ActionScript 2.0 :: Tweens And OnMotionFinished In MX2004
Feb 15, 2006
I created some code in Flash 8 for a client using MX2004. I used Tween and made a onMotionFinished function. I saved it as a MX2004 file, but when he tries to compile it he gets.[code]
View 2 Replies
Similar Posts:
Mar 6, 2007
I'm working with the Tween object: I'm building a game where mc's need to drop periodically from the sky, and then when they reach the bottom of the screen, they need to be unloaded. The problem I'm having is firing "onMotionFinished" events for these dynamically, "loop-generated" mc's. I think I need to be able to send parameters to an onMotionFinished function, but I can't figure out how. I made a stripped-down version of what I'm doing, here's the code:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
//this keeps track of which bomb we're on
bomb_count = 0;
[code]....
Basically I just want to have more control over the programmatic tween and its associated events. Everything is there, it's just that the onMotionFinished event isn't attached to the tween I want it to be attached to, it's attached to the most recent tween that occured, or something. I suspect it has something to do with the fact that all my tweens have the same name, but I don't know how to name them differently in the loop.
I read some stuff about "delegates" and "superclasses" and other dizzying objecty things that seemed relevant but like I said, since I'm not oop fluent, I get pretty lost pretty quick, esp.
View 3 Replies
Aug 20, 2008
I am currently creating a menu system for a site, that when hovered over expands from a short strip into the larger menu containing buttons/graphics etc. To reduce the number of frames used within the site, i am trying to achieve this method using the tween class / onMotionFinished action as opposed to having a movieclip which plays through when hovered over. However if you move the mouse off before the "loading in" animation is complete, it begins the "reverse" animation and seperate titles both appear on top of eachother.
Basically i need to stop the tweens from playing, should the user hover away before they are complete, like a movieclip would "rewind" if you were using that well documented method. Below is the script, and I have attached the .fla for you to have a look at.
[Code]...
View 2 Replies
Jan 2, 2012
When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?
View 6 Replies
Oct 29, 2009
I am trying to create a photo album, and I need the image to fade out, load the next one from XML, then fade back in...trouble is, when I tried a simple fade out, load then fade in, there wasn't enough time for the fade out to take effect and it loaded the next one instantly, so I need to pause the load section until the fade has finished...
[code]...
Oh, P.S I know I'm fading the alpha the wrong way, but to fade the images directly created some funky and undesirable effects, so I'm fading in and out a white rectangle that matches the size of the image.
View 6 Replies
Jul 13, 2010
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it? The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.
View 2 Replies
May 27, 2010
I have :
//-----Class File
import mx.transitions.*;
import mx.transitions.easing.*;
[Code]....
This code is within a class and the problem is that the "myMovieToAnimate" movieClip animates the first time around but when the tween finishes, it does not call the AnimateScreen() function again, why is this.
View 4 Replies
Jul 3, 2011
i'm experiencing a strange issue, until now i alwasy have used "onMotionFinished" without problem, like in this way...[code]suddendly, without any reasons, i get this error in the compiler when trying to publish no property named "onMotionFinished" (i translated it from italian language)i tried also opening other fla i created with the same actionscript, that have always worked fine.there is no way to use the property again.url...
View 4 Replies
Apr 28, 2006
Ok, for my site i have a preloader that slides in, then it slides out once it's finished. I decided to change a couple things, now the same file with some unrelated changes is giving me syntax errors when publishing it. Heres some code:
Code:
import mx.transitions.Tween;
preloader.bar._visible = false;
container._x = container._y=0;
[Code]....
View 12 Replies
Jun 26, 2006
I'm trying to animate entirely in AS for the first time. (Woo!) I'm using the Tween class, with the very convenient Tween.onMotionFinished to invoke my next animation. But once I get pretty far into it, it starts to look like this:
[code]...
I've found that, when applying a tween to a function, I am unable to refer to that tween (specifically, onMotionFinished) from outside of it. This works okay but leaves me with some rather ugly ActionScript!
View 4 Replies
Sep 6, 2006
I have this function that builds menus, and I'm using a tweening class function to move the menu items around. The thing is that when calling the tween function I need the submenu building function to wait until the tween is finished otherwise things start freaking out. It's organized like this (pseudo code):
[Code]...
The problem is that I need the first tweening to finish before I can build the submenu. I've tried using the onMotionFinished, but it doesn't seem to want to call a function nestled into another function (in this case buildMenu()).
View 1 Replies
Aug 5, 2010
My problem is my redrawMenu() function is not being called when onMotionFinished() is called.
[Code]...
View 1 Replies
Mar 27, 2007
here's my script:
import mx.transitions.Tween;
import mx.transitions.easing.*;
preview.onRollOver = function() {[code].....
fairly simple. but here's what i'd really like to do. i want the first tween to execute (_xscale) and then after that is finished execute the (_yscale) tween. i've thought about using onMotionFinished...but am not exactly sure how to go about getting it to work correctly.
View 5 Replies
Oct 19, 2006
Can I make function calls from within the onMotionFinished scope? See example belowe. Also tried by using the Delegate class...
var a_handler:Object = new Tween(params);
a_handler.onMotionFinished = function(){
test();
}
var test:Function = function():Void {
trace("hello");
}
View 1 Replies
Jul 8, 2011
This seems simple enough but it does not work. Here is the code
function dunnsriverclick(Event:MouseEvent):void
{
if(currentSection != "dunnsriver"){
[code].....
View 11 Replies
Jul 13, 2010
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...
Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:
The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..
View 2 Replies
Apr 13, 2006
let say i have an array (arr) that has references to 6 txt fields. I have a function like this:
Code:
function loopFadeAndCallFunction():Void {
for (var i:Number = 0; i<arr.length; i++) {
[code].....
View 8 Replies
Feb 1, 2009
I have the attached .fla file that was created in MX2004 but I only have CS4 to work with. Is there a way to convert this so I can use it?
View 2 Replies
Jan 10, 2006
I have a piece of code that works fine using flash player 6 and AS2 but soon I as try to use flash player 7 and AS2 it stops working..
This is my code:
Code:
var cgiThing=new loadVars();
cgiThing.onLoad=function(ok){
[Code]....
View 2 Replies
Apr 9, 2006
Whenever I make a code to duplicate anything in a reaction to an action, i get the problem of having my initial duplicated mc destroyed upon re-duplicating (you fire bullets and the one shot before the last always disappears and so).The thing is, if you take kirupa's "How to Fire"-tutorial, download the source and run it, the thing works like a charm. However, even if i copy every last single bit of code and content to a new document, the duplication process acts as described above.In addition, here's a quote from the tutorial "How to Fire" [url]
explain how on earth one would get "_level0.bullet" from something the likes of "trace(this._name)", which, of course, returns the instance name. Which would, in the aforementioned tutorial's case, be, in fact, "bullet". Not "_level0.bullet". He states "It's not the instance name"... Well, what the heck is it then? The result of the trace in question varies relying COMPLETELY upon the given instance name. If you write "Bratwurst" as the instance name, you get "Bratwurst" from the trace, as god is my wittness.
Even if i remove EVERYTHING from the code that even COULD, by the user's will, remove the duped mc, the initial problem remains. You can only fire one bullet at any given time, other(s) disappear.It's most propable that there's just something i've missed completely, and end up making myself looking like an ***, but still.For those who want a code, just take a look at the tutorial (the URL above). Everything's basically the same. I would also appreciate if someone were to try what i've described, which is to copy everything from the tutorial .fla and placing the stuff on a fresh document.
View 1 Replies
Mar 29, 2010
I've been using MX 2004 pro for a few years now at a fairly superficial level just for website updates/enhancements, little educational things, and little personal animated birthday cards, etc. I have just recently started learning action script, which I'm getting, slowly but surely.
Anyway, my question is: how much different is CS4 from MX 2004? i.e., am I looking at a huge learning curve? I don't mind huge learning curves when I have lots of time on my hands, but I don't. But I would like to keep my software up-to-date, since I just got a new computer with Windows 7 on it.
View 1 Replies
Feb 12, 2004
The problem is that I can't get the subItems to work with the onRelease function.
View 1 Replies
Sep 14, 2004
I have 9 static movieclips arranged in a 3 by 3 grid, and 1 movieclip that moves using keypresses (invisible_mc)[code]when a hitTest is registered between the invisible_mc and any of the icon_mc's, The icon_mc goes to and stops on frame 2..else it goes to and stops on frame 1. I have constructed the hitTest as follows.is there anyway to reduce the endless repetition of code? [coe]
View 1 Replies
Apr 5, 2005
Main.swf has a button which loads Movie.swf into a movie clip 'contents' (as shown in the tutorials). 'contents' is directly over the button, so when you move your mouse in Movie.swf, it still detects the button in Main.swf.I need to know how to make Movie.swf use Main.swf button so that I can disable it while Movie.swf is open, and enable it when Movie.swf is closed.So far my code is 'blank'.MyButton.enable=false;with 'blank' being main.swf. I tried _root, _parent, etc.., but nothing worked.
View 2 Replies
Aug 31, 2005
Is there a way to use the envelope transform through actionscript in MX2004?
View 1 Replies
Mar 31, 2006
I set up a slideshow using this tut' [URL] Awesome by the way, as someone who is an out and out fine/digital artist no matter how hard she tries desperately struggles with scripting, it's really cool to find tutorials like this which show me how things can be done in such a small file size and with such efficiency, I have a lot to learn. Anyhow, sorry I digress, I'll get to the point. XML seems extremely versatile and I'm going to look into it more.
I did both tutorials the one hat lets you step through (photo gallery) and the slideshow one, what I would like is to be able to pause the slideshow if I see an image I would like to look at for a while longer and start again when I am ready to move on.
View 1 Replies
Mar 31, 2007
I'm trying to make 4 movie clips/cycling letters for the lowercase alphabet. 3 random letters and one to stop on an indicated letter, i.e. "a" . I'm trying to make a letter recognition game for a class project, the aim is to have 3 random letters as well as the letter that was in an earlier screen pointed out.
View 1 Replies
Apr 28, 2005
I'm working on a personal project and I want to use this type of effect on the content. I want the finished product to have one "zoom()" function defined that will be able to be used on whichever "content" clip that is clicked on. Does that make sense?Here's the code I have that I want to "globalize" to reuse on 9 different "content" clips.
Code:
//ATTACHED TO BUTTON MOVIE CLIP
onClipEvent (load) {
_x = 50;
_y = 50;
[code]....
I forgot to mention that I am going to be loading external SWFs for all nine content panels... if that makes a difference in the coding.
View 1 Replies
Apr 7, 2011
l am trying to finish banner for my daughters web...l am just a mummy and dont have time to take classes etc but l am trying...this is a bannerone animation with few movieclips (already converted to movieclips)l need two of them to continue loopingl have put STOP action but then everything goes to a stilll tried entering layers on top vith actions like continue but its not working
View 1 Replies
Jan 5, 2011
i done script its work in flash mx 2004 but not in flash8 why it like this... i am posting that script below hey have look at this & for the script i use two input text with variable input1 & input2 respectively..& one dynamic text with variable display..... & one button, i use script on button..
[Code]...
View 14 Replies