Actionscript 3.0 :: Looping A Layer Within Fla File?
Jun 29, 2009
I have an fla file that has several animated layers.I want layer 1 to play once and stop (which I have achieved).I then need to play layer 2, layer 3, layer 4 and loop these layers continuosly without relooping layer 1.
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Jul 22, 2009
Im having trouble getting my head around writing script for looping certain layers of a fla file.I have a project that I urgently need to finish and can't figure out how to achieve what I need.I have an fla file that has several animated layers.I want layer 1 to play once and stop while continuing to be visible (which I have achieved).I then need to play layer 2, layer 3 and layer 4, and loop these layers continuosly without relooping layer 1.
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Jun 29, 2009
I am very new to flash CS4 and am having trouble getting my head around writing script for looping certain layers of a fla file.I have a project that I urgently need to finish and can't figure out how to achieve what I need.I have an fla file that has several animated layers.I want layer 1 to play once and stop while continuing to be visible (which I have achieved).I then need to play layer 2, layer 3 and layer 4, and loop these layers continuosly without relooping layer 1
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May 11, 2011
how to put the timer while other layer is looping. we got bouncing balls so we need to "gotoAndPlay()" to play the frames again to make it looks like bouncing. the problem is also the time is looping back.
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May 26, 2009
we're making a school project. my problem is how to put the timer while other layer is looping. we got bouncing balls so we need to "gotoAndPlay()" to play the frames again to make it looks like bouncing. the problem is also the time is looping back.
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Nov 16, 2009
I'm very new to Flash and after searching for a solution to looping a layer I understand this is best done by creating a new Movie Clip and creating the animation to be looped here. I've done this, and then placed the Movie Clip into a layer on the Scene... but it just won't play at all. It acts like I've placed just the symbol that shows in frame 1 of the Movie Clip and it remains static.
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Jun 1, 2010
REQS: - 3 layers of images (groups) with a parallaxe like effect, meaning: * through gaps in top layer you see the second and through that the third layer. * subsequent layers appear incrementally smaller. * top layer moves quickest, subsequent layers move incrementally slower * 'hazy' effect (gray semi transparant mask or blur) increases for 'farther' away layers.
- random keypress moves layers horizontally in one direction only. - space bar halts movement for all layers. - backspace and return keys zoom to next/prev layers.
- all keystrokes are visible in a textbox. Results are possibly used/stored. - pristine quality images - quick loading
I first started working out a prototype in Javascipt using JQuery and some available plugins after which I wrote some own code. This gets me in a good direction, but there's one MAJOR problem: file size. This, among other reasons, make me consider using Flash. I haven't used Flash in years and have just started diving into Actionscript 3, which is a beauty! Let me explain a bit more and tell me how feasible my idea is.
[Code]....
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Feb 11, 2010
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
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Aug 26, 2011
Don't know if the flash layer on the view stack contain only the compiled flash swf file
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Jul 2, 2009
I created a small Flash movie that I want to end at the last frame. Instead it keeps looping and starting from the beginning. This is the link: [URL] At the end of each timeline I inserted a keyframe and added the action: stop(); But this doesn't seem to have any effect.
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Dec 9, 2010
I'm having a problem with a .swf file created in Flash CS3. I want it to loop, which it does when I Test Movie in Flash, or when I play the .swf file in the Flash Player. But when I upload to my web space it stops looping.
I used the follwing script in the last frame of the file to create the loop:
gotoAndPlay(1);
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Aug 6, 2010
I'm working with a swf file (a simple flash movie) and I am trying to get it to loop. I've tried setting loop="true" in the embed tag, and for the object.
Does this mean that the problem is in the swf file itself?
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Apr 17, 2010
I am trying to add a photo to a Flash file that we had created for us:
[URL]
I am kind of sort of new at Flash. I can edit these files but I can't figure out how to add a new photo. At first I tried to add in a new layer and copy the frames from the previous layer but Flash won't let me do that. [URL]
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May 7, 2009
I'm new to this actionscript stuff and I'm having trouble making my swf file loop over and over. I have several movie clips in my scene and in the last movie clip, in the "actions" layer, in the last frame, I put "gotoAndPlay(1);" hoping that this would make the file loop over and over.
Instead, I get a error message:
1120: Access of undefined property social_media_mc.
How I can make my swf loop over and over?
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Jun 6, 2011
I am having a problem where i am trying to get a swf file to loop. I am starting with a mp4 of a slideshow i have made.
I can import it to flash and export it as a .swf file but it does not loop.
Does anyone know of a way to get it to export a file that loops?
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Dec 5, 2007
I'm having a problem with my onPress actions when reading them form an XML file. Here's what I'm trying to do: Read xml file: duplicate movie clip according to how many xml items there are. Place a different onPress action to each movie clip according to what the corresponding path is in the xml. My problem is that each time I press any movieclip I always get the last path in the xml file. The loop is over writing the value and when the onPress function is called it uses the last value. How do I get the onPress to remember which movie clip it is and use the appropriate onPress action?
Here is my code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var Portfolio:XML = new XML();
Portfolio.ignoreWhite = true;
Portfolio.onLoad = function(bSuccess:Boolean):Void {
[Code] .....
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Aug 4, 2011
I need a simple way to load an external image referenced in an XML file, into a layer (named "avatar") in my flash project..
By default I want it to load this image as soon as the flash widget is opened.
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Jul 15, 2010
I'm new to AS3 and am trying to figure out the code for loading a .swf file on the same layer of the same page, thereby replacing all of the information. I don't want to put it on layer 2, etc. Another easy thing I can do in AS2 but am struggling with in AS3.
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Nov 19, 2009
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
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Aug 9, 2010
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
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Mar 22, 2012
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
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Mar 22, 2011
I have a .swf file that is not looping although I have added the parameter to do so. It plays just the once, and at the end of the video it stops instead of looping.
<div id="video">
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="211" height="316" id="FLVPlayer" style="visibility: visible; ">
<param name="movie" value="FLVPlayer_Progressive.swf">
<param name="quality" value="best">
<param name="wmode" value="opaque">
[Code] .....
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Dec 22, 2006
I have done before, but unfortunately no longer have the FLA file. The idea is to have a web page header that has some eye-catching animated messages that keep changing to the next one after a few seconds.
An XML file (header-messages.xml) contains one line per message, and also a hyperlink, see example below
<?xml version="1.0"?>
<config>
<message1 lineOne="Special offer on red widgets" hyperLink="/special-offer.htm" />
<message1 lineOne="Read our latest news" hyperLink="/latest-news.htm" />
[Code].....
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Jul 3, 2007
I am trying to find a workaround to the problem of looping mp3 files, basically the silence in the transition (from end to start). I could use wav files but I need to load the file externally, which makes not possible to use wav. So I did this
HTML Code:
var channel:SoundChannel = myMp3.play();
channel. addEventListener (Event.SOUND_COMPLETE, onComplete);
[Code]....
Edit: Now I know it is not a problem of flash, it is problem of the mp3 format itself.
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Dec 20, 2010
How can I stop my Logo.swf file from looping. Actually the external Logo.swf file doesn't contain any looping code inside it. If I open it in any flash player it animates only one time. Writing "stop();" in code stops all other animations which I don't want.
Code:
var J:Loader=new Loader();
addChild(J);
J.load(new URLRequest("Logo.swf"));
J.x = 275;
J.y = 25;
[code].....
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Feb 17, 2010
Is it possible to load a .swf into an empty mc that is dynamically created, behind a layer on my main flash file?
I want the loaded .swf to load behind the interface buttons on my main flash file? Is that possible or do I need to put the interface buttons on a separate .swf and load that .swf in?
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Apr 26, 2011
im a cs5 noob and i have been working on a platform game. I recently created my first main player animation. My question is how would i import that animation to my game?Can i compress the animation to only use 1 layer at all? right now my original is using about 6 layers for 40 frames. How can i take my 6 layer animation .flv file and incorporate it into my game? also, how would i call the animation in as3?[code]
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Jan 11, 2010
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
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Aug 17, 2010
I have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
My question is this: I need to be able to click on the Paint layer when I am above a draggable MovieClip and trigger the MouseEvent for the correct object to drag it around, but the item must always remain below the Paint layer.
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Oct 19, 2011
Ive created a banner ad in AS 1.0-2.0. The ad can only loop 4 times then it must stop. The following code does this at frame 170. The timeline is 170 frames in length, and this code is keyframed on an actions layer on frame 170 - however, I'd like the final stopped flash swf file to occur at frame 155. I can't just put this code on frame 155 - it skips a whole section of animation (from frames 155 to 170) that I want to keep in the loops.
loop = loop + 1
if (loop < 4) {
this.gotoAndPlay(2);
} else {
this.stop();
}
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