ActionScript 3.0 :: Looping Mp3 File And Event.SOUND_COMPLETE
Jul 3, 2007
I am trying to find a workaround to the problem of looping mp3 files, basically the silence in the transition (from end to start). I could use wav files but I need to load the file externally, which makes not possible to use wav. So I did this
HTML Code:
var channel:SoundChannel = myMp3.play();
channel. addEventListener (Event.SOUND_COMPLETE, onComplete);
[Code]....
Edit: Now I know it is not a problem of flash, it is problem of the mp3 format itself.
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Jun 6, 2007
I am working with a short vocal track and when the audio ends I would like a replay button to appear. The codes should work fine, no errors appear. Trace displays nothing...Here is some of the code:
var clip = "testClip.mp3";
//Create the Sound & SoundChannel Objs
var soundReq:URLRequest = new URLRequest(clip);
[code].....
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Sep 18, 2010
This should be easy but I can't figure out. The sound is playing which means the mp3 file was successfully loaded but SOUND_COMPLETE event does not trigger
Code:
private var soundReq:URLRequest = new URLRequest("blabla.mp3");
private var sound:Sound = new Sound();
[code].....
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Oct 4, 2011
I'm trying to run some simple code for a Flash slideshow involving the SOUND_COMPLETE event.All I'm trying to do is to get to the next frame where my nav buttons show up after the current audio file plays completely.I'm aware that new Sound Channel object is returned after the audio file plays and a new eventListener is required, but I've inserted a new listener in every place imaginable and I still can't get this to work.Here's my code.
var soundReq:URLRequest = new URLRequest("Slide_1.mp3");
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Sep 28, 2010
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[Code]...
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Mar 4, 2010
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This is the tutorial for the speed [URL]
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[Code]....
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Sep 19, 2011
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Code:
import flash.media.Sound;
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[code]....
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Jul 3, 2010
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ActionScript Code:
myObject.addEventListener(MouseEvent.MOUSE_DOWN, myMouseEvent)
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[Code]......
The event argument is classed as an 'object' but it doesn't seem to act like an object...
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error:
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code:
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[Code]....
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Jan 12, 2009
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Code:
playStream = url=="";
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[code]....
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[Code]...
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[Code]...
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Here is my code:
import mx.transitions.Tween;
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[Code] .....
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I have a .swf file that is not looping although I have added the parameter to do so. It plays just the once, and at the end of the video it stops instead of looping.
<div id="video">
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="211" height="316" id="FLVPlayer" style="visibility: visible; ">
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[Code] .....
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[Code].....
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How can I stop my Logo.swf file from looping. Actually the external Logo.swf file doesn't contain any looping code inside it. If I open it in any flash player it animates only one time. Writing "stop();" in code stops all other animations which I don't want.
Code:
var J:Loader=new Loader();
addChild(J);
J.load(new URLRequest("Logo.swf"));
J.x = 275;
J.y = 25;
[code].....
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loop = loop + 1
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