ActionScript 3.0 :: Dynamic Variables Inside Loop?

Feb 3, 2011

want to make this stuff working.

Actionscript Code:
for (var i:Number=1; i<=3;i++){ var char_name+i = event.target.data.char_name_ + i;//It should be like//var char_name1 = event.target.data.char_name_1;//var char_name2 =

[code]....

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I'm using a few for() loops to populate my game. Now, I have 2 versions of each function, one that executes when my variable "debug" exists, and the other that activates only if "debug" does not exist.Looks kinda like this:

ActionScript Code:
// first, if debug exists, the script will execute for the single instance of my movie clip "myBox_0".
if(debug){
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[code]....

Now, on the line I starred*, if I enter "images/0" instead of what you read there, then it works. But when I try to use the variable "i" then it gives me the error "Error opening URL 'images/undefined.png'" I ran a trace statement to track "i" through the code and it works up until I enter the tellTarget statement... how can I get my script to pass that variable through that statement?

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i want to query about a point here,

Now, When i make a loop for example a "for" loop

ActionScript Code:
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I have the code below but I need to generate it with a for loop. What is the proper way to do this? I don't initially know how many points i will have. I just want to create a for loop to loop through a variable that holds the point count such as "var totalPoints=10"

//1
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How would I refer to a in another function

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I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:

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AS3 :: Add A Child Inside A Newly Created Instance, Inside Of A Loop?

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[Code]....

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I'm trying to make a matching pairs game. First of all I'm making all the tiles, using a loop inside a loop. How do I get the ID of an item inside that loop? My code looks like follow:

Code:
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In the rest of the code I have:

function userClickedPosition(position_x:int, position_y:int) it selects or deselect a unit function selectUnit(position_x:int, position_y:int):it uses the listentoButton(1) function to add 8 listeners (the positions around the clicked unit)function deselectUnit(position_x:int, position_y:int): it uses the listentoButton(0) function to delete 8 listeners (the positions around the clicked unit)

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Is it possible to use a for loop to "combine" array variables..g.

Actionscript Code:
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Here's what i've tried so far:

Code:
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That's quite not working thou =(. If i try used 'fotoToLoad1" for example, in a text box it just returns undefined

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I used to dynamically set some variables using a FOR loop kinda like so PHP Code:

//Sorry, from memory
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Code:
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[code].....

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I'm trying to get specific variables out of a for each loop. These variables are used to display a click event on a marker on a map. If you click the marker on the map, the details pop over it. Now these details are being overwritten each time the loop starts (50 times). The solution I'm looking for, let's me select a marker on the map with the according detail attached to it.

There might be an easy solution but I haven't found it yet.

The code : for each(artistXML in artistList.events.event)

[Code]...

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i'm having trouble creating an image preloader with a loop. my apologies, this might be a very simple task that i've been pulling my hair out over for an hour.

i have 8 UIloaders. each named image1,image2,image3, etc. they are inside a movie clip called "allClips_mc".

this VERY long, redundant code works:

Code:
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[Code]....

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ActionScript Code:
var val1:Number = 10.80;
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var sum:Number = val1 + val2 + val3;

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Here's what I've got:

var cColor1:Color = new Color(mcBut1.mcFill);
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var cColor3:Color = new Color(mcBut3.mcFill);
var cColor4:Color = new Color(mcBut4.mcFill);
var cColor5:Color = new Color(mcBut5.mcFill);

What I'd like to do is write a loop to handle all that code in less code. So, how do I define variables using variables?

Something like:

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I've a .txt-file containing variables. The variables are structured like this:

aaa_301, bbb_301, ccc_301
aaa_302, bbb_302, ccc_302
...

[code]....

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I want to declare 8 variables at the class level like this:

Code:

private var graphicDesign1:Sprite;
private var graphicDesign2:Sprite;
private var graphicDesign3:Sprite;
private var graphicDesign4:Sprite;

[code]....

But I would like to do it with a for loop. Is that possible? If so i'm doing it wrong this is what I have.

Code:

for(var i = 1; i < 9; i++){
private var +"graphicDesign"+i:Sprite;
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Code:
var x:Number = 0;
var y:Number = 0;
var i:Number = 1;

[Code]....

i have no access to y in the (x < 600) loop... yet i gets incremented every loop.

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