ActionScript 2.0 :: Loading Sounds And Swf's?
May 7, 2002
I have a main movie loading a SoundMC which loads 12 swf's that contain mp3's with preloaders in each swf.
example LoadMovie("swfName","_level10")My issue is that when the swf loads it will load in the top left corner of my movie. So I put it inside of a movieclip and tried to attachMovie("clipname")setProperty._x = x; setProperty._y = x; but no Love. Should I put this in the Main timeline or in the SoundMC timeline or not use it at all?
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Aug 8, 2009
I need a flv with two sound. I want to load load two different sound for one flv file. For example I want to load my flv file in frame 1 with sound 1 then I want to load my flv file in frame 2 with sound 2. How can I do it?
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Feb 4, 2009
this piece of code:
PHP Code:
var mySoundReq:URLRequest= new URLRequest("samplesound.mp3");
var mySound:Sound = new Sound();
mySound.load(mySoundReq);
How does the urlrequest know where that .mp3 file is located, and how do i tell as3 where it is? and another thing: when i put this on the web, how do i locate the file then?
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Jan 16, 2009
There are 8 letters in the menu. Each letter provides a linkwhen clicked and a sound when rolled over. The letters will NOTAPPEAR on stage until their corresponding sound is completedloaded. I did this to avoid distortion during playback. The soundbit are pretty small as well. Anyway, the sounds are still distorted during playback and Idon't know why. They are all MP3. HELP PLEASE!! Here's the scriptfor one of the eight letters (movieclips) only to limit size you'llhave to look through:
public function Index() {
var D:MovieClip = new dMC();
D.x = 100;
[code]........
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Jun 30, 2011
I am using this code to load an external mp3 file -
Code:
var snd:Sound=new Sound();
var context:SoundLoaderContext=new SoundLoaderContext();
[code]......
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Nov 21, 2010
I made an app. I figured out how to load all my images into in.I have about 1000 images and 1000 sounds that I am using in it. About 70MB of data How will this affect a users computer? Is it even possible the load up this much content?I ask because I am getting stack overload error on my bulkloader!Scares me to think that months of work will go down the drain because I can't load this much data!
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Jan 9, 2010
I made some sort of MP3 player based on an XML file, and I want to load the next track when pressed on a button. Well that part works, the problem is, when I play the next song, this is what happens:
- The next song plays
- The bar that is normally buffering is already full
- When I skip to a part of the song, it skips to the first song!
How can I "clear" a sound variable and load another one?
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Jun 4, 2011
It's got 5 tabs, and will give the user the options to play about 10 sounds per tab.I have initially been loading the sounds on runtime, so whenever the user clicked a button to play that sound, I would do something like:
var sound:Sound = new Sound(new URLRequest("assets/hello.mp3"));
sound.play();
I'm not sure, but I don't think this is very good, since I would be loading that sound over and over again if the user pressed the button too many times.
I then thought about embedding the sound in each of the views (I have one view per tab), so would embed the sounds whenever the view was loaded. I think this is a better options, but still am a bit unsure about how the embed works exactly.
[Embed('assets/hello.mp3')] private var hello_mp3:Class;
I suppose it simply embeds the mp3 files when the swf is compiled (making it bigger), but they would not be loaded anymore once the app starts, or once that view is initialized again.
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Sep 11, 2007
I want to write a function that will load all of my external sounds stored in an array which are just strings of their filenames ie:
var soundList:Array = new Array();
soundList = ["sound1.wav", "sound2.wav", etc];
And create a new array with sound Objects that will have the sounds loaded in them (for later execution). After loading all of the sounds in the soundList array, the function should return or just set a _root value to 'true' ie:
[Code]...
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Mar 7, 2010
i'm attempting to instantiate a bunch of sounds by creating a string array containing each sound's filepath (or name).
var soundByName:Object = {};
var channelByName:Object = {};
var soundName:String;
[code]....
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Apr 16, 2010
I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.
[Code]....
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Feb 7, 2011
I want to synchronize sounds perfectly to do a kind of Audio Mixer, using different sounds. [URL] does it perfectly, I've been researching and researching and I just don't know how to do it! How does [URL] synchonize audio so perfectly? you can even change sounds and the new ones will come on time! How do I do that? Is it just Action Script? or something else?
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Nov 29, 2009
I have a film with 4 scenes in it: Here's a link to the film and as you can see the film does not play the music the second time because of the StopAllSounds function which is probably the wrong code to use. The first scene is just a button with 1 frame, a stop action and a music clip. The second scene is the film. The third scene is the credits fourth scene is a Play again button. I have a Stop all Sounds action on the fourth scene because if I do not use it and I press the Play Again button, the music from the first song keeps playing but also the music from the film starts up again so it starts to play twice. What I want to know is, how do I get the music to stop at the end of the film but start up again once I hit Play Again?
I am using Flash CS3 if that helps and using Actionscript2.
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Jul 5, 2009
how do u add sounds in your flash?im using macromedia flash pro 8
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Mar 21, 2012
im using stopAllSounds();command to mute all sounds, and it works fine with sounds that are already loaded (background music), but if there is button which triggers some new sound (after activating mute button ) or any other function to import new sound object you still can hear it despite stopAllSounds();.which command to use to permanently block all sounds already loaded and those which can be triggered by future actions.Now i have stupid situation> background music is muted but you can still hear sounds when cliclking buttons (which is ok but NOT in muted stage).
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Sep 16, 2008
anybody knows the AS to mute all sounds?
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May 12, 2009
I am working on a game that involves a play head (called playHead) moving along the screen and when it encounters various movie clips it triggers a sound to be played. It is all going well except that the sound seems to want to play more than once, so there is a staggered wierd sound. Is is possible to make the sound only play once and also it needs to play until the the sound has finished. (the sounds are all very short).Here is the code:
onClipEvent(enterFrame){ if (this.hitTest(_root.playHead)){ _root.sound15.stop(); _root.sound15.attachSound("over"); _root.sound15.start(); } }
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Jul 7, 2009
When I updated my Flash website I added new sounds to all buttons on the site. I also animated the main section buttons with a movie clip in the "over" frame. I added sound to the "down" frame of the animated buttons in the same manner that I added sound to the no n-animated buttons. When I click on one of the non-animated buttons and release, the complete sound plays.When I click on one of the animated buttons and release, the sound stops the instant I release the button. If I click on one of the animated buttons and do not release but continue to press the mouse button, the entire sound will play. How can I make the animated buttons behave like the non-animated buttons and play the entire sound even though the button is released?
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Oct 31, 2009
i load external swf to the main movie. They all have sound. Have no problem to stop sound of the main movie (by the behaviors), but it doesnt stop the sound of the external one. What AC should be used to stop all sound, external and internal?
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Nov 11, 2009
Im preparing a Flash piece that includes several audio files. I imported the audio successfully but for some reason when I play the swf, the audio sounds tinny. I set the settings to speech compression and synced to stream. Some of the audio files were edited in Soundbooth to add silence at the beginning of the audio files. HOwever, all files (edited in Soundbooth or not) sound tinny.
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Mar 31, 2010
To stop all sounds in a swf, I'm using the following code.
var transform1:SoundTransform=new SoundTransform();transform1.volume=0;flash.media.SoundMixer.soundTransform=transform1;
This mutes all sounds. Now there is an issue, I want to stop all sounds but one (i.e. "music.mp3").
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Feb 7, 2011
I want to synchronize sounds perfectly to do a kind of Audio Mixer, using different sounds. All I have been able to do is to play 2 sounds at the same time, but I cannot do it with 3 audios or more, they don't go synchronized. JamStudio.com does it perfectly, I've been researching and researching and I just don't know how to do it! How does JamStudio.com synchonize audio so perfectly? you can even change sounds and the new ones will come on time! How do I do that? Is it just Action Script? or are they using something else?
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Feb 27, 2010
I participate in a important project right now and I have to implement a class that manages music and sound.The project that I'm making is developed in AS3 using the Flex enviroment.Is there a "best approach" or only different ones?
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Mar 31, 2010
I posted a question earlier about stopping all sounds in a swf. Now, to do that I'm using the following code.
var transform1:SoundTransform=new SoundTransform();
transform1.volume=0;
flash.media.SoundMixer.soundTransform=transform1;
Which solves the problem (mutes all sounds) but now there is an issue, I want to stop all sounds but one.
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Jul 2, 2010
How to stop this sound ? :MySound.play(0,100,null);
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Jun 3, 2011
ask:i want to create an audio sequence.there are 8 predefined sound-starting-points in the timeline.for each starting-point, the user can select wich sound is played (dropdown menu).when the user made his choice for all the 8 bars.actionscript should gather this information and create a fluid sequence of these 8 sounds.then there will be a "play" button available for the user to start the sequence.the sounds don't have to be synced to a button or so.there is time for actionscript to put the sequence together.problem:when i put two sounds directly one after another in a movieclip, there is no delay between the sounds, which is exactly what i want, but i can not control which sound is played through actionscript.when i use actionscript, there is a delay between the sounds.here is what i tried with as.this is placed in the frame where sound2 should start
if (_global.Sound2 == "Piano" {
var SoundA:Sound = new Sound ();
SoundA.attachSound("Piano.mp3");
[code].....
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Mar 3, 2012
I have several sounds, how can I play them one by one. When I just use play(), the sounds play simultaneously. I also tried to handle SOUND_COMPLETE event, but it doesn't work.
sampleMP3A.play().addEventListener(
Event.SOUND_COMPLETE,
function(event:ResultEvent, o:Object):void {
[code].....
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Nov 26, 2008
I have an AS2 .swf that I'm loading into an AS3 file. The AS2 .swf uses the old AS2 Sound Object, which of course works fine when I play the AS2 .swf directly, but when I load it into the AS3 file the sound stops working. Everything else in the AS2 .swf works fine. I'm loading the AS2 .swf with this:
Code:
// Load AS2 .swf into AS3 holder
var myMC = new Loader();
[code]....
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Sep 11, 2009
I want to add a lector in every frame with question. Everything works fine if i have 3 sounds of lector. When i add next, more then 3, in 4 frame sounds starting overlap on self.I dunno why, there is no error or warning. Funny is, if i change positions of sound for example add lector to 1,4,5 and 6 frames, overlap starting at frame 6 and next ones. I solved this problem by playing sound with AS3.
Here is a code:
Code:
var soundReq:URLRequest = new URLRequest("1.mp3");
[code].....
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May 13, 2010
I've been trying to get sounds to work in AS3 I've been importing them and applying Linkage as you do but for some reason they haven't been playing, or only one plays when called.[code]
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