ActionScript 3.0 :: Centering Objects With Inconsistent Reg Points?

Oct 19, 2009

I've always struggled with this sort of stuff, dunno why:

I'm making a vertically scrolling menu with a series of thumbnails. The thumbnails are of various widths& heights. They also have registration points in inconsistent places (ie, not always the same). I want to scale and position the thumbs so that they are all central to the containing menu section. It's probably something to do with adding a container sprite/mc and stuff but I've messed about with it and nowt works.

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package Class {
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[Code] .....

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I created a Flash .exe that plays a couple FLV files, but in testing the files we've noticed some inconsistent playback on various computers and here's what we've found: On an Intel Zeon 3ghz quadcore 32bit Windows 7 machine, the playback is smooth and acceptable, using an average of 50% of all four cores during playback.

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[Code]....

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[Code]....

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I'm having an issue regarding the file size of the .swf file whenever I publish my flash game. Whenever I publish my flash, I get a .swf file that ranges from 2MB (with lots of run-time errors) to 6MB (no errors). This is completely inconsistent, and I get a different size .swf every time I publish. The run-time errors I get when I unluckily publish a .swf that is below 6MB are:
Error #1034: Type Coercion failed
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ActionScript 2.0 :: Inconsistent _height Of An Animated Clip?

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Attached is a FLA in which a target onPress gets a bullet hole attached to it and folds down. The fall down is made across five key-frames. In each frame the height (H) of the GIF, representing the folding target reduces this way:

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instead trace(this._height) returns like this (and every time slightly different):

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Inconsistent (Fast Or Slow) Playback In Some Browsers?

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Here's the problem: In some browsers, the navigation bar at the top works how I want it to. The "slider" moves over the various buttons rapidly. This is the case for Firefox and Safari on my PC. In others, namely Internet Explorer on my PC, or Firefox on my Mac, the "slider" moves much slower than I would like. Check it out. It might go fast for you, it might go slow.I've programmed before, in other languages, and I have found Flash to be challenging but not impossible. One thing you'll notice right away is that my code is very very messy. I haven't got all the efficient ways down pat just yet.At any rate, here's the entirety of the code involved:

Code: Select all////////////// BEGIN CODE ////////////////////////
stop();
var mcButtons:MovieClip;
var vLmc:URLRequest;[code]............

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ActionScript 3.0 :: Inconsistent Output Of TextField.height

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I am building a dynamic multi-line textfield that has a backdrop so I need to know about the height of the TextField. Strangely TextField.height will almost always return the right results. But sometimes (e.g. when the last line only has one word) it will return a wrong value with the last line missing. Am I doing something wrong? Or is this known to happen. And is there a good workaround? Should I use getBounds instead?[code]

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ActionScript 3.0 :: Inconsistent 1060 Error Using FSCommand

Dec 8, 2010

I have two projects that use this same piece of code ...
myButton.addEventListener(MouseEvent.CLICK, myButtonClick);
function mybuttonClick(event:MouseEvent):void{
fscommand("exec","myApp.exe")
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When I publish the older project I get zero errors but for some reason the same code gives me this error in my new project ...
"Warning: 1060: Migration issue: The method fscommand is no longer supported. Moved to flash.system package. Also, please see flash.external.External.Interface class for Javascript/ActionScript communication."

I am confused why this problem is inconsistent across two projects that both use it. If fscommand is no longer supported shouldn't I get an error on the older project? I am using CS4 and AS3 for both projects. I added another piece of code to the new project on frame 1 that mirrors the older project and I get the same error ...
fscommand("showmenu", "false");

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i have this simple script in my document class named script.as

[Code]...

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ActionScript 3.0 :: Flash URLLoader Inconsistent Working

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The thing is that i have the following code. It simply does not execute the loader_complete function (found it with adding different traces) In other frame in the same project it does work, identical code. What could be the source of this inconsistency?[code]

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Actionscript 3 :: DrawRoundRect Rendering Inconsistent Corner Radii?

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I'm trying to draw a shape with quite precise rounded corners, I'd settle for anything around 3px. Unfortunately Flash has other ideas, and is creating a rounded rectangle with four seemingly different radii. My code is below:

var sq:Shape = new Shape();
sq.graphics.beginFill(0x000000,1);
sq.graphics.drawRoundRect(20,20,20,20,4,4);[code]....

The corners are noticeably different. If I were using a bigger radius it might not be so much of a problem, but because of the small radius of the corners the square just looks odd. Have I missed the drawRoundRectEvenly functio

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IDE :: Converting Strings To Numbers - Inconsistent Trace Between PPC And Intel Macs?

May 26, 2009

We're making a simple input text comparisons vs. some constant floating point numbers (e.g. 4.35). Using Actionscript 2 to Flash 9 export.

Code:
trace(typeof(Number(435/100)))
trace(typeof(Number(435/100)==4.35))
trace((Number(435/100)==4.35))

[code]...

In the order listed above, I get the following trace when I export via Flash CS3 (9.0) on my PPC mac:
number

boolean
true
true

[code]....

The same exact FLA file, unmodified, gives the following trace output on 2 different intel macs (one mac pro, one imac) using Flash CS3 (9.0).

number
boolean
false
false

[code]....

have a clue why this is giving falses for statements such as "(Number(435/100)==4.35))", "(435/100==4.35)" or "(Number(input_txt.text)==4.35000)" but ISN'T giving a false for (Number(input_txt.text)==(435/100)) (NOTE: input_txt.text is an input field which contains the string 4.35) I'm expecting the latter since they're generally intel chipsets too??

Note: once i compile the code on my PPC mac, intel macs that run the SWF (but don't recompile the FLA) do return the correct booleans that match the PPC output.

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ActionScript 3.0 :: Flash Inconsistent Dynamic Text / Embedded Fonts?

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I'm having some trouble getting my fonts to show up correctly. I have the fonts embedded properly, being read from an xml file. Attached is a screenshot - don't mind the terrible colors; it's all brought in through xml. The alignment of the text boxes are not complete, but I have the top headers set up properly, yet the right header is squished down.

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ActionScript 2.0 :: CS3 Number-cast Input String Versus Numbers - Inconsistent Traces Between Computers?

May 26, 2009

We're making a simple input text comparisons vs. some constant floating point numbers (e.g. 4.35). Using Actionscript 2 to Flash 9 export. Getting totally contradictory traces on two different computers compiling identical code...Here's some simple code we're using to figure out what's going on.

Code:

trace(typeof(Number(435/100)))
trace(typeof(Number(435/100)==4.35))
trace((Number(435/100)==4.35))

[code]....

Also, what behavior do any PC users have? I'm expecting the latter since they're generally intel chipsets too?Note: once i compile the code on my PPC mac, intel macs that run the SWF (but don't recompile the FLA) do return the correct booleans that match the PPC output.

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AS3 :: Points & Lines - Getting Lines To Follow Points As They Are Dragged?

Jul 21, 2010

I am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?

var line:MovieClip = new MovieClip();
line.graphics.lineStyle(1,1);
line.graphics.moveTo(ptOne.x,ptOne.y);

[code]....

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