im trying to make a website based on flash.and im trying to link flash to XML.And here is my problem.I have a layer called "Pages", and im working in one of the pages.I made a timeline, which also had few more pages (5 to be exact).I want to load 1 linked image (as in you click on the image and then load something) on each of the 5 layer based on XML File, and when its clicked it loads on a new page in the "MAIN" site. If thats possible. How would I make that happen?
I'm new to AS3 and am trying to figure out the code for loading a .swf file on the same layer of the same page, thereby replacing all of the information. I don't want to put it on layer 2, etc. Another easy thing I can do in AS2 but am struggling with in AS3.
Is it possible to load a .swf into an empty mc that is dynamically created, behind a layer on my main flash file?
I want the loaded .swf to load behind the interface buttons on my main flash file? Is that possible or do I need to put the interface buttons on a separate .swf and load that .swf in?
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
I want to have an swf load an image file in an image container within the swf from the querystring. 1. In the query string I'd like the extension of the image file to not show:
2. In the swf I might have more then one place where the same howdy.jpg loads, but in different sizes. Which method would keep the aspect ratio of original and resize to fit varying container sizes?
3. I have some javascript parsing code with an swf example that I got from this page. [URL] But when I tried to alter the fla for my use it didn't work. I wasn't able to find 1 line of actionscript in the query.fla.
I'm trying to load a radar image over a google map. The problem is, I'd like to load the image from a local file. I understand how to do this remoteley via a url, buit not from a local file. I've read something about embedding, but I don't know what embedding means. I'm going to need this image to change, and eventaully want to have a loop of images playing over the map. Below is what I have so far. You can see I've commented out the line with the url loading, and have a fail attempt at loading locally below it.[code]...
I am using Flash CS4 and ActionScript 3.I am trying to dynamically load text and an image from an XML File.I can load the XML file, and populate the dynamic textbox with the text.But I can't figure out what to put the image in.[code]
I have tried googling a solution but I keep getting really complicated slideshow tutorials.All I want to do is load one image into the flash file using an xml file. I have a movieclip in my flash file and just need to put the image on top.
I tried to do that;a txt file which created by PHP , includes :[code]I load the values image1,image2,image3 but I can't show the images please help me ? how it can be possible,LoadMovie(image1) does not work,how it can be possible ?
I need a simple way to load an external image referenced in an XML file, into a layer (named "avatar") in my flash project..By default I want it to load this image as soon as the flash widget is opened.And how would I position the image, say in the center, or wherever?
I'm importing a series of images from an xml file, but for some reason they all get overriden by the last one. Here's a bare bones version of the code. I've been staring at this for a few hours now, hope you can make sense of it.
I'm trying to modify an XML jukebox by adding an artwork functionality to it. The problem is that the jukebox is a component so I'm not able to pull it to pieces. I would like to use the same XML file though to add an extra variable (is that the right term?) called artwork. Here is the modified XML:
I am trying to load different image galleries into a container flash file. Each image gallery will be in a speparate swf that can be loaded/unloaded from the main swf. I get the first gallery to load and function fine, using the following code:
var ldr:Loader = new Loader();addChild(ldr);ldr.alpha = 0ldr.y = 110ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded, false, 0, true);ldr.load(new URLRequest("folio.swf"));
I wrote these functions which I use in conjunction to scale down some BitmapData and save it as a PNG. However, the scaledImage.draw(originalImage, scalingMatrix, null, null, null, true); line with smoothing set to true does not have the intended smoothing effect when I save the bitmap data as a PNG using the second function. The resulting image file is not antialiased at all. Is there anything I'm doing wrong here?
public static function scaleImage(originalImage:BitmapData, size:int):BitmapData { // Calculate the scaled size.
I've made an application which loads external images using URLRequest and URLLoader.Everything works fine until it needs to load an image which has special characters in the file name/location, e.g. and then it doesn't load anything
I need to dynamically load image and text (title + description) from external XML file in Flash 8 and show image in the left and all text in the right(title top then description) and scroll all the content(image + text). More than one image and text will be there.Pls send solution + fla & xml.
I have created a main file,which has a navigation with buttons.Each button loads an external swf file.In one of the external swf files I have created an xml gallery.I have created some empty movieClips which work as holders and they load the images.It works great when I publish it,although it doesn't work when I publish the main file.It just doesn't load the images.
I have just started with creating Drawing Pad, which can save and reload the image drawn once. I have completed the basic interface which includes drawing and erasing part. I am storing the co-ordinates in a text file. I am using MultiDimensional Array to store X,Y co-ordinates. But now I am facing a problem that how to load these variables into the flash back and using these redraw the image. I tried using 'loadvars', but it didn't helped me as it doesn't return string data. Can somebody help me in this so that I can load co-ordinates from text file and redraw the image.
I've made an application which loads external images using URLRequest and URLLoader. Everything works fine until it needs to load an image which has special characters in the file name/location, e.g. and then it doesn't load anything.
when i run the .swf file locally it works, but if i run it when it's embedded on an html page, it doesn't work.
I am trying to load text and image through a external .txt-file using the asfunction. So far I have managed to load the text but not the image.(The image is baseline so it should work).
I have a project that loads multiple SWF's, and I need a certain layer to be above the loaded SWF. Is there anyway to dictate which layer an external SWF will load on?
I have just taken over a Flash website for a friend (like two days ago!) He needs me to add a picture to a movie in his website. He likes how the previous designer has the images fading in and out not a slide show, i 10 layers with actions on each) so I figured I could duplicate/copy an existing layer & paste it into a new one... but here is my problem, when I change out the image on the new layer it also changes the image from the copied layer. What am I doing wrong?
I'm loading an image in a UILoader Component (created during runtime). var lb:UILoader = new UILoader(); addChild(lb); Now when I load any image into this then it loads on top of everything.I know this is because it goes over the top of stack. But is there any solution by which i can move it downwards or even at the bottommost layer. I've tried setChildIndex(lb, 0) though but it didn't work.
I am loading the actionscript for my flash file from an external .as file. But it seems no matter what layer i place the #include "code.as" It always loads on top. I need to know if there is a way to get it to load to a different layer.