ActionScript 3.0 :: Looping Frame Breaks Mouse Event?
Apr 28, 2011
I have a picture of a van moving on its x and y in relation to the mouse movement on screen..
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMovement);
function mouseMovement(e:MouseEvent):void{
van.x = (mouseX/20) + 490;
van.y = (mouseY/20) + 285;
[Code].....
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Aug 12, 2011
I've got a really weird problem that I've boiled down to its fundamentals, and I'm hoping that someone here smarter than I am knows why AS3 would be acting this way. Attached is a ZIP with a few FLAs and .AS files. I'm using Flash CS5. Please bear with me as I explain the situation.
I have a class called TestChildA:
package testing
{
import flash.display.MovieClip;
[Code]...
For some reason, the fact that we're not trying to obtain a TestChildA reference allows the Frame 0 ActionScript in TestChildA.swf to execute properly. TestChildB, on the other hand, continues to fail Frame 0 execution since we're still getting a reference to it.
As we saw in the first version of the INIT handler above, querying the test_str variable out of the loaded content directly without trying to cast it worked fine. Why is it that using 'as' to get a specific reference to the content with the proper class results in the Frame 0 script of that content to fail running? Theoretically, the Frame 0 actions should have already been executed prior to reaching the INIT handler anyway, so it's doubly confusing.
If anyone has a better understanding than I of the ActionScript internals and can explain the reason for this issue,
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Oct 7, 2009
Let's start off by saying that I am the greenest of green newcomers to the world of Flash and Actionscript. I have created several animations based off of the great camera movement tutorial found here: [URL]Everything works great when I have my actionscript code in a single frame environment. However, I am currently trying to figure out how to create a simple menu/welcome screen that will allow the user to choose which animation to play before returning to the menu and choosing another. When I move my code to frame 2 (as I am trying to create my menu on frame 1), my animation does not work correctly. As I am so new to this, I'm afraid there are very basic concepts I do not understand and this is preventing me from effectively researching and troubleshooting this problem on my own.
Using the Kirupa racing example tutorial files, if I simply move the actionscript to frame 2 I see a continuous loop which seems to include the initial placement of the scene's components, but it doesn't stay in the frame to allow for any camera movement or to continue with the animation. This makes sense to me, as it is continuously looping between frames 1 and 2. When I attempt write this code on Frame 1: gotoAndPlay(2);, I simple see static images of the scene's elements (the tire and the car) and no animation. I had expected it to play as normally as it does when the actionscript is located on Frame 1. What basic concepts am I missing here and does anybody have any advice on how I should proceed?
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Oct 20, 2011
Create a tab navigator (or viewstack, whatever) and add a couple tabs. On your tab add a show event handler. Inside the event handler call invalidateProperties() and invalidateDisplayList() on one of the children of your tab. Put a break point on the childs commitProperties() and updateDisplayList(). You'll notice that the updateDisplayList() gets called before commitProperties() which results in incorrect behaviour.
I noticed this problem when setting a DataGrid's dataprovider from inside the show handler. Setting the dataProvider causes the grid to invalidate both properties and displayList, updateDisplayList() will get called first, then commitProperties() which will result in the grid not updating the rows. It appears the root of the problem is that the show event gets dispatched from within LayoutManagers validateDisplayList() loop, so invalidating a child object from within the show handler results in its updateDisplayList() getting called immediately.
[Code]....
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Jul 14, 2009
I have a large flash app (> 100k) w/ its own looping preloader animation in the first frame. This preloader should happily spin while the app loads. (For various important reasons, I can't use a separate SWF to load the app.)Bug:When I export the classes in a later frame, all of the preloader animation's simple timeline commands (stop, gotoAndPlay) stop working.Test:I can reproduce this in a very simple test:The red ball should stop (as seen in example 1) and doesn't (example 2).Question:Do any of you know how to get around this? I've been trying everything I can think of and haven't found a solution. If this is unbeatable, it seems the only real timeline preloader you can do is a code-drawn progress bar
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Mar 4, 2009
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
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Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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Jul 3, 2010
Why can't I loop through an event object that is handed as an argument to a handler function?
ActionScript Code:
myObject.addEventListener(MouseEvent.MOUSE_DOWN, myMouseEvent)
function myMouseEvent (event:MouseEvent){
trace ('event is ' + typeof (event));
[Code]......
The event argument is classed as an 'object' but it doesn't seem to act like an object...
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Apr 5, 2009
Im just trying to add an event listener to all of the objects in an array I have posted my error and the code below.
error:
TypeError: Error #1006: addEventListener is not a function.
code:
mainMenuArray = new Array([introButton], [photographyButton], [graphicsButton], [contactsButton], [projectsButton], [linksButton]);
private function firstMenuListeners()
[Code]....
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Nov 3, 2009
why my function "replicaLoop" doesn't run?? I'm sure the function will work but it's not running
var replicaConnection:NetConnection = new NetConnection();
replicaConnection.connect(null);
var replicaStream:NetStream = new NetStream(replicaConnection);
replicaStream.play("replica.flv");
var replicaListener:Object = new Object();
[Code]....
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Jul 3, 2007
I am trying to find a workaround to the problem of looping mp3 files, basically the silence in the transition (from end to start). I could use wav files but I need to load the file externally, which makes not possible to use wav. So I did this
HTML Code:
var channel:SoundChannel = myMp3.play();
channel. addEventListener (Event.SOUND_COMPLETE, onComplete);
[Code]....
Edit: Now I know it is not a problem of flash, it is problem of the mp3 format itself.
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Jan 10, 2010
I'm new to flash, knowing only a couple of commands such as stop(); and gotoAndPlay.
I'm creating a UI menu for the beginning of a flash project. On a few layers, I have objects and buttons while the "stop();" command is applied to the frame to keep them on the screen as a Title screen or menu-like idea.
My problem is that I would like a animation, or a movie clip, or something that is looping in the background for a more detailed menu screen.. However, I can't figure out how to run the animation while the current frame is stopped.
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Mar 29, 2011
I am making a game, which currently works(!) by playing frame one repeatedly. What I would like to do is add two more frames (before and after) with frame 1 being a menu, and frame 3 being another screen (like game over/menu).
Basically I want to have a button on frame 1 with start or w/e and then it goes to frame 2 and keeps repeating frame 2 until gameover=true or similar. How can I do this? (basic I know!)
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Oct 26, 2010
Is it possible to use a movie clip to block the mouse from activating the stage MOUSE_OVER event?
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Feb 3, 2010
I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.
I want clicks on the transparent pixels on the sprite to go straight through to the background. I have read about mouseEnabled / mouseChildren but have not been able to make these work. The symbol ignores the mouse events when I use them, but does not pass it along as if its transparent.
Is this possible to do with flash? Or will I have to re-route mouse events?
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Feb 23, 2011
My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.
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Jan 22, 2009
I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);[
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Jan 22, 2009
i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Apr 30, 2009
I need my movie to play to frame 325 (the end ofthe timeline) and then stop instead of loop. When I try to put the stop(); command on a new layer on the original timeline, for some reason it freaks out on me in my current .fla
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Jul 30, 2009
I am having trouble getting my flash to start on a random frame.I have looked at many code examples to generate random number then pick this frame based on the generated random number. My problem is that the frames will jump all over the place because (I think) my code is on frame 1 and is being executed over and over causing it to gotoAndPlay different frames in a loop. I just have 5 images that cycle on a timer in action script but would like the initial starting image not to always be image #1(located at frame #1)[code]
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May 4, 2010
I have to make a banner ad for my company's website that is 4 frames. It needs to play each frame about 3-4 seconds and then loop after 4th frame and continuously do so. It needs to begin this process when the web page is brought up without the user doing anything to it (so no clicking)And I have to keep it under 40k.I've found alot of tutorials for using external swf files and images but everything seems to use a button and I can't seem to get the coding down at all.
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May 23, 2010
My latest Flash project is almost finished apart from one small but annoying thing. The first frame containing the preloader and no images keeps playing on loop with the rest of the movie, I just want the rest to loop and the preloader to disappear for good when it's finished doing it's preloader thing! I'm guessing there's some actionscript I have to put somewhere to stop the first frame playing on loop, I'm just not sure what or where.
Here is the test page with the flash as header: [URL].
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Aug 27, 2009
I'm trying to make a next button loop through frame labels on the timeline. Here is my current code and it doesn't seem to be returning anything..
ActionScript Code:
var a:Array = ["a", "b", "c", "d"];
var len:Number = a.length;
[code].....
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Aug 8, 2010
I made a gear and created a 40 frame long tween for it using this: i36.tinypic.com/97tk0h.png @ 24 fps. But when the tween reaches the 40th frame and starts again from 1st frame there is a small small lack. I mean i pauses for very very very small time (almost not noticeable, but i see it anyway as developer). So is there any way how to make it work perfect with out the small lack/pause?
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Feb 5, 2011
I have a keylistener that makes my player object gotoAndPlay(10) and I want it to play frame 10-28 then repeat until it's told to go elsewhere. I tried putting gotoAndPlay(10) on frame 28, but it never actually reaches the code. I tried putting a trace statement there. While the animation reaches frame 28, the actionscript is never run. Yet, if I move the code anywhere between 10 and 22 it does run. But 23 to 28 it does not. There are no keyframe structures that exist between 10 and 22 that don't between 23 and 28. Also, the gotoAndPlay() code only plays one frame of where I tell it to go then resumes the rest of what it was playing.Basically, I need to gotoAndLoop(10, 28) ... which I will write after I figure out how to make it work.
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Apr 4, 2011
1.Is it possible to blend music looping from a frame lets say frame 1 to frame 10 and then having it not loop but go into the other frames lets say frame 11 to 21?
2.How can i get it to just either blend or loop, i know looping is possible but i've forgotten how, i haven't used flash since 06'
3.Is it possible to put two songs on one frame without making it sound really bad or jumbled up?
4.how can i put sound effects on a button, lets say you click something or get a coin in the game how can i make it so the 'coin noise' goes on the button?
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Feb 19, 2004
If I have a word like "casting" and I want to make it fade away in one frame using actionscripting, how do I prevent it from looping when I test it. Because if its a movie clip, how do i control it.
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Feb 11, 2008
I'm doing for my website some animated pictures in flash (like banners):when the movie end I want it to loop, but not from the first frame to the last one. I want it to loop from a definite frame (for example "25") to the end.the Actionscript code to use?I tried in this way, but it doesn't work and give me errors:On the last frame: stop();Selecting the object: gotoAndPlay(25);
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Apr 10, 2009
I have tried the following code to create a thumbnail preview that loops and is clickable to go to a new page with a video gallery. The video plays anbd loops, but, it does not seem to recognize the mouse click i have a trace that isn't being triggered an nothing happens. code is below.
[Code]...
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Sep 22, 2009
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
[Code]...
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