ActionScript 2.0 :: Load External #include To Certain Layer?

Aug 11, 2010

I am loading the actionscript for my flash file from an external .as file. But it seems no matter what layer i place the #include "code.as" It always loads on top. I need to know if there is a way to get it to load to a different layer.

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I saw it in this site...[URL].. it says "Include code from external sources using #include".umm... does it mean I can use C code, etc. within flash??

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ActionScript 2.0 :: Include Code From External Sources Using #include

Apr 6, 2005

I saw it in this site...[URL]it says "Include code from external sources using #include".does it mean I can use C code, etc. within flash?

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I just trying to load a external swf and i have this code:

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I've really struggling to understand where to go next I have a file called data.as which contains a URL with a unquire id on for example index.php?id=6957 however depending on which computer the exe projector will be running on the id will be changed in the data file alone.

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[Code]...

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ActionScript :: How To Include External Library Into Flash

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I have downloaded some external actionscript library in a form of a bunch of folders with .as files that have the following folder structure:
com/helper_lib1/*.as
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How to include this library into my project and where should I put all those files? I already tried putting them into every possible folder but I always get definition com.primary_lib:LibClass could not be found error.

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Feb 20, 2011

I have created many games using a set of mutidimensional arrays. It is now time for me to make them external arrays to simplify some things. I did so, at first, using the #include. However, this loads the arrays at compile time.My goal is to house the arrays in an external file that is called when the game is loaded, NOT when it is compiled. In this way, the same game could be used with multiple different arrays without me constantly having to recompile it each time. It could just look for a file called "yourArray.as" or something and use that when it is run.

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Set #include Dynamically - Load File With A LoadVars?

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I have a pre-made solution I purchased. But it only works when it's variables are all loaded from a #include .txt. Here's a sample file: [URL] It's all in the form of an include rather than a loadVars. Is there anyway to load this file with a loadVars?

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I'm building an as3 only web application and want to be able to include external html content within a flash 'window'. In AIR there is the flash.html.HTMLLoader class which makes this possible.

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ActionScript 2.0 :: Use #Include For External .AS File In Complex Button?

Jan 22, 2007

On the main timeline I have a movie clip ("Sound Full") on it. The movie clip is being used as a complex rollover button for "revealing" a full sound interface. When the mouse rolls over, the word "Sound" fades out and the panel appears. When rolled off, of course it goes in reverse. I've seen it done in many places...including www.iso50.com.

Anyway, on the timeline for "Sound Full", I have three layers being used for the following...

1) Actions
2) An instance of a graphic symbol ("Sound Text")
3) An instance of a movie clip symbol ("Sound Player)

The Actions are a few lines of code to rewind or play based on whether or not the mouse is over the area or not (as learned directly from [url] And for the instances, I just used motion tweens to have "Sound Text" fading out as "Sound Player" fades in. It's like 5 frames in all. Very quick effect.

The timeline for "Sound Player" is only one frame. Each piece of the player has its own layer (play button, stop button, etc.) and the top layer (also reserved for Actions) has a single line of actionscript where I have written:

[code]...

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Does this make sense? Hopefully it does. Anyway, so my question is...

1) Am I missing a basic fundamental rule of Flash in order to make it run smoothly?

2) Is the "tweening" of "Sound Player" possibly messing it up? (Remember, I noticed that when the include line for the external actionscript file was in the same frame as the indiv. player buttons it worked fine.

3) Do you need to see the .fla file to help me out?

4) Bottomline...can you help me out?

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When I try to include code from the external file "test.as" I get an error: "ActionScript 2.0 class scripts may only define class or interface constructs." "test.as" contains a simple function:

[Code]...

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[Code]....

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