IDE :: MX2004 Looping Different Movieclips In One Animations?
Apr 7, 2011
l am trying to finish banner for my daughters web...l am just a mummy and dont have time to take classes etc but l am trying...this is a bannerone animation with few movieclips (already converted to movieclips)l need two of them to continue loopingl have put STOP action but then everything goes to a stilll tried entering layers on top vith actions like continue but its not working
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Similar Posts:
Jun 24, 2004
What I am trying to do is to make a prototype apply to only certain movieclips. For example...I have one apple movieclip and one orange movieclip. For these I have two prototypes:
Code:
MovieClip.prototype.onLoad = function () {
this.fruitType = "Apple";
};
and
Code:
MovieClip.prototype.onLoad = function () {
this.fruitType = "Orange";
};
But I don't want the apple prototype to apple to the orange movieclips and the orange prototype shouldn't apply to the apple movieclips (they will overrun eachother).How can I accomplish this, without adding code to the specific movieclips, and WITHOUT doing like this:
Code:
MovieClip.prototype.onLoad = function () {
n = this._name.substr(0, 1);
if (n = "a") this.fruitType = "Apple";
if (n = "o") this.fruitType = "Orange";
};
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Aug 3, 2009
I have a flash with animations playing one after another. Say animation 1 finishes and i have a button which says Play Next named as playNext when i add the below code playNext.addEventListener(MouseEvent.CLICK,functio n(){gotoAndPlay("indexFade");}); on the last frame or the first frame ater stop it says ReferenceError: Error #1065: Variable btnChallange is not defined. at FB_index_fla::MainTimeline/FB_index_fla::frame1()
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Jun 17, 2009
I have code that loads an external .swf files into my main.swf. Each of the external .swf files has a close out button. When that button is clicked, it calls a function that supplies close out animations for the movie clips for any .swf that is loaded. All code is in main.swf. There is no code in the external.swf(s)
Each external .swf has it's own set of movie clips. The "closeCurrentSWF" function has animations for movie clips that are within .swf files that may not even be loaded, yet I get NO errors when this function is called...which is great!! I'm so stoked this works, why flash isn't throwing me an error...
Code:
//Load External SWF//
var _swfContainer:Loader = new Loader()
_swfContainer.contentLoaderInfo.addEventListener(Event.COMPLETE, finishedLoading);
stage.addChild(_swfContainer);
var _externalMovie:MovieClip;
function loadSWF(nameOfSWF:String){
[Code] .....
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Sep 9, 2009
I have many nested movieclips in different positions of the main timeline.
I have 2 buttons, play_btn and pause_btn.
I'd like when the user click pause_btn, the animations on the main timeline and in nested movieclips stop.
Whe he click play_btn the animations resume in both the main timeline and nested movieclips.
I have created array of nested movieclips on the main timeline.
var arr:Array = new Array(mc1, mc2, mc3, mc4, mc5);
play_btn.addEventListener(MouseEvent.CLICK, on_play_btn); pause_btn.addEventListener(MouseEvent.CLICK, on_pause_btn);
function on_play_btn(e:MouseEvent):void { gotoAndPlay(currentFrame);
[Code]....
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Jun 24, 2008
i am trying to populate an MC/text field via XML and the duplicate this underneath itself (in a loop) for how ever many lines of the xml there are.. Ive got quite far *in my humble opnion* but seem to have come unstuck on the looping and duplicating...
My code only duplicates the movieclip once - and the second movieclip is not populated (ie pulling data from the xml) only the first one is!..
Code:
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
[code]....
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Jan 21, 2009
I have a series of moviclips named "item0","item1", etc. What is the best way to loop through the clips to assign some listeners? It would look something like this:
Code:
for (var j:Number = 0; j < helpArr.length; j++) {
item[j].buttonMode = true;
[code]....
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Sep 16, 2011
The issue I am having is that the animation will play fine on my mac but when opened on a Windows OS it just loops and all the movieclips overlapp.I am looking for a quick clean code solutiion I used code snippets to control the movie and do not have a knowledge of hand-coding AS.Note:It is all set in one scene and one frame all of the movies are nested.What I want the animation to do:Button 1 activates a series of movieclips, stops when another button is selected and resumes at the begining again when clicked.Button 2 Same action ability as button 1Button 3 Same action ability as button 1This is the snippet based code I am using now:
step1.arrows1b.stop();
step1.arrows1a.stop();
step1.arrows1c.stop();
[code]....
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Jun 12, 2011
I am trying to create some flash banner (looping animation). I have 1 stage timeline (100 frames) and several movieclips. I need to play 1 movieclip from frame 1 to frame 50. How can I do this?
It plays again and again. If I add AS stop(); in the frame 50 of this mc (inside mc timeline), then this mc plays just once. When all movie is looping from the frame 1, this mc does not play.
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Sep 16, 2011
The issue I am having is that the animation will play fine on my mac but when opened on a Windows OS it just loops and all the movieclips overlapp.I am looking for a quick clean code solutiion I used code snippets to control the movie and do not have a knowledge of hand-coding AS.
Note:It is all set in one scene and one frame all of the movies are nested.
What I want the animation to do:Button 1 activates a series of movieclips, stops when another button is selected and resumes at the begining again when clicked.
Button 2 Same action ability as button 1
Button 3 Same action ability as button 1
This is the snippet based code I am using now:
step1.arrows1b.stop();
step1.arrows1a.stop();
step1.arrows1c.stop();
step2.arrows1a2.stop();
[code]...
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Dec 17, 2009
I am brand new to this and am clearly doing something wrong and could very much use some help.Here is what I've been tasked with doing. In one row, I will have 3 columns of information being populated with XML data. I will then move to a 2nd row and do the same thing. This will continue until all the information has been added.
I have made it so that I can access the XML data and can manually add the information to a textbox inside of a movieclip, but because I have so much information to work with, I want to be able to dynamically add the movieclips, assign them an instance name, fill them with XML data and then repeat the process 50 pixels under that row. Does that make any sense?
[Code]...
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Apr 28, 2007
[Code]...
NOTE: The following text is my problem and observations, if you afraid to read it all, my problem is easily guessable within the code go ahead and crack at it without my explanation :-p I'm having some trouble with using hitTest(); with movieclips within arrays. I wanted to build a function that checks the hitTest of Movieclips in arrays because the array is dynamic and it would run more efficient and faster this way.
As you may notice it doesn't check just the movieClip in the array, but a movieclip 2 scopes within it. I feel that this is my problem. I noticed in my debugger that that mc doesn't show up, but i put an onLoad event on it to trace its existence when loaded and it shows up fine. I wonder what I'm doing wrong.
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Jan 9, 2005
I'm trying to store the initial X position of five movieClips in an Array by looping through it. Should be no worries, but I only end up with "Undefined" when I trace the array afterwards...
[Code]...
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Apr 8, 2009
anywhoo i have minimal actionscript training tho i know a bit... im trying to make an Item system were i make an object like a key or a helmet... and if i collide with it it disapears. and i get the item, then somewhere put _root.playerMC.standing.gotoAndPlay ("item"); .. maybe in the item i dunno..
so basically i set my characters up like playerMC then in that animation i have a body head arms and legs.. and in those i have different items equipped on each body part on each frame how should i set this up!!!.. i cant call those items deep in the animation the farthest i can go is like Playermc.gotoandplay ("walk") when i try to do like.. playermc.walking.head.gotoandplay ("item") it doesnt work..
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Feb 2, 2010
The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
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Feb 2, 2010
I am fairly new to Flash and I am constructing a website. The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
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Feb 1, 2009
I have the attached .fla file that was created in MX2004 but I only have CS4 to work with. Is there a way to convert this so I can use it?
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Jan 10, 2006
I have a piece of code that works fine using flash player 6 and AS2 but soon I as try to use flash player 7 and AS2 it stops working..
This is my code:
Code:
var cgiThing=new loadVars();
cgiThing.onLoad=function(ok){
[Code]....
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Apr 9, 2006
Whenever I make a code to duplicate anything in a reaction to an action, i get the problem of having my initial duplicated mc destroyed upon re-duplicating (you fire bullets and the one shot before the last always disappears and so).The thing is, if you take kirupa's "How to Fire"-tutorial, download the source and run it, the thing works like a charm. However, even if i copy every last single bit of code and content to a new document, the duplication process acts as described above.In addition, here's a quote from the tutorial "How to Fire" [url]
explain how on earth one would get "_level0.bullet" from something the likes of "trace(this._name)", which, of course, returns the instance name. Which would, in the aforementioned tutorial's case, be, in fact, "bullet". Not "_level0.bullet". He states "It's not the instance name"... Well, what the heck is it then? The result of the trace in question varies relying COMPLETELY upon the given instance name. If you write "Bratwurst" as the instance name, you get "Bratwurst" from the trace, as god is my wittness.
Even if i remove EVERYTHING from the code that even COULD, by the user's will, remove the duped mc, the initial problem remains. You can only fire one bullet at any given time, other(s) disappear.It's most propable that there's just something i've missed completely, and end up making myself looking like an ***, but still.For those who want a code, just take a look at the tutorial (the URL above). Everything's basically the same. I would also appreciate if someone were to try what i've described, which is to copy everything from the tutorial .fla and placing the stuff on a fresh document.
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Mar 29, 2010
I've been using MX 2004 pro for a few years now at a fairly superficial level just for website updates/enhancements, little educational things, and little personal animated birthday cards, etc. I have just recently started learning action script, which I'm getting, slowly but surely.
Anyway, my question is: how much different is CS4 from MX 2004? i.e., am I looking at a huge learning curve? I don't mind huge learning curves when I have lots of time on my hands, but I don't. But I would like to keep my software up-to-date, since I just got a new computer with Windows 7 on it.
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Feb 12, 2004
The problem is that I can't get the subItems to work with the onRelease function.
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Sep 14, 2004
I have 9 static movieclips arranged in a 3 by 3 grid, and 1 movieclip that moves using keypresses (invisible_mc)[code]when a hitTest is registered between the invisible_mc and any of the icon_mc's, The icon_mc goes to and stops on frame 2..else it goes to and stops on frame 1. I have constructed the hitTest as follows.is there anyway to reduce the endless repetition of code? [coe]
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Apr 5, 2005
Main.swf has a button which loads Movie.swf into a movie clip 'contents' (as shown in the tutorials). 'contents' is directly over the button, so when you move your mouse in Movie.swf, it still detects the button in Main.swf.I need to know how to make Movie.swf use Main.swf button so that I can disable it while Movie.swf is open, and enable it when Movie.swf is closed.So far my code is 'blank'.MyButton.enable=false;with 'blank' being main.swf. I tried _root, _parent, etc.., but nothing worked.
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Aug 31, 2005
Is there a way to use the envelope transform through actionscript in MX2004?
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Feb 15, 2006
I created some code in Flash 8 for a client using MX2004. I used Tween and made a onMotionFinished function. I saved it as a MX2004 file, but when he tries to compile it he gets.[code]
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Mar 31, 2006
I set up a slideshow using this tut' [URL] Awesome by the way, as someone who is an out and out fine/digital artist no matter how hard she tries desperately struggles with scripting, it's really cool to find tutorials like this which show me how things can be done in such a small file size and with such efficiency, I have a lot to learn. Anyhow, sorry I digress, I'll get to the point. XML seems extremely versatile and I'm going to look into it more.
I did both tutorials the one hat lets you step through (photo gallery) and the slideshow one, what I would like is to be able to pause the slideshow if I see an image I would like to look at for a while longer and start again when I am ready to move on.
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Mar 31, 2007
I'm trying to make 4 movie clips/cycling letters for the lowercase alphabet. 3 random letters and one to stop on an indicated letter, i.e. "a" . I'm trying to make a letter recognition game for a class project, the aim is to have 3 random letters as well as the letter that was in an earlier screen pointed out.
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Apr 28, 2005
I'm working on a personal project and I want to use this type of effect on the content. I want the finished product to have one "zoom()" function defined that will be able to be used on whichever "content" clip that is clicked on. Does that make sense?Here's the code I have that I want to "globalize" to reuse on 9 different "content" clips.
Code:
//ATTACHED TO BUTTON MOVIE CLIP
onClipEvent (load) {
_x = 50;
_y = 50;
[code]....
I forgot to mention that I am going to be loading external SWFs for all nine content panels... if that makes a difference in the coding.
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Jan 5, 2011
i done script its work in flash mx 2004 but not in flash8 why it like this... i am posting that script below hey have look at this & for the script i use two input text with variable input1 & input2 respectively..& one dynamic text with variable display..... & one button, i use script on button..
[Code]...
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Jan 5, 2004
This is wierd. My AS for frame 1:
[AS]
loader.autoLoad = false;
loader.contentPath = "anmalning.swf";
pBar.source = _root.loader;[code].....
now, it works when I run it on my computer, but when I upload it to my webserver, the progressbar doesn't move and it doesn't disapper after the swf is loaded either.The two swf's is in the same catalog, both on my computer and on the webserver...
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