ActionScript 3.0 :: Load One Image Into Flash Via Xml File?
Nov 8, 2011
I have tried googling a solution but I keep getting really complicated slideshow tutorials.All I want to do is load one image into the flash file using an xml file. I have a movieclip in my flash file and just need to put the image on top.
I am trying to load different image galleries into a container flash file. Each image gallery will be in a speparate swf that can be loaded/unloaded from the main swf. I get the first gallery to load and function fine, using the following code:
var ldr:Loader = new Loader();addChild(ldr);ldr.alpha = 0ldr.y = 110ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded, false, 0, true);ldr.load(new URLRequest("folio.swf"));
I want to have an swf load an image file in an image container within the swf from the querystring. 1. In the query string I'd like the extension of the image file to not show:
2. In the swf I might have more then one place where the same howdy.jpg loads, but in different sizes. Which method would keep the aspect ratio of original and resize to fit varying container sizes?
3. I have some javascript parsing code with an swf example that I got from this page. [URL] But when I tried to alter the fla for my use it didn't work. I wasn't able to find 1 line of actionscript in the query.fla.
I'm trying to load a radar image over a google map. The problem is, I'd like to load the image from a local file. I understand how to do this remoteley via a url, buit not from a local file. I've read something about embedding, but I don't know what embedding means. I'm going to need this image to change, and eventaully want to have a loop of images playing over the map. Below is what I have so far. You can see I've commented out the line with the url loading, and have a fail attempt at loading locally below it.[code]...
I am using Flash CS4 and ActionScript 3.I am trying to dynamically load text and an image from an XML File.I can load the XML file, and populate the dynamic textbox with the text.But I can't figure out what to put the image in.[code]
I tried to do that;a txt file which created by PHP , includes :[code]I load the values image1,image2,image3 but I can't show the images please help me ? how it can be possible,LoadMovie(image1) does not work,how it can be possible ?
I need a simple way to load an external image referenced in an XML file, into a layer (named "avatar") in my flash project..By default I want it to load this image as soon as the flash widget is opened.And how would I position the image, say in the center, or wherever?
I'm importing a series of images from an xml file, but for some reason they all get overriden by the last one. Here's a bare bones version of the code. I've been staring at this for a few hours now, hope you can make sense of it.
I'm trying to modify an XML jukebox by adding an artwork functionality to it. The problem is that the jukebox is a component so I'm not able to pull it to pieces. I would like to use the same XML file though to add an extra variable (is that the right term?) called artwork. Here is the modified XML:
im trying to make a website based on flash.and im trying to link flash to XML.And here is my problem.I have a layer called "Pages", and im working in one of the pages.I made a timeline, which also had few more pages (5 to be exact).I want to load 1 linked image (as in you click on the image and then load something) on each of the 5 layer based on XML File, and when its clicked it loads on a new page in the "MAIN" site. If thats possible. How would I make that happen?
I wrote these functions which I use in conjunction to scale down some BitmapData and save it as a PNG. However, the scaledImage.draw(originalImage, scalingMatrix, null, null, null, true); line with smoothing set to true does not have the intended smoothing effect when I save the bitmap data as a PNG using the second function. The resulting image file is not antialiased at all. Is there anything I'm doing wrong here?
public static function scaleImage(originalImage:BitmapData, size:int):BitmapData { // Calculate the scaled size.
I've made an application which loads external images using URLRequest and URLLoader.Everything works fine until it needs to load an image which has special characters in the file name/location, e.g. and then it doesn't load anything
I need to dynamically load image and text (title + description) from external XML file in Flash 8 and show image in the left and all text in the right(title top then description) and scroll all the content(image + text). More than one image and text will be there.Pls send solution + fla & xml.
I have created a main file,which has a navigation with buttons.Each button loads an external swf file.In one of the external swf files I have created an xml gallery.I have created some empty movieClips which work as holders and they load the images.It works great when I publish it,although it doesn't work when I publish the main file.It just doesn't load the images.
I have just started with creating Drawing Pad, which can save and reload the image drawn once. I have completed the basic interface which includes drawing and erasing part. I am storing the co-ordinates in a text file. I am using MultiDimensional Array to store X,Y co-ordinates. But now I am facing a problem that how to load these variables into the flash back and using these redraw the image. I tried using 'loadvars', but it didn't helped me as it doesn't return string data. Can somebody help me in this so that I can load co-ordinates from text file and redraw the image.
I've made an application which loads external images using URLRequest and URLLoader. Everything works fine until it needs to load an image which has special characters in the file name/location, e.g. and then it doesn't load anything.
when i run the .swf file locally it works, but if i run it when it's embedded on an html page, it doesn't work.
I am trying to load text and image through a external .txt-file using the asfunction. So far I have managed to load the text but not the image.(The image is baseline so it should work).
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
We're building a web-based application that requires heavy image processing. We'd like this processing load to be on the client as much as possible and we'd like to support as much platforms (even mobiles) as much as possible. Here's the info: Image processing is rasterization from some data. Think like creating a PNG image from a PDF file. We don't have a lot of server power. So client-side processing is a bit of a must.
So, we're considering: Flash - most widespread, but from what i read has lackluster development tools. (and no iPhone/iPad support for now). Silverlight - allows us to use .NET CLR, so a big ++ (a lot of code is in .NET). But is not supported for most mobiles ( rumored android support in the future) HTML5 + Javascript - probably the most "portable" option. The problem is having to rewrite all that image processing code in Javascript.
Clarification: I don't need further ideas on what libraries are available for Silverlight and Javascript. My dilemma is choosing Silverlight means no support for most mobiles choosing Flash means we have to redevelop most of our code AND no iPhone/iPad support HTML5 + Javascript we have to redevelop most of our code and not fully supported yet in all browsers choosing two (Silverlight + Flash) will be too costly Any out-of-the-box or bright ideas / alternatives
I am building a flash widget for uploading files, but I want to display the thumbnail with html/js, once I have the file loaded via Browse into flash and have access to the raw data, is there a way to convert that to a base64 encoded dataURL so I can send that back out to JS to create a thumbnail like ?
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
I would like to run a .swf file into an existing flash file, but the dimension size of the .swf file is too big. I am a beginner to flash and not sure of the steps to execute this. Would anyone be willing to walk me through the steps to import the code?
I'm trying to load an xml file from via http into my flash 8 file. Locally it works fine but when on the server it fails. I assume this has to do the flash security sandbox. How do I get around this. I own the servers so is there some sort of fix that I upload to allow the swf to receive the data?
I am trying to load a txt file into flash by putting the url in an xml file. The XML file is structured like this:
HTML Code: <pic> <image>pictures/AW0001.jpg</image> <description>text/AW0001.txt</description> </pic>
Now I load it into arrays in flash: image[0] and description[0]. The images is displayed the way I want to, the thing is I want to pass on the url that is in description[0] to a loadMovie or something like that. If i say desc_txt.text = description[0]; it will just show AW0001.txt in flash. I've also tried this with load and loadVars but I can't figure it out.