I want to include external code without importing a custom class in as3. My code is getting too long and I need to find a way to segment it into logical groups of functions located in separate action script files.
i have developed an actionscript 3 app and deployed it on air, now when i compile it, it fails to add to the bundle the import classes i have used... How can i add all imports to the compiled .air bundle ?
is there any way to include files in air application by as3 like #include in as2 ?
My problem is when i add files in included files its take the full path and when i change the application directory to another partition for example its still keep the old one, i need it to be relative like ( appName-app.xml and appName.swf )
Is it possible to include PDF files within a Flash site that can then subsequently be downloaded by users of the site? Or does this have to be done through dreamweaver or a combination of both?
I've seen people mention they can include .html, .js, etc files with their iOS for AIR publish when making an iOS application from flash. What I haven't seen is how these people include extra files (html, css, images, videos, etc) to be packaged into the IPA during publish.
is it possible to include text files to be used as code. I would like to have different files to hold some important codes like player stats but didnt know if i could include that file then get the stat from it.
When I run the .fla file with Flash Professional, the file/movie executes beautifully. However, when I publish the file and run .swf in Flash Player rather than through Flash Professional, the file/movie loads but does not do anything once I click on the buttons. It appears as the imported classes as not being included in the published file. What am I missing here?
I wish to save my flash outpout (SWF) as an SWC file in which I also include all media files (mp3s) that are part of my Flash application. Currently these files reside in folders under my main library where all flash entities (AS3 code, buttons graphics etc reside)What software do I need to use to accomplish that?I now work in CS4 under winXP
I've really struggling to understand where to go next I have a file called data.as which contains a URL with a unquire id on for example index.php?id=6957 however depending on which computer the exe projector will be running on the id will be changed in the data file alone.
However when i generate the exe projector it caches the url and wont recheck for any changes in the url.
This is the AS i currnelty have, What i would like it to do is reload the the include data.as everytime it goes to this frame with the below on.
I have downloaded some external actionscript library in a form of a bunch of folders with .as files that have the following folder structure: com/helper_lib1/*.as com/helper_lib2/*.as com/primary_lib/LibClass.as <- primary lib I want to use
Lib.as has the following code: package com.primary_lib{ import com.helper_lib1.*; import com.helper_lib2.*; public class LibClass extends MovieClip{.....
Now I have some fla project where I want to use this com/primary_lib/lib.as, something like: import com.primary_lib.LibClass; var test:LibClass = new LibClass();...
How to include this library into my project and where should I put all those files? I already tried putting them into every possible folder but I always get definition com.primary_lib:LibClass could not be found error.
I'm naturally a PHP coder, but I have to use flash for a part of a project.I was wondering if I have files such as mainsite.swf and page1content.swf, is there a way to simply include the page1content.swf file into a predefined area on the mainsite.swf file (as in PHP's include)?Also, would it be possible to use this flash "include" to embed external swf's?Finally, ideally I'd be able to merge these files together, but from what I've read, it's a tricky business, with filenames, referencing etc, so this is optional.
I am loading the actionscript for my flash file from an external .as file. But it seems no matter what layer i place the #include "code.as" It always loads on top. I need to know if there is a way to get it to load to a different layer.
I have created many games using a set of mutidimensional arrays. It is now time for me to make them external arrays to simplify some things. I did so, at first, using the #include. However, this loads the arrays at compile time.My goal is to house the arrays in an external file that is called when the game is loaded, NOT when it is compiled. In this way, the same game could be used with multiple different arrays without me constantly having to recompile it each time. It could just look for a file called "yourArray.as" or something and use that when it is run.
I am not very familiar with XML or javascript, so was trying to figure out how to do this with the arrays that I have already created without having to decode them and put them into another language first, only to have to change them back to actionscript later.
I'm building an as3 only web application and want to be able to include external html content within a flash 'window'. In AIR there is the flash.html.HTMLLoader class which makes this possible.
Can anyone point to an example of this being done in a flash as opposed to AIR application?
On the main timeline I have a movie clip ("Sound Full") on it. The movie clip is being used as a complex rollover button for "revealing" a full sound interface. When the mouse rolls over, the word "Sound" fades out and the panel appears. When rolled off, of course it goes in reverse. I've seen it done in many places...including www.iso50.com.
Anyway, on the timeline for "Sound Full", I have three layers being used for the following...
1) Actions 2) An instance of a graphic symbol ("Sound Text") 3) An instance of a movie clip symbol ("Sound Player)
The Actions are a few lines of code to rewind or play based on whether or not the mouse is over the area or not (as learned directly from [url] And for the instances, I just used motion tweens to have "Sound Text" fading out as "Sound Player" fades in. It's like 5 frames in all. Very quick effect.
The timeline for "Sound Player" is only one frame. Each piece of the player has its own layer (play button, stop button, etc.) and the top layer (also reserved for Actions) has a single line of actionscript where I have written:
[code]...
The problem is that when I test the whole movie...the rollover effects works beautifully, but the buttons in the interface aren't clickable or working at all. I discovered that if I simply tested "Sound Player" by itself...it works perfectly, except there's obviously no rollover effect since "Sound Player" is nested inside of the movie "Sound Full" which is what does the effect.
Does this make sense? Hopefully it does. Anyway, so my question is...
1) Am I missing a basic fundamental rule of Flash in order to make it run smoothly?
2) Is the "tweening" of "Sound Player" possibly messing it up? (Remember, I noticed that when the include line for the external actionscript file was in the same frame as the indiv. player buttons it worked fine.
3) Do you need to see the .fla file to help me out?
When I try to include code from the external file "test.as" I get an error: "ActionScript 2.0 class scripts may only define class or interface constructs." "test.as" contains a simple function:
I need a preloader to include an external .swf (iPhone_334x500.swf) that is dynamically added later in the timeline. Currently, the preloader goes to 100% and then begins to load the external swf before completing and going to frame 2. Rather than just appear to sit at 100% for 20 secs while it is still loading my external swf, I would like to include the external swf's load time in the preloader data.
This is my "preloader" code on frame 1, which is empty except for the AS. (Just a basic bar and percent preloader.) I included all of my code just in case, so please ignore the font embedding and masking if it makes it easier.
I'm building Action Script project in Flash Builder. No flex, no third party libs. Pure actionscript - hierarchy of packages and classes. How do I include a plain external .as file, which is not a package or class, but just a set of statements?
I'm working on making a pretty chunky game engine for games I plan on making, but I was wondering if you make external AS files unopenable such as .lib files, so that if I give it to a friend that wants to use it, he/she cannot change my code. Is there anyway to make external AS files unopenable? Also, obfuscation isn't an option for this problem as it only stops the people who hack the finished product, not stopping people who have access to the actual files.
I am using an include file, and I've noticed that sometimes the the fla file does not refresh new changes to my include file. When exporting with "Ctrl, Enter" Is Flash loading the include file from the cache?
Structure: There is 1 main file that loads external SWF files depending on what is clicked on.One of the external SWF files loads its text from external text files. This works fine when viewing the SWF applet on its own. But when viewing as a whole site, the text doesnt appear. Very annoying.I made that particular SWF on my mums computer running Flash MX 2004The flash file itself uses the Scrollbar component from MX.Could someone tell me why the text doesnt load in this scenario? It runs fine on its own, just not as an external SWF.
I spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:
Lets say I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any limitation or setting preventing external swfs loading other content?
I've got an external .as file in the same folder as my flash file. In the process of writing the code, whenever I make a change and then test the movie, the flash movie is obviously still looking at the OLD information. I tried using the "Delete ASO Files" on the menu, to no avail.I can' find these ASO files anywhere on mycomputer.Aha! I tried something else. I quit flash,restarted and ran the same script with no changes. It returned the data correctly, but then gave me this unpleasant message:256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.There are no loops of any kind in the code, which is below.
//This is the Person.as file: class Person { public var HomName:String = "unknown"; public var HomEmail:String = "unknown"; public var HomPhone:String = "unknown"; public var HomSaveFreq:Number = 0;
I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any security limitation or setting preventing external swfs loading other content?
I've managed to piece together a flash website with my limited as3 knowledge. The text is loaded from external text files and styled with an external css file.
It's working perfectly in Firefox and Explorer but it only works SOME of the time in Safari (on my mac).It's hit and miss. Sometimes it styles the text sometimes it doesn't.
I'm loading external jpgs into a swf movie. This works fine from the swf. The problem is when I embed it in the html. File Structure that I want:
movie.html FolderB> ImageFolder>image.jpg movie.swf (path to the images is ImageFolder/image.jpg
When I run the movie.swf from within the directory, it runs fine. However, when I embed it in the movie.html it doesn't run. Question: Are paths from the swf relative to the PAGE that the swf is contained in vs the swf itself? Hope that makes sense.