ActionScript 2.0 :: Detecting The Last "onMotionFinished" During Loop?

Apr 13, 2006

let say i have an array (arr) that has references to 6 txt fields. I have a function like this:

Code:
function loopFadeAndCallFunction():Void {
for (var i:Number = 0; i<arr.length; i++) {

[code].....

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I'm trying to program this code:
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enemyLoop: for (var k:int = enemies.length -1;k>= 0; k--){
bulletLoop: for (var i:int = bullets.length -1; i>=0; i--){
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trace("hit");
[Code] ....

To detect when a bullet hits an enemy in a game I'm trying to make and I get this error:
TypeError: Error #1006: hitTestObject is not a function.
at Space_Hooligans/enemiesDie()
at Space_Hooligans/gameLoop()

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ActionScript 3.0 :: Use Tween.onMotionFinished?

Oct 29, 2009

I am trying to create a photo album, and I need the image to fade out, load the next one from XML, then fade back in...trouble is, when I tried a simple fade out, load then fade in, there wasn't enough time for the fade out to take effect and it loaded the next one instantly, so I need to pause the load section until the fade has finished...

[code]...

Oh, P.S I know I'm fading the alpha the wrong way, but to fade the images directly created some funky and undesirable effects, so I'm fading in and out a white rectangle that matches the size of the image.

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ActionScript 1/2 :: New Tween OnMotionFinished Not Working?

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I have :

//-----Class File
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[Code]....

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ActionScript 1/2 :: No Property Named 'onMotionFinished'

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i'm experiencing a strange issue,  until now i alwasy have used "onMotionFinished" without problem, like in this way...[code]suddendly, without any reasons, i get this error in the compiler when trying to publish no property named "onMotionFinished" (i translated it from italian language)i tried also opening other fla i created with the same actionscript, that have always worked fine.there is no way to use the property again.url...

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Feb 15, 2006

I created some code in Flash 8 for a client using MX2004. I used Tween and made a onMotionFinished function. I saved it as a MX2004 file, but when he tries to compile it he gets.[code]

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ActionScript 2.0 :: OnMotionFinished() Not Working Anymore?

Apr 28, 2006

Ok, for my site i have a preloader that slides in, then it slides out once it's finished. I decided to change a couple things, now the same file with some unrelated changes is giving me syntax errors when publishing it. Heres some code:

Code:
import mx.transitions.Tween;
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[Code]....

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ActionScript 2.0 :: Tween.onMotionFinished Repeatedly?

Jun 26, 2006

I'm trying to animate entirely in AS for the first time. (Woo!) I'm using the Tween class, with the very convenient Tween.onMotionFinished to invoke my next animation. But once I get pretty far into it, it starts to look like this:

[code]...

I've found that, when applying a tween to a function, I am unable to refer to that tween (specifically, onMotionFinished) from outside of it. This works okay but leaves me with some rather ugly ActionScript!

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ActionScript 2.0 :: OnMotionFinished And Calling Other Functions

Sep 6, 2006

I have this function that builds menus, and I'm using a tweening class function to move the menu items around. The thing is that when calling the tween function I need the submenu building function to wait until the tween is finished otherwise things start freaking out. It's organized like this (pseudo code):

[Code]...

The problem is that I need the first tweening to finish before I can build the submenu. I've tried using the onMotionFinished, but it doesn't seem to want to call a function nestled into another function (in this case buildMenu()).

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Aug 5, 2010

My problem is  my redrawMenu() function is not being called when onMotionFinished() is called.

[Code]...

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ActionScript 2.0 :: Tween Class And OnMotionFinished Script?

Mar 27, 2007

here's my script:

import mx.transitions.Tween;
import mx.transitions.easing.*;
preview.onRollOver = function() {[code].....

fairly simple. but here's what i'd really like to do. i want the first tween to execute (_xscale) and then after that is finished execute the (_yscale) tween. i've thought about using onMotionFinished...but am not exactly sure how to go about getting it to work correctly.

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ActionScript 2.0 :: Make Function Calls From Within The OnMotionFinished Scope?

Oct 19, 2006

Can I make function calls from within the onMotionFinished scope? See example belowe. Also tried by using the Delegate class...

var a_handler:Object = new Tween(params);
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}
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ActionScript 2.0 :: Connecting Looped Programmatic Tweens To Their OnMotionFinished Events?

Mar 6, 2007

I'm working with the Tween object: I'm building a game where mc's need to drop periodically from the sky, and then when they reach the bottom of the screen, they need to be unloaded. The problem I'm having is firing "onMotionFinished" events for these dynamically, "loop-generated" mc's. I think I need to be able to send parameters to an onMotionFinished function, but I can't figure out how. I made a stripped-down version of what I'm doing, here's the code:

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
//this keeps track of which bomb we're on
bomb_count = 0;

[code]....

Basically I just want to have more control over the programmatic tween and its associated events. Everything is there, it's just that the onMotionFinished event isn't attached to the tween I want it to be attached to, it's attached to the most recent tween that occured, or something. I suspect it has something to do with the fact that all my tweens have the same name, but I don't know how to name them differently in the loop.

I read some stuff about "delegates" and "superclasses" and other dizzying objecty things that seemed relevant but like I said, since I'm not oop fluent, I get pretty lost pretty quick, esp.

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ActionScript 2.0 :: Tween Class / OnMotionFinished - Stop The Tweens From Playing

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I am currently creating a menu system for a site, that when hovered over expands from a short strip into the larger menu containing buttons/graphics etc. To reduce the number of frames used within the site, i am trying to achieve this method using the tween class / onMotionFinished action as opposed to having a movieclip which plays through when hovered over. However if you move the mouse off before the "loading in" animation is complete, it begins the "reverse" animation and seperate titles both appear on top of eachother.

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[Code]...

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ActionScript 3.0 :: 1119: Access Of Possibly Undefined Property OnMotionFinished Through A Reference With Static Type?

Jul 8, 2011

This seems simple enough but it does not work. Here is the code

function dunnsriverclick(Event:MouseEvent):void
{
if(currentSection != "dunnsriver"){

[code].....

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I would like to create a loop so the icons in the menu continually loop indefinitly.[code]

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I am attempting to use a loop to create text field with the loop's current value. The code looks like this:

ActionScript Code:
for (var i = 1; i<=10; i++) {
var 'nameHolder'+[i]+'_txt':TLFTextField = new TLFTextField();
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}

So essentially what it should do is create 10 text fields at 40, 40 with the text: "Hello World".

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i'm trying to do an infinate loop for my m.clip.the looping part does not want to loop...it loops back to my firrst frame even though there are two same picture in the movie clip.....here's a sample of what i use for the infinate loop script..

[Code]...

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Jul 20, 2009

I have need of loops / nested loops that pick different figures depending on where you are in the loop. The whole function needs to run through 'ml' times. 'ml' is a dynamic figure. Loop 1 = While the loop is within the first 12 iterations, 'exconemp' must equal 100. For iterations 13 - 24, 'exconemp' must equal 102.5, for 25 - 36 it will be 105.06, for 37 - 48 it will be 107.69. This needs to change every 12th iteration until it has reached 'ml'. The calculation takes the value of the previous 'exconemp' and then multiplies that by 0.025.

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[Code]...

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May 5, 2011

Say, I had a loop in a function...

[Code]....

How would I refer to a in another function

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how do i detect the end of flv .. or when it finished playing?

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IDE :: Detecting The End Of Flv Playback?

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how to detect the end of an flv playback. I am loading in a flv to a webpage, using the FlvPlayBack component. Everything is working fine as to be expected. How do I insert a credits image to display once the flv has finished? Users would need to be able to restart the flv playback too. I have been looking at cuePoints etc...

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I have embedded a swf into a another swf using Loader & URLRequest methods, which work fine.

To detect whether the swf has ended I define it as a MovieClip. Then I check (using an ENTER_FRAME event listener) if the current frame is equal to the total frames. This works fine for a swf with a simple animation in the timeline (what I was testing on). However:

If I use the same method for a swf with a streaming flv inside it, it gives me a runtime error: Type Coercion failed: cannot convert Play_Intro@20d71b51 to flash.display.MovieClip.

If I define it as a Sprite- it plays without any errors, but then how do I detect when the swf is at the end?

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Actionscript 3 :: Declaring Variable In Loop Or Before Loop?

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Should I declare the _mcContainer var before the loop or no? (performance increase?)

for(var i:uint = _startIndex; i <= _endIndex; ++i){
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}

[Code]....

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Actionscript 3 :: Defining For Loop Iterator Before The For Loop?

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Recently I'd been criticized for structuring my for loops like so:

var i:MovieClip;
for each(i in array)
{

[Code]....

This reads better for me personally, yet I'm being attacked for it. Is there any difference?

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basically I need a loop within a loop to compare two different arrays in my actionscript3 lottery game. I have attempted the loop but I cannot seem to get it to work ...

[Code]....

So basically within this code check_win is a button. Once the button is clicked it runs the loop. It is meant to take an instance of matches which contains 6 properties and loop until index is greater than matches. According to my output this is happening but the second loop doesn't appear to do anything.

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How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.

ActionScript Code:
characters = new Array();
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[code]........

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I'm trying to make a matching pairs game. First of all I'm making all the tiles, using a loop inside a loop. How do I get the ID of an item inside that loop? My code looks like follow:

Code:
var matches:Array=new Array(1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8);
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[Code].....

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ActionScript 2.0 :: Loop Starts At 0 And Not 1 So The Loop Ends At 6?

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dayVal = day.value;

for(dayVal = 1; dayVal/7 != 1; dayVal++)
{trace (dayVal);
}

the loop starts at 0 and not 1 so the loop ends at 6 does any one know how to resolve this issue?? its so that what ever number dayVal is it will be rounded up to a number that is Divisble by 7 .

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ActionScript 2.0 :: XML Nested Loop - Access The Loop Later?

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Basically, I have data organized by date in an XML file. I'm trying to make a website application that will allow the user to click on a date (in a text field) to see another textfield populate with all the data under that particular date. So far, all the information loads into the textboxes at the same time. How can I get it to only load information under a particular date when somebody clicks on that date?

Before I started this project, I was convinced I could do this by manipulating the [j] (see code below) in the myFunc2 function. Currently, it's set up to increment blank_mc._y by whatever value is returned by [j]. But for some reason this doesn't work. I feel that if I could atleas get this part to work - I could probably do the rest.

AS code:

Code:
function loadXML(loaded) {
if (loaded) {
var nodes = this.firstChild;

[code]....

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