I'm having a problem with a .swf file created in Flash CS3. I want it to loop, which it does when I Test Movie in Flash, or when I play the .swf file in the Flash Player. But when I upload to my web space it stops looping.
I used the follwing script in the last frame of the file to create the loop:
Im having trouble getting my head around writing script for looping certain layers of a fla file.I have a project that I urgently need to finish and can't figure out how to achieve what I need.I have an fla file that has several animated layers.I want layer 1 to play once and stop while continuing to be visible (which I have achieved).I then need to play layer 2, layer 3 and layer 4, and loop these layers continuosly without relooping layer 1.
I created a small Flash movie that I want to end at the last frame. Instead it keeps looping and starting from the beginning. This is the link: [URL] At the end of each timeline I inserted a keyframe and added the action: stop(); But this doesn't seem to have any effect.
I'm working with a swf file (a simple flash movie) and I am trying to get it to loop. I've tried setting loop="true" in the embed tag, and for the object.
Does this mean that the problem is in the swf file itself?
I am very new to flash CS4 and am having trouble getting my head around writing script for looping certain layers of a fla file.I have a project that I urgently need to finish and can't figure out how to achieve what I need.I have an fla file that has several animated layers.I want layer 1 to play once and stop while continuing to be visible (which I have achieved).I then need to play layer 2, layer 3 and layer 4, and loop these layers continuosly without relooping layer 1
I have a bunch of animated type but it continues to loop and I want it to stop on the last keyframe. How do I add a "stop" action or can I just turn off "looping" somewhere?
I would like my video to play through the external flv once, and then loop back to the middle of the external flv.I have made 3 cue points on the stage in actionscript, labeled "beginning","middle", and "end.here is my code which seems like it should work, however, I get an invalid seek 1009 error.
I'm new to this actionscript stuff and I'm having trouble making my swf file loop over and over. I have several movie clips in my scene and in the last movie clip, in the "actions" layer, in the last frame, I put "gotoAndPlay(1);" hoping that this would make the file loop over and over.
Instead, I get a error message: 1120: Access of undefined property social_media_mc. How I can make my swf loop over and over?
I have an fla file that has several animated layers.I want layer 1 to play once and stop (which I have achieved).I then need to play layer 2, layer 3, layer 4 and loop these layers continuosly without relooping layer 1.
I'm having a problem with my onPress actions when reading them form an XML file. Here's what I'm trying to do: Read xml file: duplicate movie clip according to how many xml items there are. Place a different onPress action to each movie clip according to what the corresponding path is in the xml. My problem is that each time I press any movieclip I always get the last path in the xml file. The loop is over writing the value and when the onPress function is called it uses the last value. How do I get the onPress to remember which movie clip it is and use the appropriate onPress action?
Here is my code: import mx.transitions.Tween; import mx.transitions.easing.*; var Portfolio:XML = new XML(); Portfolio.ignoreWhite = true; Portfolio.onLoad = function(bSuccess:Boolean):Void { [Code] .....
So I have a looping SWF file that I uploaded on my website. It played perfectly until I decided to add a preloader.
I set up the Flash file with 2 Scenes, "Preloader" and "Scene 1" .The Preloader scene will play just fine. After the preloader plays, Scene 1 then begins to play as it should. However, once the animation ends, instead of looping like it did before, it just stops on the first frame.
How can I get my SWF to play the Preloader, and then continue looping the main animation (Scene 1)?
Here is my AS:
import flash.events.ProgressEvent; function update(e:ProgressEvent):void { var percent:Number = Math.floor( (e.bytesLoaded*100)/e.bytesTotal );
I have a main movie on my site with buttons that display linked movies in the right half of that main movie. One of the movies is the kind that I only want to play through once, then stop. In the FLA file of that linked movie I've put a stop(); action in the final frame, and when played alone it stops accordingly. But when it plays as a linked movie, it continues to loop. What can I do about this? The button script on the movie doing the importing is:
on (press) {gotoAndStop("flash_dev"); flash_mc.loadMovie("cubeintro.swf"); clearInterval(_root.myInterval); }
I have a background image of clouds behind a mask that tweens from left to right. When the image reaches it's end, I would like to start the image over again, so that it loops indefinitely.
This is probably an easy fix, but I obviously can't get it. Below is the actionscript to loop my movie clip, but once it's activated, I can't get it to stop. I thought it would stop at 3. Flash 8 (CS2). on (rollOver){ for (i=0; i<=3; ++i){ audio_mov.duplicateMovieClip("audio_mov" +ii); }}
I have a looping aquarium with looping swimming fish. I want to be able to click the fish and they make a pop-up appear with info about them. I can't figure out the code to launch the pop-up? I am using CS3 and action script 2.0.
I have a loaded .swf that has the necesary stops to just play once and stop. It works when testing the movie, but once uploaded to the server, it loops forever, any ideas, I am using ActionScript 2.0
I have a .swf file that is not looping although I have added the parameter to do so. It plays just the once, and at the end of the video it stops instead of looping. <div id="video"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="211" height="316" id="FLVPlayer" style="visibility: visible; "> <param name="movie" value="FLVPlayer_Progressive.swf"> <param name="quality" value="best"> <param name="wmode" value="opaque"> [Code] .....
I have done before, but unfortunately no longer have the FLA file. The idea is to have a web page header that has some eye-catching animated messages that keep changing to the next one after a few seconds.
An XML file (header-messages.xml) contains one line per message, and also a hyperlink, see example below
<?xml version="1.0"?> <config> <message1 lineOne="Special offer on red widgets" hyperLink="/special-offer.htm" /> <message1 lineOne="Read our latest news" hyperLink="/latest-news.htm" />
I am trying to find a workaround to the problem of looping mp3 files, basically the silence in the transition (from end to start). I could use wav files but I need to load the file externally, which makes not possible to use wav. So I did this
HTML Code: var channel:SoundChannel = myMp3.play(); channel. addEventListener (Event.SOUND_COMPLETE, onComplete);
[Code]....
Edit: Now I know it is not a problem of flash, it is problem of the mp3 format itself.
How can I stop my Logo.swf file from looping. Actually the external Logo.swf file doesn't contain any looping code inside it. If I open it in any flash player it animates only one time. Writing "stop();" in code stops all other animations which I don't want.
I'm fairly new to Flash and I'm not familiar with it's functions.The animation I made in Maya is in 2 parts. For The second part of the animation I want it to be looping. The first part no.
I have a music track that I want continusuely playing and looping for until my 600 frames stop, then it stops. (by the way my frames/sec is a 1, not 24 like the default). Also it would be nice if in the last 5 seconds it could somehow fade away. How do I do this?
I am trying to create a 24 hour countdown clock that will loop and play backwards counting it self back down to 00:00:00:00, being new to flash As3 I am struggling to create this animation. The AS3 code I have put into my actions is as follows:
var timer:Timer = new Timer(1000); var currentSeconds:int = 86400; var milliseconds:int = 86400000; var result:String = ""; timer.addEventListener(TimerEvent.TIMER, countDown); function countDown(e:TimerEvent):void { [Code] .....
When I press to test the movie the numbers are still 00:00:00:00. Below I have attached a link to an image to give a better idea of where i am at with this animation: [URL]
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml">
I try to make a looping rotating circle but I have wobbling during the rotation. It seem that the problem come from Flash. I tried manually on the timeline, by the code... but no results. I would expect a PERFECT circle! Here is an example of my result: [URl] You can download the .fla here:[URL] The circle is 2000px*2000px, center is -1000px*-1000px I believe this one also displays the problem in another way: [URL]
I am trying to create some flash banner (looping animation). I have 1 stage timeline (100 frames) and several movieclips. I need to play 1 movieclip from frame 1 to frame 50. How can I do this? It plays again and again. If I add AS stop(); in the frame 50 of this mc (inside mc timeline), then this mc plays just once. When all movie is looping from the frame 1, this mc does not play.
I created a file which has several songs and these songs are 3 minutes in length each. Currently, these songs are looped forever. If I make it not loop, would that decrease the size of the file?