cant remove the children using removeChild(arr[i]);
View 3 RepliesThe code below adds all the childrens of specific movie clip to the array called arrayBox. The next loop SHOULD loop through all the items inside arrayBox and check if any of those items (those items are all movie clips) is colliding with movie clip which isn't in array called avatar. If so, it should pop up the output and change some variable, but the point is that something with second loop is wrong...
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Coming from a Delphi background, I am used to be able to have class references/pointers of a specific superclass, example:
#!pas
var
niceVar: class of TClassOne; // Delphi style
badVar: class; // Only? allowed AS3 style to the best of my knowledge
begin
niceVar := x;
badVar := x;
niceVar.staticMethodSpecificToTClassOne;
TClassOne(badVar).staticMethodSpecificToTClassOne;
end;
What this means is that I don't have to cast my variables to a specific class; they are of the correct Class beforehand. This also means that compile-time checking can be performed to make sure proper members are being accessed and I don't have to check that niceVar is in fact of class TClassOne if niceVar was passed to a method.
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So just like a variable storing an object can be for a specific type and only objects of that class or subclasses of it are accepted, so to does "class of AClass" allow for variables of a specific class to be limited to references to a certain class or those inherited from it. I hope that makes sense somehow; I don't know of specific nomenclature for the whole "class of SuperClass" thing. So I'd like to do the same in AS3 as having variables/properties/parameters of type Class does not cut the mustard; its kind of like having all object variables/properties/parameters simply being Object instead of their proper, specific type.
What I'd like to be able to do
public function set recordClass(aRecordClass: TRecordClass): void {
_recordInstance = new aRecordClass(this); // Compiler will know that I am creating a TRecord
}
scripts I can use to make the exact type of slide show pop us these sites have? Not completely sure if it is made in flash (might be javascript) but, I would like to find the source code nonetheless.example 1: if you click any of the painting's on concept art's home page it shows in a neat viewer [URL]
View 3 RepliesI'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Code:
<root>
<dir name="images">
[code]....
I have a MC on my stage and I am trying to get it using the following:
var r: MovieClip = getChildByName('MyMovie');
I get an error:1118: Implicit coercion of a value with static type flash.displayisplayObject to a possibly unrelated type flash.display:MovieClip.
I get the error message. Doing like tuts said. package { import flash.events.*; // rememeber to import all flash libraries or the ERROR will come up with "TYPE" does not exist etc.
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var result:int;
if(observerButton.selected == true)
result = assignMemberAsObserverToEvent(dataGrid.selectedItem.id_event,dataGrid2.selectedItem.id_person,assignmentDescription.text);
else if(adminButton == true)
[code]...
There is error on two assign function calls.
The error is: Description Resource Path Location Type
1067: Implicit coercion of a value of type void to an unrelated type int. AssignUser.mxml /pui2/src line 149 Flex Problem
Here their declarations:
protected function assignMemberAsAdministratorToEvent(id_person:String, id_event:String, description:String):void
{
assignMemberAsAdministratorToEventResult.token = actions.assignMemberAsAdministratorToEvent(id_person, id_event, description);
[code]...
Solved 1067 - Implicit coercion of a value of type String to an unrelated type flash - text
View 3 RepliesThese are my errors: in Adobe Flash CS5.5
I don't understand why this script doesn't work. I am new to Action Script 3.0 and I watched this incomplete video on youtube. -- [URL] and I got the fails below.
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Code:
var imgLoader:Loader = new Loader();
imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
[code].....
I am building little games never anything too big. I'm having fun. I'm getting the following error message 1067: Implicit coercion of a value of type String to an unrelated type flash.display:DisplayObject.
It's got to do with the varObject variable I pass into the hitTestObject (at the end of the code) a. I exported the moveclip for actionscript and gave it an instance name so what's the problem???
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So for instance, I've got three .as files called 'Helicopter.as, Game.as, Blue.as'
and I also have a .fla file called Helicopter.fla (These files are all suppose to link together, to make the helicopter game) . In the Game.as file, I have the following;
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Flash doesn't recognise the original Helicopter symbol (in the Helicopter.fla file, because I deleted it). But I want the system to detect the 'circle' drawn using API (In the Helicopter.as file). And I have no idea how to how to name the API drawn circle 'Helicopter', thus I'm getting an error. So how do I name the API circle to 'Helicopter', so the Game.as file recognises it.
Im confused, I passed a matrix datatype into the this.graphics.beginBitmapFill(); and i get Implicit coercion of a value of type. below is my code.
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I keep getting the following error msg below I would be very happy if some knows the solution to this: Error Msg: 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.events:Event Object A dispatches Event as:
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I have two type definitions (references of type Class) in ActionScript 3 and I need to figure out if one is a base type (class or interface) of the other.I had hoped something like the following would work, but alas it did not:
var isBaseClass:Boolean = MouseEvent is Event;
It is understandable why it doesn't, but it would still be nice. I can't use describeType either, since for objects of type Class it doesn't actually return the correct inheritance chain but rather just return the types Class and Object, which doesn't help at all. I can use getQualifiedSuperClassName in a loop until either there are no more super classes or there is a match, but it's less than ideal and doesn't work for type checking against interfaces.
how do i export specific frames not all frame. ex: if flash has 1 to 200 frames. here i want to export 51 to 150 frames as a movie. if there is any command or plugin to export movie like this.
View 0 RepliesIn this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
View 4 RepliesI have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
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In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
Code:
popup1.mo.mo1.onRollOver = function() {
popup1.mo.mo1.gotoAndStop(2);
[code]......