ActionScript 3.0 :: Array Of Variables - Make A Bunch Of Variables From A For Loop
Feb 21, 2009
How can I make a bunch of variables from a for loop. for example for (var i=0; i<total; i++) {var bunch(i);}. that i make a bunch of variables named bunch1, bunch2, bunch3. I keep getting errors. I program and use so many different languages that I dont know if that can be done with AS3. my only other alternative i can think of is to create some sort of event dispatcher object array. but I dont know how to get them all to send events to one listener with there index number.
I got a tiny problem here. I want to get a bunch of words from a database and then put them in an array in Flash. The array and database works, but the getting-the-words-in-it does not. Here's what I got[code]...
As you can see I got a counter, and a bunch of words. Now I would like to put those words in that array, by means of push(e.target.data.word%), in a for loop ran by the counter. Pretty easy, but I can't come up with a good idea to format word[i]. Then I can just use it as an index.
how can I access my different array variables in a for loop?what i need to do is for every increment in my for loop i want to change my var array name so that i don't need to use if else condition.
Code: var ship_array:Array = new Array("spaceship1", "spaceship2", "spaceship3", "spaceship4", "spaceship5", "spaceship6", "spaceship7", "spaceship8", "spaceship9", "spaceship10",
This must be simple but I am unsure of the syntax for the variables and the text fields. I have to produce 200 variable names and use the variables to populate text fields. I would like to use a for loop and possibly an array.Here's what I'm trying to avoid:
ActionScript Code: var weekDay1Text = evt.target.data.weekDay1Text; var weekDay2Text = evt.target.data.weekDay2Text;
i have a bunch of variables in use in this secondary class, simplify this using a loop. would like to name the variables, push into the array and have the array available from the parent class
I have a list of strings that I add to an array, then attempt to set those values in a for-loop using data that I read in. The array gets updated, but the values the array contains do not. I also have an array of buttons that I update this same way that works great, but strings don't seem to work the same way. I have tried moving the string array to give it full scope, and still nothing...
public class test extends Sprite { // Declare a list of strings protected var title0:String = undefined;
There is a bird, and you control its upwards movement with a key. It has thrust, gravity, it works fine. The problem is I have a bunch of icicles that come at the bird that he is supposed to avoid. I tried this first with math random to use as an x coordinate and than move across the screen, but the icicles had the same x-coordinates sometimes. I tried does not equal(!=) but that doesn't work. I made an array and each number that came out of the array I assigned a different variable. This works fine. I put this variable into the x-coordinate such as mc.x=((n)*60)+480. I did this for five different icicles. All their differnt variables have a different value, and I put them into the same function for each individual video clip, but they still don't go to the right coordinate. Here is the test code just for the initial coordinate of each icicle before it moves...////////////////////////////Quote:
var temp:Array = new Array() for (var i:int=0;i<8;i++) { temp.push(i);
Is it possible to use a for loop to "combine" array variables..g.
Actionscript Code: var myArray1:Array = [1, 2, 3]; var myArray2:Array = [1, 2, 3]; for (var i:Number in myArray1 && var i:Number in myArray2) //is something like this possible? { ...
How am i to get the variables zombData.zomb0, & zombData.zomb1 from inside the "for loop"
I want this trace command dynamic
Quote: trace(zombData.zomb+i);
it works when i put zombData.zomb0 (a variable sent from a PHP script)but if i want to make it dynamic how it is; It fails & outputs NaN How do i make it dynamic for the loop?[code]...
I have 24 movie clip buttons. Named "btn1" through "btn24". I can't figure out how to return the variable as a number that cooresponds to each button onRollOver.
i'm trying to use a for loop to generate for me a set of vars, but it's not really working out. =.=.
I'm loading the image file names from a xml, and i want that the for loop create vars like "fotoToLoad0, fotoToLoad1 ..." and load the filename within.
I guessed i had to use the eval command, but as far as my ignorance sees it, when it is used, the eval makes a variable reffer to another and not fill it's value. (I guess i'm wrong thou).
Here's what i've tried so far:
Code: for (i=0; i< totalNodes; i++){ var fotoEnd = imagesXML.firstChild.childNodes[i].firstChild.firstChild; var fotoTemp = eval ('fotoToLoad'+i); fotoTemp = fotoEnd;
That's quite not working thou =(. If i try used 'fotoToLoad1" for example, in a text box it just returns undefined
I used to dynamically set some variables using a FOR loop kinda like so PHP Code:
//Sorry, from memory var possibleValues:Array = ["red","green","blue","yellow"]; for (i=0;i<possibleValues._length;i++){ _root["colorNumber"+i] = possibleValues[i]; }
Second question, using that code in a function would set the variables at the root level making them available throughout the timeline. Without "_root" how do I get that variable available to everything?
I'm trying to get specific variables out of a for each loop. These variables are used to display a click event on a marker on a map. If you click the marker on the map, the details pop over it. Now these details are being overwritten each time the loop starts (50 times). The solution I'm looking for, let's me select a marker on the map with the according detail attached to it.
There might be an easy solution but I haven't found it yet.
The code : for each(artistXML in artistList.events.event)
i'm having trouble creating an image preloader with a loop. my apologies, this might be a very simple task that i've been pulling my hair out over for an hour.
i have 8 UIloaders. each named image1,image2,image3, etc. they are inside a movie clip called "allClips_mc".
ActionScript Code: var val1:Number = 10.80; var val2:Number = 11.54; var val3:Number = 12.22; How would I express this in a loop? var sum:Number = val1 + val2 + val3;
var cColor1:Color = new Color(mcBut1.mcFill); var cColor2:Color = new Color(mcBut2.mcFill); var cColor3:Color = new Color(mcBut3.mcFill); var cColor4:Color = new Color(mcBut4.mcFill); var cColor5:Color = new Color(mcBut5.mcFill);
What I'd like to do is write a loop to handle all that code in less code. So, how do I define variables using variables?
Something like:
for (var i:Number = 1; i < 6, i++) { var cColor+i = new Color(eval("mcBut"+i).mcFill); }
i'm trying to create a menu system where each item expands in height when clicked but is then collapsed back to the original state when other items are clicked.m is the height of the expanded state. n is the height of the collapsed state. i is the number tacked on the instance name.Also, I'm using Tweener for smoother transitions. I've done this already by copying out the code but it's 24 items so 24x24 lines of code when I'd like to be able to do it a little more elegantly. Here's roughly what I want to do, but don't know if it's possible:[code]So every box below the one that's been clicked on most recently gets the value of m added to the y value and every box above doesn't.Is it possible to retrieve the value of the variable i that corresponds to the currentTarget?
I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?
Actionscript Code: for (var i:Number=1; i<=3;i++){ var char_name+i = event.target.data.char_name_ + i;//It should be like//var char_name1 = event.target.data.char_name_1;//var char_name2 =