ActionScript 3.0 :: Put Bunch Of Urlencoded Variables Into An Array?
Jan 16, 2009
I got a tiny problem here. I want to get a bunch of words from a database and then put them in an array in Flash. The array and database works, but the getting-the-words-in-it does not. Here's what I got[code]...
As you can see I got a counter, and a bunch of words. Now I would like to put those words in that array, by means of push(e.target.data.word%), in a for loop ran by the counter. Pretty easy, but I can't come up with a good idea to format word[i]. Then I can just use it as an index.
How can I make a bunch of variables from a for loop. for example for (var i=0; i<total; i++) {var bunch(i);}. that i make a bunch of variables named bunch1, bunch2, bunch3. I keep getting errors. I program and use so many different languages that I dont know if that can be done with AS3. my only other alternative i can think of is to create some sort of event dispatcher object array. but I dont know how to get them all to send events to one listener with there index number.
I'm working on a for-fun project where I have a bunch of letters, in a row, that are jumbled. What is supposed to happen is that if you press one of the letters, then press another, and it is supposed to tween the two of them to the others position. For some reason though, the tween doesn't seem to be working (Since there are about 12 or 13 letters, I was planning on temporarily placing the two to be tweened into an array, and then tween them via the array)
Here is my ActionScript Code: import flash.events.MouseEvent import flash.geom.Point import com.greensock.TweenLite; import com.greensock.easing.*; var tempPoint:Point = new Point(0,0); [Code] .....
I've had the nagging thought of eventListeners vs container looping. For example, you could create a bunch of objects and store them in an array; make a loop that traverses the array and tells each object to execute a method. In contrast I could tie an eventListener to the object in it's constructor function that tells it to perform a task every frame.
I have a list of strings that I add to an array, then attempt to set those values in a for-loop using data that I read in. The array gets updated, but the values the array contains do not. I also have an array of buttons that I update this same way that works great, but strings don't seem to work the same way. I have tried moving the string array to give it full scope, and still nothing...
public class test extends Sprite { // Declare a list of strings protected var title0:String = undefined;
There is a bird, and you control its upwards movement with a key. It has thrust, gravity, it works fine. The problem is I have a bunch of icicles that come at the bird that he is supposed to avoid. I tried this first with math random to use as an x coordinate and than move across the screen, but the icicles had the same x-coordinates sometimes. I tried does not equal(!=) but that doesn't work. I made an array and each number that came out of the array I assigned a different variable. This works fine. I put this variable into the x-coordinate such as mc.x=((n)*60)+480. I did this for five different icicles. All their differnt variables have a different value, and I put them into the same function for each individual video clip, but they still don't go to the right coordinate. Here is the test code just for the initial coordinate of each icicle before it moves...////////////////////////////Quote:
var temp:Array = new Array() for (var i:int=0;i<8;i++) { temp.push(i);
I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?
Code: var positions:Array = new Array(Stage.width / 2, Stage.height / 2);
When the above code is executed, the values "Stage.width / 2" and "Stage.height / 2" are replaced with the number values and the array becomes, for example [500, 400].And when I call the array positions[0], instead of getting the value of the Stage.width / 2 (considering the stage has been resized), I get the static value of 500.What can I do to get the value of Stage.width / 2 ?
Why doesn't AS2 interpret these variable as it steps through? Everything works if I write it out longhand and do not use a loop, but if I try to condense things by using an array, variables such as _root.myTargets[i]._x are not interpreted properly.
Code:
myTargets = new Array('shoot','shoot2'); for (var i:Number=0; i<myTargets.length; i++) { if ((_root._xmouse > (_root.myTargets[i]._x - 30)) and (_root._xmouse < (_root.myTargets[i]._x + 50)) and
I think I am getting pretty close here but can anyone direct me in the right direction to be able to return the values in the array in a sequential order?
Code:
var twentythreeX:Number = 0; var unihiphopX:Number = -320; var unimetalX:Number = -760;
[Code]....
This is for a simple slide show just when the next button is pressed it will tween to those coordinates.
I need to take a bunch of movieclips from the stage and dynamically store them all together in a separate swf on my computer. Is that possible? how do i do it??
I have this code to push "Variable1" in to MyArray: ActionScript Code: _root.MyArray.push(Variable1); Note: "Variable1" is a number stored as a string. When "Variable1" changes, the code above is called upon to add the new "Variable1" value in to MyArray. Then I have this code which is called upon to find the sum of all the values within "MyArray":
My problem is that rather than adding the values contained within MyArray (as if they were numbers), the values are being concatenated instead.
Example: If MyArray values were 1, 2, 3 I want the MyArray_Total to = 5 But instead... MyArray_Total = 123
I tried making a new variable named "Variable1_num", declaring it as a number, making it equal to "Variable1", and then pushing "Variable1_num" in to "MyArray"... but that didnt seem to work either.
I am doing my first simple game using Flash CS5 and Actionscript 3.0. In this game the player would be able to create a new quiz where it would create an array and add sets of questions and answers to that array. I have been looking on how to do this or anything like it and it doesn't seem to be possible (at least in this way).
I'm interested to fill a simple array with variable names, NOT with strings! , because I need it for catching the data from asp file.I tried something like that but it doesn't work
i can trace out 'levelNum' and it traces out fine. i can trace out 'questionNum[currentQuestionNum]' and it traces out fine.basically without any variables my object array would look like this:
lvl(1 or 2)Questions[(a # here)].correctAnswer.
But my trace is not working and i'm not sure how to group that all together.
So what im planning to do is load a whole bunch of images at once. Flash doesnt know how many images it will load though, so this is what im thinking.. PHP Code: var l:Loader = new Loader(); var urlreq:URLRequest = new URLRequest("[URL]" + i + ".jpg"); l.load(urlreq); if (AN ERROR HAPPENS meaning the url is invalid){ //Stop and continue with operations } else { //Do stuff with the loader and image } How would I check to see if the loader has an invalid url?
How would I sort a bunch of XML nodes? I don't necessarily need to change the existing structure, but I do need to iterate through in a specific order. In AS2 I would use the childNodes array and use Array.sort.
I have a bunch of objects that are dragable. You click and hold the mouse button to drag them around, then release the mouse button to put them back down. The problem is that when an object is dragged so that another object is between it and the mouse cursor, and the mouse button is released, the object gets stuck to the cursor. Clicking and releasing the mouse button is the only way to drop the object. Is there any way to fix this? Or, better yet, is there a way to make it so an object is immediatelly moved in front of every other object when it's clicked on?
i cant seem to get a bunch of different buttons to work at once.this is a pretty complicated movie but the buttons are all simple.heres what i need.a next and previous frame button at the bottom
3 play button links that need to show a movie. (i was thinking of just using gotoandstop and having three frames at the end of the timeline for these movies, but if theres a way to just have the flv start playing ontop of the current frame on release that would be better.and the last thing is just some links to external urls from buttons made of ads and what not within the magazine.now i know how to make all these work by themselves but when i add the code for all these nothing works.i'll attach the .fla as well as an .swf.
I'm tasked with creating a site that runs full-screen video in the background at all time. I have it set up in XML in "batches" of 10-second clips that correspond to navigation sections. Currently the video just selects a random clip out of that batch once the current video has stopped playing, so it gets a random chain of videos.Of course, when it gets onto the crappy server, my framerate plummets (first disappointment) and i get a little pause in between clips (second disappointment). What I'd like to do is start loading the videos once you get to the site and hope that they're cached by the time they come up. My first thought is to put those batches into shuffled arrays rather than pulling them randomly at load, so I can at least have a predictable order.
I understand the Array Method: arrayname = new Array(); arrayname [0] = "Text" arrayame [1] = " Text2"
And have it randomly pick one via a clicked button or what have you, but how do I have these effect variables? We have randomly selected from one in the array, how do I make it so once it selects one of those, it effects one variable, and if it goes to another one effecting another variable + - or what have you, without using if statements?