ActionScript 3.0 :: Accessing Loop Variables Outwith Loop
May 5, 2011Say, I had a loop in a function...
[Code]....
How would I refer to a in another function
Say, I had a loop in a function...
[Code]....
How would I refer to a in another function
i'm having trouble creating an image preloader with a loop. my apologies, this might be a very simple task that i've been pulling my hair out over for an hour.
i have 8 UIloaders. each named image1,image2,image3, etc. they are inside a movie clip called "allClips_mc".
this VERY long, redundant code works:
Code:
magicBox_mc.allClips_mc.n1.image1.source = "newsClips/images/newscast01.jpg";
magicBox_mc.allClips_mc.n2.image2.source = "newsClips/images/newscast02.jpg";
magicBox_mc.allClips_mc.n3.image3.source = "newsClips/images/newscast03.jpg";
magicBox_mc.allClips_mc.n4.image4.source = "newsClips/images/newscast04.jpg";
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Is there a way to make the variables generated from a for loop within a function accessible to other functions? because at the moment other functions are firing errors because the variables refferenced are from a different function.
You may of seen this code from other threads
ActionScript Code:
function nodePoints():void {
//VarName, mcName, XPos, YPos
var row1:Array = ["clientComp", new clientComp(), 100, 200];
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how can I access my different array variables in a for loop?what i need to do is for every increment in my for loop i want to change my var array name so that i don't need to use if else condition.
Code:
var ship_array:Array = new Array("spaceship1", "spaceship2", "spaceship3", "spaceship4", "spaceship5", "spaceship6", "spaceship7", "spaceship8", "spaceship9", "spaceship10",
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How can I make a bunch of variables from a for loop. for example for (var i=0; i<total; i++) {var bunch(i);}. that i make a bunch of variables named bunch1, bunch2, bunch3. I keep getting errors. I program and use so many different languages that I dont know if that can be done with AS3. my only other alternative i can think of is to create some sort of event dispatcher object array. but I dont know how to get them all to send events to one listener with there index number.
View 5 Replieshere is the wrong script:
var Var1:int=1;
var Var2:int=2;
var Var3:int=3;
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If you have a series of sprites created in a loop:
ActionScript Code:
for (var i:int = 0; i < numItems.length(); i++) {
var mySprite:Sprite = new Sprite();
}
Which you added event listeners to, in the same loop:
ActionScript Code:
for (var i:int = 0; i < numItems.length(); i++) {
var mySprite:Sprite = new Sprite();
mySprite.addEventListener(....
}
How can you remove those listeners, then add them again? I need to kill and re-enable the listeners of many sprites which were created that way.
I have generated a series of buttons using this:
Code:
duplicateMovieClip(sign, "sign"+z, z)
while still inside the loop that is creating the buttons I can get to each sign:
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All i really want to do is be able to affect multiple movieclips at once with event listeners and greensock tweens.The first snag I hit was that I couldn't create references to movie clips using the old [] Associative array referencing method. Maybe I still can with AS3, but I couldn't get it to work..So I found another technique using getChildByName that returns a reference to a movie clips and allows me to store that reference in a variable.However, the movie clip I'm trying to affect with an event listener resides inside of another movie clips, so to build the address (aka, root.mc1.m2.mc3) to the mc I want to get to is proving to be difficult. (I'm very new to AS3...)I thought the trace(target1_mc.target2_mc.name); at the bottom of the following code would output the name of target2_mc but it doesn't...[code]
View 2 RepliesIs it possible to use a for loop to "combine" array variables..g.
Actionscript Code:
var myArray1:Array = [1, 2, 3]; var myArray2:Array = [1, 2, 3]; for (var i:Number in myArray1 && var i:Number in myArray2) //is something like this possible? { ...
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How am i to get the variables zombData.zomb0, & zombData.zomb1 from inside the "for loop"
I want this trace command dynamic
Quote: trace(zombData.zomb+i);
it works when i put zombData.zomb0 (a variable sent from a PHP script)but if i want to make it dynamic how it is; It fails & outputs NaN How do i make it dynamic for the loop?[code]...
I have 24 movie clip buttons. Named "btn1" through "btn24". I can't figure out how to return the variable as a number that cooresponds to each button onRollOver.
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i'm trying to use a for loop to generate for me a set of vars, but it's not really working out. =.=.
I'm loading the image file names from a xml, and i want that the for loop create vars like "fotoToLoad0, fotoToLoad1 ..." and load the filename within.
I guessed i had to use the eval command, but as far as my ignorance sees it, when it is used, the eval makes a variable reffer to another and not fill it's value. (I guess i'm wrong thou).
Here's what i've tried so far:
Code:
for (i=0; i< totalNodes; i++){
var fotoEnd = imagesXML.firstChild.childNodes[i].firstChild.firstChild;
var fotoTemp = eval ('fotoToLoad'+i);
fotoTemp = fotoEnd;
That's quite not working thou =(. If i try used 'fotoToLoad1" for example, in a text box it just returns undefined
I would like to create a loop so the icons in the menu continually loop indefinitly.[code]
View 2 RepliesI used to dynamically set some variables using a FOR loop kinda like so PHP Code:
//Sorry, from memory
var possibleValues:Array = ["red","green","blue","yellow"];
for (i=0;i<possibleValues._length;i++){
_root["colorNumber"+i] = possibleValues[i];
}
Second question, using that code in a function would set the variables at the root level making them available throughout the timeline. Without "_root" how do I get that variable available to everything?
I need to make new sprites on-the-fly within a for loop, and this code does not work:
Code:
for(var i:int = 0; i<5; i++) {
var this['menuBtn'+i] = new Sprite();
[code].....
I'm trying to get specific variables out of a for each loop. These variables are used to display a click event on a marker on a map. If you click the marker on the map, the details pop over it. Now these details are being overwritten each time the loop starts (50 times). The solution I'm looking for, let's me select a marker on the map with the according detail attached to it.
There might be an easy solution but I haven't found it yet.
The code : for each(artistXML in artistList.events.event)
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ActionScript Code:
var val1:Number = 10.80;
var val2:Number = 11.54;
var val3:Number = 12.22;
How would I express this in a loop?
var sum:Number = val1 + val2 + val3;
Here's what I've got:
var cColor1:Color = new Color(mcBut1.mcFill);
var cColor2:Color = new Color(mcBut2.mcFill);
var cColor3:Color = new Color(mcBut3.mcFill);
var cColor4:Color = new Color(mcBut4.mcFill);
var cColor5:Color = new Color(mcBut5.mcFill);
What I'd like to do is write a loop to handle all that code in less code. So, how do I define variables using variables?
Something like:
for (var i:Number = 1; i < 6, i++) {
var cColor+i = new Color(eval("mcBut"+i).mcFill);
}
I've a .txt-file containing variables. The variables are structured like this:
aaa_301, bbb_301, ccc_301
aaa_302, bbb_302, ccc_302
...
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i'm trying to create a menu system where each item expands in height when clicked but is then collapsed back to the original state when other items are clicked.m is the height of the expanded state. n is the height of the collapsed state. i is the number tacked on the instance name.Also, I'm using Tweener for smoother transitions. I've done this already by copying out the code but it's 24 items so 24x24 lines of code when I'd like to be able to do it a little more elegantly. Here's roughly what I want to do, but don't know if it's possible:[code]So every box below the one that's been clicked on most recently gets the value of m added to the y value and every box above doesn't.Is it possible to retrieve the value of the variable i that corresponds to the currentTarget?
View 1 RepliesI want to declare 8 variables at the class level like this:
Code:
private var graphicDesign1:Sprite;
private var graphicDesign2:Sprite;
private var graphicDesign3:Sprite;
private var graphicDesign4:Sprite;
[code]....
But I would like to do it with a for loop. Is that possible? If so i'm doing it wrong this is what I have.
Code:
for(var i = 1; i < 9; i++){
private var +"graphicDesign"+i:Sprite;
}
Code:
var x:Number = 0;
var y:Number = 0;
var i:Number = 1;
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i have no access to y in the (x < 600) loop... yet i gets incremented every loop.
Here's what I've got:
[Code]...
What I'd like to do is write a loop to handle all that code in less code. So, how do I define variables using variables?
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i wanna create a photo album.this is thumbs page.
Code:
for(i=0;i<2;i++){
this.createEmptyMovieClip("logo_mc"+i+"", 999);
loadMovie(""+i+".jpg", logo_mc+i+);
}
how can i solve this problem about variables??
I am attempting to use a loop to create text field with the loop's current value. The code looks like this:
ActionScript Code:
for (var i = 1; i<=10; i++) {
var 'nameHolder'+[i]+'_txt':TLFTextField = new TLFTextField();
'nameHolder'+[i]+'_txt'.x = 40
'nameHolder'+[i]+'_txt'.y = 40
'nameHolder'+[i]+'_txt'.text = "Hello World"
}
So essentially what it should do is create 10 text fields at 40, 40 with the text: "Hello World".
i'm trying to do an infinate loop for my m.clip.the looping part does not want to loop...it loops back to my firrst frame even though there are two same picture in the movie clip.....here's a sample of what i use for the infinate loop script..
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The plan is to set up variables to react to a flashvars value like this:
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There would be many mainVars (over 100, actually) and this setup isn't working.
want to make this stuff working.
Actionscript Code:
for (var i:Number=1; i<=3;i++){ var char_name+i = event.target.data.char_name_ + i;//It should be like//var char_name1 = event.target.data.char_name_1;//var char_name2 =
[code]....
The plan is to set up variables to react to a flashvars value like this:[code=html]<param name="flashvars" value="mainVars=1" />[/code]
[Code]...
There would be many mainVars (over 100, actually) and this setup isn't working.