ActionScript 3.0 :: Accessing A Bunch Of Sounds In A Swf File?
Dec 24, 2010
I have the alphabet in a background picture, and when I click on the letter, the letter sound is played. Simple enough. I have all 28 letters in seperate mp3 files. I can embed the 28 files into the swf. I want to use add the sound files to a vector, and then just play the appropiate sound based on the location that the user clicked.
My question is what is the best way to load all these sound files.
I could do something like this:
var sndVector:Vector.<Sound> = new sndVector.<Sound>().
sndVector.push( new "name of class assigned to sound 1"() );
sndVector.push( new "name of class assigned to sound 2"() );
....
sndVector.push( new "name of class assigned to sound 2"() );
I am kind of lazy, so I don't want to do that. I could load the files at runtime, from a server, or my hard drive, by I would like to keep all the files embeded in the swf file if I can.
Ideally I would like to just throw all my sound files into the library, NOT assign them class names. (because I am lazy again), and then access them anyway form actionscript and push them onto the vector.
I was wondering if somebody could point me in the right direction as I don't have much time for trial and error...I have a bunch of FLVs that have a large file size that I would like to compress and resize...what would you recommend as the best software or method of doing so without losing too much quality?
I need a flv with two sound. I want to load load two different sound for one flv file. For example I want to load my flv file in frame 1 with sound 1 then I want to load my flv file in frame 2 with sound 2. How can I do it?
I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.
I want to synchronize sounds perfectly to do a kind of Audio Mixer, using different sounds. [URL] does it perfectly, I've been researching and researching and I just don't know how to do it! How does [URL] synchonize audio so perfectly? you can even change sounds and the new ones will come on time! How do I do that? Is it just Action Script? or something else?
I am trying to create a Flash application(more like a game) where a user can add sounds to a timeline and then play the resulting "song". That is not really hard to do, and the resulting track can be saved and played within my app, but the problem is that I would like to export the created track as a .wav(or .mp3). I know that recording from a microphone with MicRecorder is possible and then the record can be exported with WaveEncoder, but I didn't find a way to create a custom sound stream from multiple sounds and than export it. Is this possible?
I have a film with 4 scenes in it: Here's a link to the film and as you can see the film does not play the music the second time because of the StopAllSounds function which is probably the wrong code to use. The first scene is just a button with 1 frame, a stop action and a music clip. The second scene is the film. The third scene is the credits fourth scene is a Play again button. I have a Stop all Sounds action on the fourth scene because if I do not use it and I press the Play Again button, the music from the first song keeps playing but also the music from the film starts up again so it starts to play twice. What I want to know is, how do I get the music to stop at the end of the film but start up again once I hit Play Again?
I am using Flash CS3 if that helps and using Actionscript2.
I am trying to create a soundboard and I have all my buttons and stuff, the only thing left is to put the sound files in. However, I have tried adding them to the library and dragging and dropping them over the HIT option like I usually do, but when I export the swf file, the sound file sounds terrible, it crackles and sometimes stutters a bit. I have tried setting these sound files to mp3 and raw in adobe options but with no luck. I am using actionscript 2.0 if that has anything to do with it. Also, I need these files embedded, not just linked.
finding the url of the swf filefrom which it has been loaded? The purpose of the url is, I amloading some flv files using relative path. I just want to achievethe same by appending the relative path to the parent swf url fromwhere the parent was loaded. I am a newbie to AS3
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I must be on the completely wrong path. Here's what I have so far..
I add the sprite to the stage and define it's x and y in the class file. How would I go about changing the x and y of the container within my fla file?
In my game currently I have a series of UILoaders which can be set to load a specific swf file inside the larger one. What Im trying to do is manipulate the 'child' swf file from the parent- in particular use the goToAndPlay() function. Im pretty sure Ive seen the solution before but I cant find it now.
How make the connection from the UILoader class to its contents as a movieClip?
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switch (mx.core.Application.application.parameters.myhost) { case "qa.servername.com": xmlURL = "http://server.com/qa.xml"; break;
and so on. I'd rather not do that though; I'd rather edit a .properties file in JBoss to identify a particular machine as QA or Production and access that value via Flex.
I have the following problem when loading a swf file. I have content.swf file located at [URL]. The contetn.swf access a file settings.xml located in the same dir. I load it like this:
_settingsURLRequest = new URLRequest( "settings.xml" ); _settingsLoader = new URLLoader(); _settingsLoader.load( _settingsURLRequest );
Now I have another file loader.swf located at another domain [URL]. The loader.swf file loads content.swf but content.swf search for the settings file at domain2 not domain1. I know that I can use absolute address when loading the settings file but I'm loading a lot of files and I prefer another solution. Is there a way to specify that content.swf should always search for settings.xml in its own domain no matter the fact that its being loaded from onother file in onother domain?
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Paths are the same and correct. Everything is exactly the same as on the server it works on. It doesn't make sense. Could it be something with the server or security thats stopping it from working? I know this is normally caused by cross domain policies and wrong paths, but it's on the same domain and the path is definitely correct.
I'm working on an mp3 player. It makes use of a custom scrollbar I found here: [URL]
I've gotten it to work so far, but there is one bit I would like to add. I would like it to scroll to specific y-coords when a button is clicked. The code for the scrollbar is all in an external AS file, which is referred to by an exported movieclip in the main fla.
how I would go about referring to this file, or just some other method of doing this? I'll paste the AS code as well as the basic fla code.
fla code:
Code: var s:Sprite = new Sprite(); txt_mc.spacer.visible = false; sb.init(txt_mc, "easeOutBack",0,true,2);
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I am trying to access a button inside an external swf file that I loaded. Problem is every time I try to access this button I get an error saying that it's null!
Here is my code:
public class DocumentClass extends Sprite { public var loader:Loader; public var swfFile:URLRequest;
[Code].....
Now this should work, code-wise I think its correct. The problem is that loader cant find the required button. There is indeed a button in the loaded movieClip with an instance name of "button", I double checked that.
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[Code]...
Now its loaded I want to change the postino of the clip called ONE in the movie LoadedMC I just created.
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