Actionscript 3 :: Getting Objects At Offscreen Points
Mar 31, 2012
I'm creating something like a randomly generated maze in flash. For this, I fill the game space with blocks, and then have an algorithm that deletes certain connecting blocks to form a path.When I generate the blocks, flash has no problem with putting them in offscreen points like (-1000, -1000), but then when I try to delete them afterwards to form a path, stage.getObjectsUnderPoint() returns nothing for these points.How do I get objects under a point if they are not on the screen?
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Dec 28, 2010
How does flash player handle objects when they are no longer on the visible stage? Is the graphical data still in memory? Does hittestobject/point consider them? Are enterframe and interval events still running?
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Jun 18, 2009
For some reason I'm having trouble designating where my registration points are on my objects. When I create new objects the option is simply not there. Also, when I'm doing some actionscripting, my text does not change colors, even though I've set it to do so...
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Mar 7, 2010
for example the rotational points of clock arms that are not in the center or edge of the arms to get aligned to the center of the clock face?
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Oct 19, 2009
I've always struggled with this sort of stuff, dunno why:
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Here is my code:
package Class {
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.media.Sound;
[Code] .....
This is my Game:
Currently, the bomb and money random appear X, 100 with 15 money and 10 bombs in a screen.
What I want is, how to amend it become money and bomb appear from specific point, after that the money and bomb when hit the wall will bounce back.
An example similar game play with my game is [URL].
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[Code]...
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ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, parallax);
The function is below is trimmed down example of the function I use...
ActionScript Code:
function parallax(event:MouseEvent) :void {
distFromCenter = (stage.stageWidth / 2) - mouseX;
[Code]....
Tweener is a tween engine used for the movements,
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[code]....
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[Code]...
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Apr 27, 2010
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[Code]...
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[Code]...
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Jul 24, 2010
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[Code].....
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May 1, 2009
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Jun 18, 2008
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Jun 18, 2008
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