Loading Two Different Sounds For One FLV File?
Aug 8, 2009
I need a flv with two sound. I want to load load two different sound for one flv file. For example I want to load my flv file in frame 1 with sound 1 then I want to load my flv file in frame 2 with sound 2. How can I do it?
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May 7, 2002
I have a main movie loading a SoundMC which loads 12 swf's that contain mp3's with preloaders in each swf.
example LoadMovie("swfName","_level10")My issue is that when the swf loads it will load in the top left corner of my movie. So I put it inside of a movieclip and tried to attachMovie("clipname")setProperty._x = x; setProperty._y = x; but no Love. Should I put this in the Main timeline or in the SoundMC timeline or not use it at all?
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Feb 4, 2009
this piece of code:
PHP Code:
var mySoundReq:URLRequest= new URLRequest("samplesound.mp3");
var mySound:Sound = new Sound();
mySound.load(mySoundReq);
How does the urlrequest know where that .mp3 file is located, and how do i tell as3 where it is? and another thing: when i put this on the web, how do i locate the file then?
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Jan 16, 2009
There are 8 letters in the menu. Each letter provides a linkwhen clicked and a sound when rolled over. The letters will NOTAPPEAR on stage until their corresponding sound is completedloaded. I did this to avoid distortion during playback. The soundbit are pretty small as well. Anyway, the sounds are still distorted during playback and Idon't know why. They are all MP3. HELP PLEASE!! Here's the scriptfor one of the eight letters (movieclips) only to limit size you'llhave to look through:
public function Index() {
var D:MovieClip = new dMC();
D.x = 100;
[code]........
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Jun 30, 2011
I am using this code to load an external mp3 file -
Code:
var snd:Sound=new Sound();
var context:SoundLoaderContext=new SoundLoaderContext();
[code]......
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Nov 21, 2010
I made an app. I figured out how to load all my images into in.I have about 1000 images and 1000 sounds that I am using in it. About 70MB of data How will this affect a users computer? Is it even possible the load up this much content?I ask because I am getting stack overload error on my bulkloader!Scares me to think that months of work will go down the drain because I can't load this much data!
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Jan 9, 2010
I made some sort of MP3 player based on an XML file, and I want to load the next track when pressed on a button. Well that part works, the problem is, when I play the next song, this is what happens:
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- The bar that is normally buffering is already full
- When I skip to a part of the song, it skips to the first song!
How can I "clear" a sound variable and load another one?
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Jun 4, 2011
It's got 5 tabs, and will give the user the options to play about 10 sounds per tab.I have initially been loading the sounds on runtime, so whenever the user clicked a button to play that sound, I would do something like:
var sound:Sound = new Sound(new URLRequest("assets/hello.mp3"));
sound.play();
I'm not sure, but I don't think this is very good, since I would be loading that sound over and over again if the user pressed the button too many times.
I then thought about embedding the sound in each of the views (I have one view per tab), so would embed the sounds whenever the view was loaded. I think this is a better options, but still am a bit unsure about how the embed works exactly.
[Embed('assets/hello.mp3')] private var hello_mp3:Class;
I suppose it simply embeds the mp3 files when the swf is compiled (making it bigger), but they would not be loaded anymore once the app starts, or once that view is initialized again.
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Sep 11, 2007
I want to write a function that will load all of my external sounds stored in an array which are just strings of their filenames ie:
var soundList:Array = new Array();
soundList = ["sound1.wav", "sound2.wav", etc];
And create a new array with sound Objects that will have the sounds loaded in them (for later execution). After loading all of the sounds in the soundList array, the function should return or just set a _root value to 'true' ie:
[Code]...
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Mar 7, 2010
i'm attempting to instantiate a bunch of sounds by creating a string array containing each sound's filepath (or name).
var soundByName:Object = {};
var channelByName:Object = {};
var soundName:String;
[code]....
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Apr 16, 2010
I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.
[Code]....
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Feb 7, 2011
I want to synchronize sounds perfectly to do a kind of Audio Mixer, using different sounds. [URL] does it perfectly, I've been researching and researching and I just don't know how to do it! How does [URL] synchonize audio so perfectly? you can even change sounds and the new ones will come on time! How do I do that? Is it just Action Script? or something else?
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Oct 21, 2010
If i use sounds in a flash file, sometimes the fps will slow down. How do you get around this?
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Dec 24, 2010
I have the alphabet in a background picture, and when I click on the letter, the letter sound is played. Simple enough. I have all 28 letters in seperate mp3 files. I can embed the 28 files into the swf. I want to use add the sound files to a vector, and then just play the appropiate sound based on the location that the user clicked.
My question is what is the best way to load all these sound files.
I could do something like this:
var sndVector:Vector.<Sound> = new sndVector.<Sound>().
sndVector.push( new "name of class assigned to sound 1"() );
sndVector.push( new "name of class assigned to sound 2"() );
....
sndVector.push( new "name of class assigned to sound 2"() );
I am kind of lazy, so I don't want to do that. I could load the files at runtime, from a server, or my hard drive, by I would like to keep all the files embeded in the swf file if I can.
Ideally I would like to just throw all my sound files into the library, NOT assign them class names. (because I am lazy again), and then access them anyway form actionscript and push them onto the vector.
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Feb 3, 2012
I am trying to create a Flash application(more like a game) where a user can add sounds to a timeline and then play the resulting "song". That is not really hard to do, and the resulting track can be saved and played within my app, but the problem is that I would like to export the created track as a .wav(or .mp3). I know that recording from a microphone with MicRecorder is possible and then the record can be exported with WaveEncoder, but I didn't find a way to create a custom sound stream from multiple sounds and than export it. Is this possible?
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Nov 29, 2009
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Jun 12, 2010
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