ActionScript 2.0 :: "Include Code From External Sources Using #include?

Apr 6, 2005

I saw it in this site...[URL].. it says "Include code from external sources using #include".umm... does it mean I can use C code, etc. within flash??

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ActionScript 2.0 :: Include Code From External Sources Using #include

Apr 6, 2005

I saw it in this site...[URL]it says "Include code from external sources using #include".does it mean I can use C code, etc. within flash?

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ActionScript 2.0 :: Include Code From An External .as File - Error?

May 8, 2004

When I try to include code from the external file "test.as" I get an error: "ActionScript 2.0 class scripts may only define class or interface constructs." "test.as" contains a simple function:

[Code]...

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Getting Code Into CS3/CS4 Default Include Path?

Aug 11, 2009

I have a series of AS3 classes that I want to install into the default directory that Flash looks for when, in code, one writes: import com.flashsim.FStEng.Three.*;
 
In AS2, there is the Classes/ directory within the Configuration folder.  Very easy, nice.  In AS3, that folder is not consulted, and I understand the Flash IDE does some kind of internal mapping.
 
I have created a SWC and added it to my Library path.  However, I would like to package the SWC in a (code-only) component and put it in a folder that Flash is, by default, looking at to consult swc's.  Alternatively, if there were an "include" directory, I could put the as files.  However, when I try to put the SWC in the Configuration folder's Libraries, or ActionScript 3.0/libs (the "libs" I had to create), or I put the as files in the Include folder, my Flash code cannot access the stuff being imported.

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ActionScript 2.0 :: Include File: Flash Is Not Refreshing Changes From Include File

Aug 2, 2006

I am using an include file, and I've noticed that sometimes the the fla file does not refresh new changes to my include file. When exporting with "Ctrl, Enter" Is Flash loading the include file from the cache?

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ActionScript 2.0 :: Include Text Files To Be Used As Code?

Oct 10, 2009

is it possible to include text files to be used as code. I would like to have different files to hold some important codes like player stats but didnt know if i could include that file then get the stat from it.

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ActionScript 1/2 :: Scrollbar Code To Include Changing Opacity Of A Graphic

Jun 2, 2009

I have a scrollbar that I grabbed off a resources site. (code below)I want it so that whenever I put the cursor on the scollbar to move it that the graphical information under the scrollbar comes on (either reveal or opacity to 100%). At the moment the little thumbnails under the scrollbar are on all the time and area bit of a distraction (they are meant to assist in the use of the scrollbar by minimising searching behaviour).[code]

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Professional :: Include HTML Cbox Code In Flash Homepage?

Jul 8, 2010

have only a little question .. :I'm actualy working on Adobe Flash CS5 but i don't really know how it works. Then i donwloaded a flash website on internet and i can modify the main part of it but i have a problem when i'm trying to add a Cbox in my homepage. It's a basic Cbox from Cbox.ws so it's totaly in HTML. I don't know how include it in a part of my pageIt means that i would like display my Cbox on my flash homepage from HTML code

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ActionScript 2.0 :: Flash8 Scrollbar Code To Include Changing Opacity Of A Graphic

Jun 2, 2009

I'm not a real actionscipt person as I usually only code simple buttons and the like. I have a scrollbar that I grabbed off a resources site. (code below) I want it so that whenever I put the cursor on the scollbar to move it that the graphical information under the scrollbar comes on (either reveal or opacity to 100%). At the moment the little thumbnails under the scrollbar are on all the time and area bit of a distraction (they are meant to assist in the use of the scrollbar by minimising searching behaviour).

[Code]...

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ActionScript 2.0 :: AS 2 Reload External Include?

Jun 5, 2011

I've really struggling to understand where to go next I have a file called data.as which contains a URL with a unquire id on for example index.php?id=6957 however depending on which computer the exe projector will be running on the id will be changed in the data file alone.

However when i generate the exe projector it caches the url and wont recheck for any changes in the url.

This is the AS i currnelty have, What i would like it to do is reload the the include data.as everytime it goes to this frame with the below on.

[Code]...

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ActionScript :: How To Include External Library Into Flash

Aug 17, 2010

I have downloaded some external actionscript library in a form of a bunch of folders with .as files that have the following folder structure:
com/helper_lib1/*.as
com/helper_lib2/*.as
com/primary_lib/LibClass.as <- primary lib I want to use

Lib.as has the following code:
package com.primary_lib{
import com.helper_lib1.*;
import com.helper_lib2.*;
public class LibClass extends MovieClip{.....

Now I have some fla project where I want to use this com/primary_lib/lib.as, something like:
import com.primary_lib.LibClass;
var test:LibClass = new LibClass();...

How to include this library into my project and where should I put all those files? I already tried putting them into every possible folder but I always get definition com.primary_lib:LibClass could not be found error.

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Actionscript :: Possible To Use Flash 'include' To Embed External Swf's?

Feb 15, 2011

I'm naturally a PHP coder, but I have to use flash for a part of a project.I was wondering if I have files such as mainsite.swf and page1content.swf, is there a way to simply include the page1content.swf file into a predefined area on the mainsite.swf file (as in PHP's include)?Also, would it be possible to use this flash "include" to embed external swf's?Finally, ideally I'd be able to merge these files together, but from what I've read, it's a tricky business, with filenames, referencing etc, so this is optional.

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ActionScript 2.0 :: Load External #include To Certain Layer?

Aug 11, 2010

I am loading the actionscript for my flash file from an external .as file. But it seems no matter what layer i place the #include "code.as" It always loads on top. I need to know if there is a way to get it to load to a different layer.

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ActionScript :: Loading External Array Without #include?

Feb 20, 2011

I have created many games using a set of mutidimensional arrays. It is now time for me to make them external arrays to simplify some things. I did so, at first, using the #include. However, this loads the arrays at compile time.My goal is to house the arrays in an external file that is called when the game is loaded, NOT when it is compiled. In this way, the same game could be used with multiple different arrays without me constantly having to recompile it each time. It could just look for a file called "yourArray.as" or something and use that when it is run.

I am not very familiar with XML or javascript, so was trying to figure out how to do this with the arrays that I have already created without having to decode them and put them into another language first, only to have to change them back to actionscript later.

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AS3 :: Include External Html Content Within A Flash 'window'?

Jan 15, 2010

I'm building an as3 only web application and want to be able to include external html content within a flash 'window'. In AIR there is the flash.html.HTMLLoader class which makes this possible.

Can anyone point to an example of this being done in a flash as opposed to AIR application?

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ActionScript 2.0 :: Use #Include For External .AS File In Complex Button?

Jan 22, 2007

On the main timeline I have a movie clip ("Sound Full") on it. The movie clip is being used as a complex rollover button for "revealing" a full sound interface. When the mouse rolls over, the word "Sound" fades out and the panel appears. When rolled off, of course it goes in reverse. I've seen it done in many places...including www.iso50.com.

Anyway, on the timeline for "Sound Full", I have three layers being used for the following...

1) Actions
2) An instance of a graphic symbol ("Sound Text")
3) An instance of a movie clip symbol ("Sound Player)

The Actions are a few lines of code to rewind or play based on whether or not the mouse is over the area or not (as learned directly from [url] And for the instances, I just used motion tweens to have "Sound Text" fading out as "Sound Player" fades in. It's like 5 frames in all. Very quick effect.

The timeline for "Sound Player" is only one frame. Each piece of the player has its own layer (play button, stop button, etc.) and the top layer (also reserved for Actions) has a single line of actionscript where I have written:

[code]...

The problem is that when I test the whole movie...the rollover effects works beautifully, but the buttons in the interface aren't clickable or working at all. I discovered that if I simply tested "Sound Player" by itself...it works perfectly, except there's obviously no rollover effect since "Sound Player" is nested inside of the movie "Sound Full" which is what does the effect.

Does this make sense? Hopefully it does. Anyway, so my question is...

1) Am I missing a basic fundamental rule of Flash in order to make it run smoothly?

2) Is the "tweening" of "Sound Player" possibly messing it up? (Remember, I noticed that when the include line for the external actionscript file was in the same frame as the indiv. player buttons it worked fine.

3) Do you need to see the .fla file to help me out?

4) Bottomline...can you help me out?

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ActionScript 3.0 :: Preloader Percent To Include Main Movie And External .swf

Apr 4, 2011

I need a preloader to include an external .swf (iPhone_334x500.swf) that is dynamically added later in the timeline. Currently, the preloader goes to 100% and then begins to load the external swf before completing and going to frame 2. Rather than just appear to sit at 100% for 20 secs while it is still loading my external swf, I would like to include the external swf's load time in the preloader data.

This is my "preloader" code on frame 1, which is empty except for the AS. (Just a basic bar and percent preloader.) I included all of my code just in case, so please ignore the font embedding and masking if it makes it easier.

[Code]....

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Actionscript 3 :: Include External Plain File In Pure Project (packages/classes)?

Jan 13, 2011

I'm building Action Script project in Flash Builder. No flex, no third party libs. Pure actionscript - hierarchy of packages and classes. How do I include a plain external .as file, which is not a package or class, but just a set of statements?

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Actionscript 3 :: "Include" External .as Files?

Feb 2, 2011

I want to include external code without importing a custom class in as3. My code is getting too long and I need to find a way to segment it into logical groups of functions located in separate action script files.

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ActionScript 3.0 :: Include SWF Into AS2 FLA?

Jul 14, 2009

How can I include as SWF created with AS3 into the FLA of using AS2.

I tried using loadMovie("myExternalMovie.swf");

but nothing happens.

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ActionScript 2.0 :: Use #include With A Variable

Oct 1, 2004

I'm trying to make a flash game where people write small files, and they get included into the game. However, I need to use #include with a variable, but it won't let me (malformed). I need it to be a variable so the user can choose the file to be included. Anyways, how can I get around this? I need it so it will import the script and use it, if theres another way I'll be happy to hear.

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Does Cs5 Compiler Include Comments

Feb 16, 2011

You know them flash decompilers - can they read your comments you leave in your code?Also, is there anyway to remove the comments if they can -- and can you somehow remove all whitespace and compact it so the swf runs faster, better, and is a smaller file?

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ActionScript 3.0 :: Include Fonts In A SWF?

Jan 25, 2009

I would like to include fonts in a SWF that I am building using Flash CS3 and AS 3. I have found lots of examples online that look like
this:

[Embed(source="C:WINDOWSFontsARIAL.TTF",
fontFamily="Arial")]
private var _arial_str:String;

However, the definition of the variable defined below the EMBED tag varies, sometimes its "Class", sometimes its "Font".

In any event, the font is used this way:

mytext.font = "Arial"

The problem is that this does not work for me. I have tried the various types mentioned above for the asset but none makes any difference.

If I embed the font in the library of my project I can access the font this way:

mytext.font = new AvantGarde().fontName;

But when I try this code with the Embed tag I get different errors compile time depending on how I've define the variable.

It appears that the code samples I found are for Flex and not Flash?

I really want to be able to make this work without embedding the fonts in the library.

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ActionScript 3.0 :: Include ContextMenu For Whole Swf?

Sep 11, 2009

How to include contextMenu for whole swf?

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Actionscript 3 :: Build / Include A SWC?

Jun 13, 2011

I'm trying to recreate a modernized version of this tutorail here - but I'm having problems building building and referencing an SWC file for inclusion in my project in Flash Builder. Whenever I try to reference the SWC, flash says it's "not a compile time constant" - can anyone help me with the process of building a SWC (mainly, naming it so that Flash Builder can reference it) - and then, in Flash Builder, creating that reference to the SWC?

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Flash :: Can't Include It In Drupal

Oct 19, 2011

I have downloaded a flash component "Fade In Fade Out Slideshow".and included mu images in it.i don't know how to include it in drupal[code]...

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Actionscript 3 :: Include .exe In AIR Installer?

Dec 14, 2011

I'm trying to create an installer file for my AIR app. I export release build and include all my elements, i.e. assets, a 3rd party .exe file, etc. But my output says file is damaged. Is there s/thing about this .exe file that is doing this? Do I need to create a customer installer to handle running this?

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Include AC_RunActiveContent.js When Publishing?

Nov 1, 2007

I copied and changed the default (Flash Only) html publish file but when I publish my flash file, it doesnt create the AC_RunActiveContent.js file. How can I get Flash to include AC_RunActiveContent.js file when publishing?

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ActionScript 3.0 :: Include A Swf Into Main - Swf

Oct 21, 2009

All I want to do is include a "game" into a main swf. I'm learning AS3/Classes atm as well, usually I code on the timeline, anyway my Main.as document class looks like this:

[Code]...

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ActionScript 3.0 :: Include XML Text With Img?

Dec 23, 2009

i want to have text with properties load in via the same xml.

var images:XML =
<images>
<img href="images/image1.gif" />
<img href="images/image1.gif" />

[code]....

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