Professional :: Nesting MovieClips And Looping Animation
Jun 12, 2011
I am trying to create some flash banner (looping animation). I have 1 stage timeline (100 frames) and several movieclips. I need to play 1 movieclip from frame 1 to frame 50. How can I do this?
It plays again and again. If I add AS stop(); in the frame 50 of this mc (inside mc timeline), then this mc plays just once. When all movie is looping from the frame 1, this mc does not play.
I want to create dynamic movieclips inside another dymanic movieclips.Here's what I came up with:
Code: function prepararConteudos():void { for (var j:uint = 1; j<=numMenuWeb; j++)
[code]....
I'm adding a child to "fundoConteudo_mc" with the instance "mc_contentor", which works fine. But when I try to add a child to "mc_contentor" i keep getting the "A term is undefined and has no properties" error.
I'm fairly new to Flash and I'm not familiar with it's functions.The animation I made in Maya is in 2 parts. For The second part of the animation I want it to be looping. The first part no.
I am trying to seamlessly loop specific layers containing .swf or .flv movies infinitely, independent of other layers in the timeline.I have attempted to use the gotoAndPlay("x"); method, but the target layer always freezes on the last frame for about .5 seconds before executing the gotoAndPlay command. The only situation in which it doesn't freeze is when frame "x" is the first frame of the project.No other actionscript is being used anywhere else in this project
Flash CS4 Mac OS 10.4.11 - I am new to Flash and have always created small web animations in Image Ready. However, the Flash animations I have seen are so much smoother so decided to learn how to make one for next clients website. The animation keeps looping when I have specified in Flash that I want it to play once when page loads (see screen snatch attachment). Checked in 'Publish Preview' to see if it was just happening when the file was loaded into Adobe GoLive, but no, it does it in Flash.
I have tried saving in all the variations allowed but to no effect. The other thing that happens when checking the GoLive site in browsers is that for an instant before the animation begins, the background of the animation is white when I made the Flash document background a grey (F5F5F5), the grey background does kick in immediately afterwards. I have also attached the .swf file and a html file for general viewing.
The first question: How do you make a symbol a looping animation? Say I want to make a short loop which I can repurpose later.. something such as a falling raindrop or a moving mouth. A webseries I enjoyed when I was younger, Bonus Stage, used the same moving mouth animation most of the series.. I'd like to learn how to make that.
The second, and I'd like to take advantage of the tag on the link leading to this forum that reads "there is no such thing as a stupid question in here"... How do you change the size of the brush tool?
I'm new to flash, knowing only a couple of commands such as stop(); and gotoAndPlay.
I'm creating a UI menu for the beginning of a flash project. On a few layers, I have objects and buttons while the "stop();" command is applied to the frame to keep them on the screen as a Title screen or menu-like idea.
My problem is that I would like a animation, or a movie clip, or something that is looping in the background for a more detailed menu screen.. However, I can't figure out how to run the animation while the current frame is stopped.
I'm still sort of a knucklehead when it comes to using just code to do things like animate image transitions.I'd like to create is an endlessly looping movie that loads 3 images, then fades out each one using a tween to reveal the image just beneath it. As soon as the third image fades, I'd like for the animation to start over and just keep repeating.[code]
I have a banner that needs to play twice and then stop. Its 15 seconds and besides copying all the frames and pasting at the end to get this effect I want to do it with AS. Currently the animation is four mc's appearing at different frames in the main timeline. I figure using the if and else statements like if (should I create one movieclip for the entire animation and call it _mc_1) so if_mc_1 plays +++3 then stop?
I have multiple object doing random movement with random speed. i wanted to repeat the animation.I tried to use onComplete to restart each object once the animation end, but how could I specifically target it to that object? Currently its overflow
private function lineAnimation (e:DisplayObject):void { TweenLite.to (e,randomTime, {x:randomX, onComplete: lineAnimation(e)});
Trying to get an animation to play backwards while a button is held down, which works fine, however when it gets to the first frame it just stops and won't loop back around to the last frame of the animation- how might one accomplish this? It seems like I need to break the event for a frame somehow and then start listening again...
backward_btn.addEventListener(MouseEvent.MOUSE_DOWN, setDownTrue); backward_btn.addEventListener(MouseEvent.MOUSE_UP, setDownFalse); addEventListener(Event.ENTER_FRAME, checkDown); var isDown:Boolean = false;
I hope I'm in the right place for this. What I want to do is rather simple but I'm pretty much a noob when it comes to flash, specially scripting.I want to create a perfect loop of a 60 frames image sequence and and an .wav audio loop I created in SoundbooThe animation loops forever without copying the frames over and over again and I want the sound loop also to play forever. Just like it was made in this flash above.What I have so far is this line of code in the first frame of an empty layer:mySound = new Sound();mySound.attachSound("RobotsFTW.wav");Sound.start(0,100);but after some time the audio gets delayed and I have the same sound played over and over again
I'm very new to Flash and after searching for a solution to looping a layer I understand this is best done by creating a new Movie Clip and creating the animation to be looped here. I've done this, and then placed the Movie Clip into a layer on the Scene... but it just won't play at all. It acts like I've placed just the symbol that shows in frame 1 of the Movie Clip and it remains static.
i am trying to populate an MC/text field via XML and the duplicate this underneath itself (in a loop) for how ever many lines of the xml there are.. Ive got quite far *in my humble opnion* but seem to have come unstuck on the looping and duplicating...
My code only duplicates the movieclip once - and the second movieclip is not populated (ie pulling data from the xml) only the first one is!..
Code: function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;
I have a series of moviclips named "item0","item1", etc. What is the best way to loop through the clips to assign some listeners? It would look something like this:
l am trying to finish banner for my daughters web...l am just a mummy and dont have time to take classes etc but l am trying...this is a bannerone animation with few movieclips (already converted to movieclips)l need two of them to continue loopingl have put STOP action but then everything goes to a stilll tried entering layers on top vith actions like continue but its not working
how to do a rotating flash animation for a client's website using CS4.Basically it is a "postcard" type image with four corners having four pictures, with one changing every 5 seconds. Each corner is hyperlinked to a section on their website.I've managed to figure out pretty much all of it using the great amount of tutorials on the web, however one issue has me stumped.At the end of the animation, it flips back to the start (which is the desired behaviour) for an instant but then it redirects to a different page (as if one of the quadrants had been clicked).
I've written a SWF distributor which GZIPs the SWF then sends it as an SWF content type, it works just if the SWF used to loop it no longer does. Any reason why the compressed SWF doesn't loop the video/animation?
I have a symbol which I want to contain several loops, but when I play it, it simply stands still. Example:[code]As I understand it, if I start the movie clip at frame 1, it should loop frames 1 and 2, and if I start it at frame 3, it should loop frames 3 and 4. Why won't it work ?
I found a tutorial online that showed me how to create a looping background animation (falling leaves) but the code is in Actionscript 2.0. I am in the process of trying to covert the code to Actionscript 3.0 but there are still a few things I'm having trouble with (i.e. setRGB, duplicateMovieClip, etc).
I was wondering if there was an easy way to change the FPS in a looping animation with a couple buttons. Don't need anything fancy. Just 20 FPS and 35FPS buttons.
The issue I am having is that the animation will play fine on my mac but when opened on a Windows OS it just loops and all the movieclips overlapp.I am looking for a quick clean code solutiion I used code snippets to control the movie and do not have a knowledge of hand-coding AS.Note:It is all set in one scene and one frame all of the movies are nested.What I want the animation to do:Button 1 activates a series of movieclips, stops when another button is selected and resumes at the begining again when clicked.Button 2 Same action ability as button 1Button 3 Same action ability as button 1This is the snippet based code I am using now:
The issue I am having is that the animation will play fine on my mac but when opened on a Windows OS it just loops and all the movieclips overlapp.I am looking for a quick clean code solutiion I used code snippets to control the movie and do not have a knowledge of hand-coding AS.
Note:It is all set in one scene and one frame all of the movies are nested.
What I want the animation to do:Button 1 activates a series of movieclips, stops when another button is selected and resumes at the begining again when clicked.
Button 2 Same action ability as button 1 Button 3 Same action ability as button 1
I am brand new to this and am clearly doing something wrong and could very much use some help.Here is what I've been tasked with doing. In one row, I will have 3 columns of information being populated with XML data. I will then move to a 2nd row and do the same thing. This will continue until all the information has been added.
I have made it so that I can access the XML data and can manually add the information to a textbox inside of a movieclip, but because I have so much information to work with, I want to be able to dynamically add the movieclips, assign them an instance name, fill them with XML data and then repeat the process 50 pixels under that row. Does that make any sense?
I'd like to create an endlessly looping movie that loads 3 images, then fades out each one using a tween to reveal the image just beneath it. As soon as the third image fades, I'd like for the animation to start over and just keep repeating. I'm trying to use a timer. I would imagine that a "for" loop would be used to repeat the animation but I can't determine how to make loop more than a select number of times. Below is the code I have.
I have a looping flash animation of three images that then goes to a screen with a url and an image that will be updated. Adding the image is fine but when it comes to loop back round on itself the image is still there. I have tried putting things like logo.removeMovieClip. Here is the code on the last frame for generating the links:
Code: stop(); onEnterFrame = function(){ if(end < 180){ end++; } if( end == 180){ end = 0; [Code] .....