I would like my video to play through the external flv once, and then loop back to the middle of the external flv.I have made 3 cue points on the stage in actionscript, labeled "beginning","middle", and "end.here is my code which seems like it should work, however, I get an invalid seek 1009 error.
My issue concerns an flv with several cue points, with the intention of dividing a single flv into several scenes. For instance, scene 1 or Introduction if you want, is from the beginning of the flv up to cue point 1. From cue point 1 to 2, its scene 2 and from cue point 3 to 4, its scene 3, and so on..So how do i get the playhead to automatically keep looping between cue points 1 and 2 (i.e. scene 1), until its otherwise notified??
I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.
Closed path made with pen tool in Flash MX comprises of line segments & curved segments both.While adding anchor points on segments it is noticed that pen tool adds anchor points on curvaceous segments but not on line segments. Why is it so ? Is their any way to accomlish this task ?
I just jumped from cs3 to cs5 and i'm curious about some behaviors of motion editor. I made a motion tween with some keyframes on x and y. I open the motion editor and try to convert those keys on x and y channels to Smooth points. Motion editor shows now nice curves on x & y but nothing changes on stage. The motion of my movie clip is not changed in anyway. Its like those keys are still Corner points. No smooth motion. Of course I can change the motion path straight from the stage or create a custom ease to smooth motion.
I'm using the TouchEvent listener rather than the TransformGestureEvent listener because the TransformGestureEvent listener's built in gestures (particularly zoom) seem to be extremely slow and poorly thought out. So I'm dealing with raw touch data and I need to find the number of current touchpoints. Is there a method that returns the number of touchpoints currently on the screen?
I installed a Flash template that has a "Read More" button which is used in several locations of the site. The button corresponds to a single symbol called "button_more" and another symbol within that symbol called "area_more". It's a "Movie Clip" type of symbol, not a "Button" type symbol.
What I'm trying to figure out is where would I find the link to the page where that button points to - it points to different pages of the site depending on where it's located. For example, in the About Us section it links to a page that has more details describing About Us. In the Services section it links to a page that has more details describing Services. So the same symbol is going to different links.
I checked the Properties of the symbol and it doesn't have any option for a link. (I guess it's not really going to a link, but to a different frame in the timeline) But where would I find exactly where each button points to in case I want to edit one of them in the future, or create a new button with a new link?
I am trying to change information on my site using cue points in my video. My video is in a flash quiz and I am trying to change my objects such as an ad or photo with these cue points. In otherwords, when a video begins, or when a cue point is reached the photo outside the video would change. I am currently using cue points to go to the next frame after the video completes, but I don't know how to make it change things outside the video.
I've been experiencing an intermittent issue in Flash CS5 where sometimes I can't nudge anything using the subselect tool. Sometimes I can, but most of the time I can't, and I don't know why.I can still click-and-drag points (or multiple points/paths), but I can't nudge them using the keyboard.
how to get Javascript in an HTML page containing an FLV video to listen for cue points in the video? I understand how to get the cue points in, but most people only seem to want to handle the cue point events within Flash. I want to use Javascript to display a different text in a page element at each point. Does the method vary depending on what player you're using? How about when it's the standard Flash playback component? Does there need to be any special Actionscript in the SWF containing the FLV?
I'm having a problem with a .swf file created in Flash CS3. I want it to loop, which it does when I Test Movie in Flash, or when I play the .swf file in the Flash Player. But when I upload to my web space it stops looping.
I used the follwing script in the last frame of the file to create the loop:
I have a bunch of animated type but it continues to loop and I want it to stop on the last keyframe. How do I add a "stop" action or can I just turn off "looping" somewhere?
I have come across a large, and very annoying bug in CS5. When animating with the same symbols over a long and complicated timeline, the rotation points of symbols earlier in the timeline begin to shift around very slightly. The more you work on the flash, the more they shift, so things that you did right at the start will begin to wobble around all over the place once your timeline gets very big. This is because, as we all know, when you tamper with a tweened symbol's rotation point, the symbol moves out of place while tweening.
This has completely ruined a large project I was working on that I began in CS4.
This has been a long time question, why, when you bring illustrator artwork into flash does it add so many unnecessary control points to the object? something as simple as a circle with 4 happy control points in illustrator suddenly becomes a 20 control point circle when brought into flash. It has been this way forever and I know that there is no setting to change this?
So I have a looping SWF file that I uploaded on my website. It played perfectly until I decided to add a preloader.
I set up the Flash file with 2 Scenes, "Preloader" and "Scene 1" .The Preloader scene will play just fine. After the preloader plays, Scene 1 then begins to play as it should. However, once the animation ends, instead of looping like it did before, it just stops on the first frame.
How can I get my SWF to play the Preloader, and then continue looping the main animation (Scene 1)?
Here is my AS:
import flash.events.ProgressEvent; function update(e:ProgressEvent):void { var percent:Number = Math.floor( (e.bytesLoaded*100)/e.bytesTotal );
I have a main movie on my site with buttons that display linked movies in the right half of that main movie. One of the movies is the kind that I only want to play through once, then stop. In the FLA file of that linked movie I've put a stop(); action in the final frame, and when played alone it stops accordingly. But when it plays as a linked movie, it continues to loop. What can I do about this? The button script on the movie doing the importing is:
on (press) {gotoAndStop("flash_dev"); flash_mc.loadMovie("cubeintro.swf"); clearInterval(_root.myInterval); }
I have a background image of clouds behind a mask that tweens from left to right. When the image reaches it's end, I would like to start the image over again, so that it loops indefinitely.
This is probably an easy fix, but I obviously can't get it. Below is the actionscript to loop my movie clip, but once it's activated, I can't get it to stop. I thought it would stop at 3. Flash 8 (CS2). on (rollOver){ for (i=0; i<=3; ++i){ audio_mov.duplicateMovieClip("audio_mov" +ii); }}
I have a looping aquarium with looping swimming fish. I want to be able to click the fish and they make a pop-up appear with info about them. I can't figure out the code to launch the pop-up? I am using CS3 and action script 2.0.
I have a loaded .swf that has the necesary stops to just play once and stop. It works when testing the movie, but once uploaded to the server, it loops forever, any ideas, I am using ActionScript 2.0
I'm fairly new to Flash and I'm not familiar with it's functions.The animation I made in Maya is in 2 parts. For The second part of the animation I want it to be looping. The first part no.
I have a music track that I want continusuely playing and looping for until my 600 frames stop, then it stops. (by the way my frames/sec is a 1, not 24 like the default). Also it would be nice if in the last 5 seconds it could somehow fade away. How do I do this?
I am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 I am struggling to create this animation. The AS3 code I have put into my actions is as follows:
var timer:Timer = new Timer(1000); var currentSeconds:int = 86400; var milliseconds:int = 86400000; var result:String = ""; timer.addEventListener(TimerEvent.TIMER, countDown); function countDown(e:TimerEvent):void { [Code] .....
When I press to test the movie the numbers are still 00:00:00:00. Below I have attached a link to an image to give a better idea of where i am at with this animation: [URL]
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml">
I try to make a looping rotating circle but I have wobbling during the rotation. It seem that the problem come from Flash. I tried manually on the timeline, by the code... but no results. I would expect a PERFECT circle! Here is an example of my result: [URl] You can download the .fla here:[URL] The circle is 2000px*2000px, center is -1000px*-1000px I believe this one also displays the problem in another way: [URL]