ActionScript 3.0 :: Any Way To Load Bunch Of Images At Once?
Nov 5, 2009
So what im planning to do is load a whole bunch of images at once. Flash doesnt know how many images it will load though, so this is what im thinking..
PHP Code:
var l:Loader = new Loader();
var urlreq:URLRequest = new URLRequest("[URL]" + i + ".jpg");
l.load(urlreq);
if (AN ERROR HAPPENS meaning the url is invalid){
//Stop and continue with operations
} else {
//Do stuff with the loader and image
}
How would I check to see if the loader has an invalid url?
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Apr 21, 2009
I'm trying to load a bunch of external images, and then print them all in the same PrintJob. For testing i tried 40 images at around 599kb. I load all images using Loaders and check that all images are fully loaded (by Event.INIT) and put the images in separate Sprites.When this is done i start a new PrintJob, loop throug all my images and add them to the PrintJob, and then PrintJob.send(); At least this is what i want to do. What happens is this:
[Code]....
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Jul 27, 2009
So I have this flash app I'm making that uses a URL load to load a bunch of plot points from an address. When the loader finishes, it send the data to a plotter function. the plotter function clears the graphics in a shape called graphLine. It then draws a line from one plot point to another using the lineTo function. Basically every 3 seconds it makes this request and redraws the screen and updates the value of a textfield to the current y value. In flex builder 3, it works great in debug mode. The screen updates just fine. However, when I make the release build and test it out in a browser, it loads the data fine, but will not draw it until I stop the graphing process. Any thoughts on this one? Here's the code for the graphing function
[Code]...
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Sep 18, 2009
I need to load a bunch of images using a for loop looping through xml. This will be called over and over for various groups of images. Memory management is a major concern. In the for loop I create a loader
ActionScript Code:
var thumb_loader:Loader = new Loader();
var thumbContainer:Sprite = new Sprite();
thumb_loader.load (new URLRequest (panelViewer [categoryPanels [indexCategoryPanels][i]].@pathName));
// set the thumb node from xml
thumb_loader.contentLoaderInfo.addEventListener(Event.INIT, thumbLoaded);
thumbContainer.addChild(thumb_loader);
I also add the thumb loader as a child now in the init handler
ActionScript Code:
function thumbLoaded(e:Event):void {
//when all thumbs are loaded I set them alpha to 0 and then to 1, for a nice effect
var thumbTarget:Object = e.target.content;
thumbTarget.alpha = 0;
Tweener.addTween(thumbTarget, { time:1, alpha:1, transition:"easeOutSine"} );
}
The issue I have I keep adding sprites and loaders and this keeps sucking resources this is for an air app that has to run for several days cycling through hundreds of images. How to keep my resources low and load a group of images delete the loaders and then on the next cycle delete the previous group.
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Jan 13, 2010
here is some AS3 code I wrote to have a bunch of buttons load some MoveClips. I am using a label to tell the button where to go to play the appropriate movie clip.
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[Code]...
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Jun 29, 2009
I am trying to load 2 arrays.the first array is a dynamic navigation menu (linkName). The second array is the corresponding title that is loaded in a dynamic textfield. For example if link1 is clicked I want the dynamic textfield to display title1 from the array if link2 is click display title2 and so on. as of right now the dynamic navigation loads fine I just cant seem to figure out a good way to do this without writing a bunch of if statements. I would like it if the programming assumed the that the length of the title array is always going to be the same length as the link array and it finds the corresponding index.
var linkName:Array=["link1","link2","link3","link4"];
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Nov 19, 2010
I'm trying to load a bunch of external swfs into a tile list. Once the swfs have been loaded I'm adding them to a dataprovider which I then sort and add to the tilelist. Like so:
dp.addItem({label:e.currentTarget.content.getLabel(), path:e.currentTarget.content.getPath(), source:e.currentTarget.content, cost:e.currentTarget.content.getCost(), category:e.currentTarget.content.getCategory()});
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Nov 20, 2009
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
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Jun 21, 2007
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
[code].....
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Oct 2, 2010
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
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[Code]...
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Jul 16, 2009
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
[Code]...
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Apr 6, 2007
I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...
on (release) {
_root.image_bluesky.alpha = 100;
}
SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.
I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .
[Code]...
and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it
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if(bookmark == "Q3") movieHolder.loadMovie("Q_3.swf");}else if if(bookmark == "Q4"){
movieHolder.loadMovie("Q_4.swf");
}else if if(bookmark == "Q5"){
[code].....
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Aug 4, 2009
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PS. i used gallery_tween.fla from the sample folder if someone wants to know...
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Here is the code I have so far:
[Code]......
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I have the alphabet in a background picture, and when I click on the letter, the letter sound is played. Simple enough. I have all 28 letters in seperate mp3 files. I can embed the 28 files into the swf. I want to use add the sound files to a vector, and then just play the appropiate sound based on the location that the user clicked.
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I could do something like this:
var sndVector:Vector.<Sound> = new sndVector.<Sound>().
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....
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I got a tiny problem here. I want to get a bunch of words from a database and then put them in an array in Flash. The array and database works, but the getting-the-words-in-it does not. Here's what I got[code]...
As you can see I got a counter, and a bunch of words. Now I would like to put those words in that array, by means of push(e.target.data.word%), in a for loop ran by the counter. Pretty easy, but I can't come up with a good idea to format word[i]. Then I can just use it as an index.
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Here is my ActionScript Code:
import flash.events.MouseEvent
import flash.geom.Point
import com.greensock.TweenLite;
import com.greensock.easing.*;
var tempPoint:Point = new Point(0,0);
[Code] .....
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import fl.transitions.easing.Strong;
import fl.transitions.TweenEvent;
con.sidea.flip.addEventListener (MouseEvent.CLICK,onflip);[code]...
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Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.
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[Code]....
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[Code]...
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