ActionScript 3.0 :: Stop Preloader From Looping First Frame
May 23, 2010
My latest Flash project is almost finished apart from one small but annoying thing. The first frame containing the preloader and no images keeps playing on loop with the rest of the movie, I just want the rest to loop and the preloader to disappear for good when it's finished doing it's preloader thing! I'm guessing there's some actionscript I have to put somewhere to stop the first frame playing on loop, I'm just not sure what or where.
Here is the test page with the flash as header: [URL].
My latest Flash project is almost finished apart from one small but annoying thing. The first frame containing the preloader and no images keeps playing on loop with the rest of the movie, I just want the rest to loop and the preloader to disappear for good when it's finished doing it's preloader thing! I'm guessing there's some actionscript I have to put somewhere to stop the first frame playing on loop, I'm just not sure what or where. Here is the test page with the flash as header: [URL].
I need my movie to play to frame 325 (the end ofthe timeline) and then stop instead of loop. When I try to put the stop(); command on a new layer on the original timeline, for some reason it freaks out on me in my current .fla
Ive created a banner ad in AS 1.0-2.0. The ad can only loop 4 times then it must stop. The following code does this at frame 170. The timeline is 170 frames in length, and this code is keyframed on an actions layer on frame 170 - however, I'd like the final stopped flash swf file to occur at frame 155. I can't just put this code on frame 155 - it skips a whole section of animation (from frames 155 to 170) that I want to keep in the loops.
Have used the preloader at [URL] and it seems to work fine however after the last frame of the movie it appears to flick (quickly) back to the preloader info, note I want the movie to loop continually. Is there a way I can add something that will make the movie loop direct to frame two and miss the preloader?
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
I am trying to make a preloaded that stops on frames depending on how much is loaded, I want it to stay on frame 1 if 24% or less of the movies is loaded and for every 25% I want it to it to move forward a frame, So far I have done thus,
var bytes = _root.getBytesTotal(); var bytes_loaded = _root.getBytesLoaded(); if (bytes / bytes_loaded >= .25) { _root.gotoAndPlay(2); } else { _root.gottoAndStop(1); }
as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.
it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
I made a basic slideshow it's not interactive it just loops, each time it loops the preloader loops with it so you see it each time. How would I get rid of that preloader looping?
So I have a looping SWF file that I uploaded on my website. It played perfectly until I decided to add a preloader.
I set up the Flash file with 2 Scenes, "Preloader" and "Scene 1" .The Preloader scene will play just fine. After the preloader plays, Scene 1 then begins to play as it should. However, once the animation ends, instead of looping like it did before, it just stops on the first frame.
How can I get my SWF to play the Preloader, and then continue looping the main animation (Scene 1)?
Here is my AS:
import flash.events.ProgressEvent; function update(e:ProgressEvent):void { var percent:Number = Math.floor( (e.bytesLoaded*100)/e.bytesTotal );
So I have a looping SWF file that I uploaded on my website. It played perfectly until I decided to add a preloader. I set up the Flash file with 2 Scenes, "Preloader" and "Scene 1" .The Preloader scene will play just fine. After the preloader plays, Scene 1 then begins to play as it should. However, once the animation ends, instead of looping like it did before, it just stops on the first frame. How can I get my SWF to play the Preloader, and then continue looping the main animation (Scene 1)? Here is my AS:
MovieClip Preloader keeps looping movieI made a MovieClip preloader and everything workes fine.The problem is the movie that I am loading keeps looping.Is there any way to stop this from looping?I used Flash CS5, AS2. Here is the code that I am using:
bar._visible = false; border._visible = false; this.createEmptyMovieClip("container", "100"); my_mc = new MovieClipLoader(); preload = new Object(); my_mc.addListener(preload);[code].............
I followed the MovieClip Preloader tutorial and everything worked fine. The problem is the movie that I am loading keeps looping. Is there any way to stop this from looping? I used Flash CS5, AS2.Here is the code that I am using:
I am still a NooB to Flash, but did finally get to build a successful preloader (ahem). Now that I have that built, I was wondering if it is possible to loop a sound within the preloader 'scene'. This is what I have built for final production:cene 1: Diesel Startup SoundScene 2: Preloader movie, while main movie loads (w/ loopable diesel engine sound?)Scene 3: Sounds stop, plays 10 sec movie, then 'goes to url'Can anyone point me in a direction to see a preloader w/ looped sound, or a project that shows how to do this? Or, even better, show me how the code should look? I'm getting lost in code!
I am still a NooB to Flash, but did finally get to build a successful preloader (ahem). Now that I have that built, I was wondering if it is possible to loop a sound within the preloader 'scene'. This is what I have built for final production[code]...
I'm brand new to flash so cut me a little slack. I'm in the middle of building a website in Flash CS4 in Action Script 3.0 and (according my the tutorial I'm using) I need to access the "parameters" panel. The problem is I don't see it anywhere. I see "properties" and "filters" but to parameters. I've cycled through all the workspace presets but with no luck. How can I bring it up?? Also, even though I used the "stop();" code in the beginning of my actions frame my movie just keeps looping when I test it.
I have created a submit button and the text goes up when the mouse is over the button, but when I go to test the movie it seems to be on a loop and I can't see away to stop the text from looping. I found loop on the control panel but when I remove the tick there is no change and the movie continues to loop. There is no action scripts applied to the button yet.I am at the moment trying to get my head around action scripts so I am a complete beginner at this.
I created a small Flash movie that I want to end at the last frame. Instead it keeps looping and starting from the beginning. This is the link: [URL] At the end of each timeline I inserted a keyframe and added the action: stop(); But this doesn't seem to have any effect.
I have a Flash file with several sound fx. one layer has the sound of an airplane engine. Another layer has multiple instances of a camera clicking sound. Problem is that even though I have these sounds set to "repeat 0"... they keep looping! I even placed a stop(); but they still repeat.
I have a bunch of animated type but it continues to loop and I want it to stop on the last keyframe. How do I add a "stop" action or can I just turn off "looping" somewhere?
I'm trying to make this movie clip play in random intervals using setInterval. However I cant seem to stop it from looping. Im guessing every time the instance of that MC is called it executes the function again. Anyways here is the source file for u to look at:[URL]
to save me from going insane (well even more insane) ive created a title as a movie clip and got a tween that changes its alpha from 0% to 100%. the only problem is the title animation keeps looping and i only want this to happen once! ive tried stop(); however this just stops the animation.
I am fairly new to Flash, but I'm creating a sort of sampler for a university project. I have 16 circles each with toggle buttons. The on state included a sound file placed on the toggle movie clip's timeline. The sound is set to Start and Loop.
Basically, I want the first frame of the movie clip (the off toggle) to stop the sound from looping but despite my best efforts, nothing seems to work.
I have tried this.stop(), seachord.stop(), this.stop(Sound), this.stopAllSounds. I wonder if there is some sort of actionscript that will allow me to change the state of the sound file from Loop to Repeat, at least that way the sound will stop with a simple stop() script... I hope.
Alternatively, is there a way to stopAllSounds within one movie clip, rather than globally?
I'm very new to Flash / action script, so I just need to know where to put both the start loop, and the end loop code (below) in my Flash file to make the waving effect on this flag (link below) start and stop when I need it to, because I'm adding a small amount of flash both before and after it. loopI = setInterval(loopF,40); to start the waving and use:
I'm a newbie to the forum and AS3 and already searched through previous posts for the answer but couldn't find quite the right solution. I've got a simple animation, at the end of which I want to open a different URL. You can see my AS3 below (a mish mash of solutions I've found from all over). I've got it working such that the animation finishes playing and launches a browser window with the new URL, however it seems to be ignoring my "_self" statement and I can't stop the onEnterFrame from looping.
I have been trying and trying this, with no luck. I have 5 different movie clips all exported for action script and all executing different tweens. At the tweens end I want all the movie clips to stop but one.Nothing seems to work! I have been using this[code]...
I have a banner that needs to play twice and then stop. Its 15 seconds and besides copying all the frames and pasting at the end to get this effect I want to do it with AS. Currently the animation is four mc's appearing at different frames in the main timeline. I figure using the if and else statements like if (should I create one movieclip for the entire animation and call it _mc_1) so if_mc_1 plays +++3 then stop?