ActionScript 3.0 :: Return Generic Type Value From A Function?

Sep 22, 2011

how to return a generic value from a AS 3.0 function/method ex:

function MyFun():GenericType{
// if int
return 10;
// if string

[Code].....

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I'm using the following javascript code:

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The call gets made and I get the alert of either "Returning TRUE" or "Returning FALSE" but the result in the boolean "visibleRet" is always "false" in my "throw" message. Is there something special I need to do in order to grab the return type correctly from the javascript call?

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I have this question regarding vectors. Is there a way where I can make a generic utility method which would for example, subdivide a vector into two vectors and would be able to handle all types of vectors, whether they contain <int> or <string> or <myClass>

for example:

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Alright so... I really don't know the best way to approach this. I had a LOT of code that I thought could be generalized into a function. I don't know how to explian it... here is the code:i attached it...I know it's a lot of code... I just... I don't know what to do with it anymore! When it was in a bunch of small functions, it worked (sort of) just seemed reallly messy and annoyed me.Oh btw its causing the hero to jsut go to 0,0 and then a hit symbol appears there, and then nothing happens, the hit doesnt even dissappear.

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My requirement/need  is the AS3 code for placing any type of Component(viz., Button, CheckBox, ComboBox, ListBox, radiobutton, Slider, Scrollbar,Label,TextField, etc.,) on the stage with desired width,height, X and Y parameters(values) which we mention in "Properties" tab of Properties Window in flash. Hence, What i need is, (say)a generic ActionScript 3.0 method/function, which places any of the components present in "Components Panel" onto the stage. the function prototype or signature may be like this:

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So, I'm a beginning to intermediate Flash and AS guy grappling with some programming concepts.I find that when I create my own functions from scratch, especially to define a generic function to different movie clips, in this case to their onEnterFrame functions, I get unexpected results.The bottom is some code from a new simple website I'm trying to code. My problem is that I can't get the function working in a generic way. I know I may be taking the completely wrong approach and totally missing something, but I am continuously coming up with problems (seems to be a misunderstading of scope at a deeper level, not simple variable timeline scope, but inherant scope within functions, etc..).So, I will just copy paste the code here and try and comment as much as possible. For claritie's sake I will remove button codes except option1 and option2.

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[code].....

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I am trying to turn the following code (which works well when applied to a _mc) into a generic function I can use on the first frame of my main timeline:

Code:
onClipEvent (load) {
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Have tried various ways without success.

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ActionScript 3.0 :: Generic Function To Place Component On Stage?

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I am new to flash and ActionScript 3.0.I am learning ActionScript 3.0. My requirement/need is the AS3 code for placing any type of Component(viz., Button, CheckBox, ComboBox, ListBox, radiobutton, Slider, Scrollbar,Label,TextField, etc.,) on the stage with desired width,height, X and Y parameters(values) which we mention in "Properties" tab of Properties Window in flash.

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I have a shuffleList.as file with this code...

[Code]...

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Code:

for (var i:int = 0; i < menuArray.length; i++) {
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[code]...

So when I did this the problem that I am having is that it throws an error at compile time. 1067: Implicit coercion of a value of type void to an unrelated type Function.

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Basically plots a dot wherever you click. Getting the error 1067: Implicit coercion of a value of type Class to an unrelated type Function.
 
package {    import flash.display.MovieClip;    import flash.events.MouseEvent;
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Code:

my_cb.addItem({data:1, label:"First Item"});
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[code]....

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I'm extending the AS3 class Rectangle with a class called Bin. I want to override the Rectangle clone() method with a method that returns a Bin object, not a Rectangle object. If I try to override the clone method but specify Bin as the return type, I get a #1023: Incompatible override error. Here's my Bin class:

package {
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[Code].....

This class works, but when I use the clone() method to create a new Bin instance, I get type errors when I try to use the Bin methods on the new instance.

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[Code]....

so now i'd like to write something like this:

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public function t()
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How to define the return type for such method?

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I use wamp server and Propel.I have written my service using Propel but when I want to connect the data returned from the service Flex cannot recognize the return type.This is the php code that I wrote

<?php
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[code].....

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I got two classes.

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I got error in my overriding and I don't know how to work around. I want to override a method and change it's return value.

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I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):

[Code].....

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ActionScript 3.0 :: Return Result From Function Called By Function?

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I'm using an AMF service that was built by someone else. Basically what happens is that some info is passed to the AMF service and it returns true or false.I want to be able to pass in various info to the a function that calls the AMF service(submitTracking) and then get the true or false value returned in onResultSubmit to be passed back to submitTracking.

var screen:String;
var buttonnumber:String;
function submitTracking(screen:String, buttonnumber:String) {

[code]....

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i have a class that has something like this

public class Foo {
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{

[code]...

so i need to assign to the f a function that takes an argument f(s), something like

myFoo.f = thefunction
function(s:String)

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Anyway, I have a function that goes through an XML file, looking for a specific value. If it finds it, it should return the node that contains that value. However, I'm having trouble with the whole return part of it.My code is:

Code:
thisExpando.onRelease = function() {
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[code].....

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I am trying to have the function toggleClick return powerData. I need to store powerData in a variable and have it passed to another function to do calculations.

Inside the function toggleClick, I am assigning powerData to houseArray[e.currentTarget.name.toLowerCase()];

var powerData:int = houseArray[e.currentTarget.name.toLowerCase()];

I tried just to write return powerData--but it breaks the program.

// function toggleClick
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[code].....

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After reading about classes, package, namespace and classpath till not able to understand what is the best way to write classes....

Here I am facing problem with this error can you tell me what mistake I am doing here.[code]...

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