Professional :: Align 2 Objects To Their Rotational Points?
Mar 7, 2010for example the rotational points of clock arms that are not in the center or edge of the arms to get aligned to the center of the clock face?
View 2 Repliesfor example the rotational points of clock arms that are not in the center or edge of the arms to get aligned to the center of the clock face?
View 2 RepliesIn Flash CS5, none of the align buttons work (in the align tab, in modify > align, or with ctrl + alt shortcuts). Right now I have to take the stage width and object width and put in the x and y coordinates manually to align objects.
View 2 RepliesWhen using the Align tool to align to objects to each other, but not the stage, how does Flash choose which item remains stationary and is aligned to?
View 1 RepliesHere I aligned Left Center...
How to generalise?
I have created three movieclips." image","crop","fixedPoint"
I am rotating the image 0,90,180,270,360..
image always align with fixed point.
ActionScript Code:
import flash.geom.Rectangle;
function alignObject()
{
[Code]....
I want to align objects to the stage, so that after the browser window is resized, the objects/MC's are still in the same places (top middle, right middle and so on...).[code]But this has to be loaded from an external .as file as far as i'm aware.I need the above code to work on frame one of the flash file. How can this be done? i'm sure it's something easy like replacing the "public" parts of the code... Also does the obj part of the code refer to the MC name?
View 9 RepliesHow do I snap/align objects dynamically? For instance, if I have an image loading dynamically and a text box directly below, I want the text box to always touch the edges of the image loaded (regardless of the image's size).
View 3 RepliesI've been putting off asking this question and have tried to resolve it myself since it would seem to be so basic; however after much frustration , here goes:Can a display object (ie an instance of a class loaded from the library such as a filled rectangle {trying to keep this simple} be positioned on the main stage by using the following syntax:myrecTangle.stage.align = StageAlign.BOTTOM;I have created a fairly simple class to load objects to the stage by class type (recTangle) and name (myrecTangle) and all works fine up to the positioning. The objects are created and named properly and are placed on stage; however, they are all placed on stage at 0,0 stage coordinates. I can postion them anywhere using x. and .y values but when I use syntax similar to that above they are still positioned at 0,0. There are no errors thrown. I have also tried to create a sprite for each, load them into the sprite and addChild the sprite to the stage. They are still positioned on stage at 0,0. Is the stage.align/StageAlign syntax peculiar to absolute main stage positioning or am I allowed to use it also for object positioning.
View 1 RepliesI face a problem when aligning objects with different height in a Carousel animation. Each object is an image that loaded from xml file. The result is here: [URL] You see, the object with high height will overlap my reflection. I try to set the registration point but it's not working. how to align all the objects by bottom edge.
[Code]...
Does anyone know how to align objects (movieclips) to the stage, let's says I have a logo and menu positionned on left side and collection of pictures in middle of stage.
I want that after the browser window is resized, the objects are still in the same places but moves dynamically to left side without hiding to user view.
For some reason I'm having trouble designating where my registration points are on my objects. When I create new objects the option is simply not there. Also, when I'm doing some actionscripting, my text does not change colors, even though I've set it to do so...
View 3 RepliesI'm creating something like a randomly generated maze in flash. For this, I fill the game space with blocks, and then have an algorithm that deletes certain connecting blocks to form a path.When I generate the blocks, flash has no problem with putting them in offscreen points like (-1000, -1000), but then when I try to delete them afterwards to form a path, stage.getObjectsUnderPoint() returns nothing for these points.How do I get objects under a point if they are not on the screen?
View 1 RepliesI have a main menu box that contains navigation buttons. This box can be dragged anywhere on the screen. If i want a button to move that box to a certain x and y point, no matter where it is at anytime, how can i script this?
View 13 RepliesI have a main menu box that contains navigation buttons.This box can be dragged anywhere on the screen. If i want a button to move that box to a certain x and y point, no matter where it is at anytime
View 13 RepliesI've always struggled with this sort of stuff, dunno why:
I'm making a vertically scrolling menu with a series of thumbnails. The thumbnails are of various widths& heights. They also have registration points in inconsistent places (ie, not always the same). I want to scale and position the thumbs so that they are all central to the containing menu section. It's probably something to do with adding a container sprite/mc and stuff but I've messed about with it and nowt works.
I am developing a mini flash game. Player control character and move left and right to collect money coin. There are 5 points that money and bomb release and move from top to bottom. When character collide with money then increase money else hit bomb age increase by 1. Once the age is 99, the game is over and the money is the final scores
Here is my code:
package Class {
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.media.Sound;
[Code] .....
This is my Game:
Currently, the bomb and money random appear X, 100 with 15 money and 10 bombs in a screen.
What I want is, how to amend it become money and bomb appear from specific point, after that the money and bomb when hit the wall will bounce back.
An example similar game play with my game is [URL].
we have this game where you control an avatar in the middle of the stage that defends itself from incoming projectiles. If it hits them with its arms or legs you get a +1, but if they hit the head or torso you get a -1. But cant figure out how to spawn them randomly along a given path. See picture below. Want them to come in from the sides but have the same "destination-area" - which would be the head & torso.
View 1 RepliesIve been scouring the web on flash & math sites trying to figure out how to change a typical 3d carousel so that all the items rotate @ a -45 degree angle. I know Its probably only like 2 lines of code I need! You can see what im after here: (They dont sell source or I would just buy it)change rotational angle under general properties.URL...
View 1 RepliesI am trying to import a fairly complex swf file into a new flash project.here is the flash file:hen i import it into my library, I can see the new imported symbol.when I drag this onto my stage I get this:can someone suggest a better way to get my swf file into my new flash project. I am new to as3. when all is done I would like to have a preloader so I expect I may need to know totalbytes etc..
View 1 RepliesWhen I do Publish settings (HTML tab), I would like to set it the way that my swf would be floating in the middle of the screen.However, I always end up with my website being "stuck" on the left or right side of the screen.These are the settings I have done, which result in the site being placed on left side of the screen:
TEMPLATE: Flash Only
DIMENSIONS: Match Movie
PLAYBACK: none is checked
[code].....
I used the publish feature of flash but it does not seem to center the SWF in the browser. Why is there a centering feature on the publish settings under HTML tab if it does not center the SWF? It only works if you set Dimensions to Percent but that exposes the area beyond the stage and i don't want it to be seen. In addition that causes some movieclips to be improperly positioned. The Flash Alignment should have been disabled if the Dimensions is not set to Percent. Perhaps a simple script that centers my swf file in a browser..
View 3 RepliesI understand pretty well the align panel but I can't find a "align to key object" like Illustrator's . Is there a way to do this? .
View 5 RepliesI use the following code to horizontically align my swf on screen. How about vertical align?
View 4 RepliesI have a button (a simple rectangle) and I create a new layer and place text on the first keyframe while in Button Symbol Edit Mode. I now want to align the text in the center of the button. I drag over both the text and the button to select them both and than I open the Align Panel and I choose to align in the center. However, it is not aligning the text in the center and it is also moving the button to the left.
View 7 Replieshow to apply a rotational motion blur to a movie clip using the Tween Class and Blur Filter? I have found info on bluring an animation this way, but only via the x or the y axis, not the rotaion.
View 1 RepliesIs there a way to move the center point (rotational point) of a movie clip using actionscript?
View 3 RepliesWhen you load a object through flash, you can set the rotational/scale point, but when you load it as a loader object or sprite, how do you change this point?
In this instance, I want to change the height of a sprite that is filled with a rectangle so that it shrinks down, not up.
Right now:
var colored_bar:Sprite = new Sprite();
with (colored_bar.graphics) {
beginFill(0x9e1819, 1);
[Code]....
The way I am doing it currently is moving the y position everytime I take away soem of the height, so it looks like it's moving down, but I'd think moving the orientation point at the beginning would be faster
I would like my video to play through the external flv once, and then loop back to the middle of the external flv.I have made 3 cue points on the stage in actionscript, labeled "beginning","middle", and "end.here is my code which seems like it should work, however, I get an invalid seek 1009 error.
stop();
import fl.video.FLVPlayback;
import fl.video.VideoEvent;
import fl.video.MetadataEvent;[code]......
if there is a way to get by Actionscript the position of points in a polygon made using Pen Tool?
View 3 RepliesI think I discovered a bug. Say this is a line with anchor points:
x---x---x---x---x---x---x
And this is what I want to achieve using the Delete Anchor Point Tool:
x-----------x-----------x
Then this is as far as I'm actually able to get:
x-------x---x-----------x
Because for some reason, if I delete the 2nd anchor point, the 3rd will be deleted too. I can, however, delete the 3rd without deleting the 2nd.
It is only after I've moved the 3rd further away that I'm able to delete the 2nd, but this gets tiring after a while.
I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.